Possibly multiplayer? That does have the problem of lag, trolls, and the nametag.
Another option is to make two copies of the plane, as one file. Maybe have one plane with no drag, mass, or power, attached to the main plane.
Very nice! I've been looking at several, and I will look into using this for my SWL-120. I have a question though, what is the angle for the glideslope, and how many degrees do the indicators support outside of the glideslope?
@CaptFoxworth19 After going through the process of learning how to make something like this, I have come to the conclusion this is a difficult thing to learn how to do. I'm still going to make a tutorial, however it will take quite a while to come out.
Looks amazing. Take your time with the cockpits, I personally spend months on mine (saying that, I have built a single plane from the update, with another in development).
@CaptFoxworth19 I half made one a while ago and scrapped it due to inexperience. After I'm done the SWL-120 wing remake, I'll make a tutorial about the whole process. I personally am still learning; this is a basic rectangular wing I made as part of my "lessons" from a friend.
@Hazerz That's fine, I do realize all the earlier vids were actually part SWL-120 progress updates, and part variables tutorial video. I need to create a more refined tutorial.
Actually, here's something even better (you'll have to wait a while, I'm not sure when it will be out): Snowflake0s is updating the FT guide to be completely different. I helped refine it, and I can say with confidence it will help you and users like you understand the variables system, as well as all of funky trees.
@ILoveAirplanes Again, I need to write a paragraph about this in the next big forum update. The plan is for this plane to technically be VR compatible, even if the performance cost is too much. I will also post several different versions, including a flying cockpit. So yes, it will be VR compatible, even if it has too much of a performance impact. So the answer to your question is no, however you can download another version of it to get the cockpit experience.
How to make wings rigid:
Step 1: Make the wing which works, with control surfaces and stuff (a default wing)
Step 2: Open Overload (the plane icon with 2 arrows) and locate the text which says "Wing-(some number)". Change that to Wing-2. You will need to reconnect the wing afterwards.
Step 3: Rigid wing.
@ColonelCanada @DeveloperKorzalerke It was a fun story to read lol.
+1Imgur doesn't work. That is the problem.
+1quassont
+1Put BeastHunter on the tag list, I just add him for every time I make a teaser.
+1Wait a minute, WAIT A MINUTE.
+1Then again the SPVR today only has flying, no buildng. But still, you predicted this 2 and a half years earlier.
@KDnotSpy Good words. That mostly describes me now.
+1@Bo1233 but yes
+1hmmm a stupid 14 part cake crashed my god nasa PC.
+1After using both, I can confirm a PC is better than a mobile device.
+1@RailfanEthan You probably should upload that biplane, to give the community something from you.
+1Possibly multiplayer? That does have the problem of lag, trolls, and the nametag.
+1Another option is to make two copies of the plane, as one file. Maybe have one plane with no drag, mass, or power, attached to the main plane.
Very nice! I've been looking at several, and I will look into using this for my SWL-120. I have a question though, what is the angle for the glideslope, and how many degrees do the indicators support outside of the glideslope?
+1I got ray tracing. I can take pictures. Just send me the plane/tag me on it.
+1This is way better than my first build! (Not my first uploaded build, the first build I ever made in SP).
+1Here's the mod, JamesPlanes got it.
+1@jamesPLANESii Yes it does! Thanks, Mekomara will also see this eventually.
+1@jamesPLANESii That's great! The link doesn't work, it says I need access. Try setting it to "anyone with the link".
+1@DeveloperKorzalerke Also congrats on gold
+1So users don't spam posts. It can be quite annoying.
+1@MrAdhmGamer Sound is using a mod. I did make a tutorial for the engine itself though, which is here.
+1@Mekomara Good luck!
+1If you get stuck, just make the physical parts, send it to me, and I'll do the coding part.
Waypoint system. A working one. Use this guide. The empty panel on the left can be for the display and the one on the right can be the numpad.
+1@CaptFoxworth19 After going through the process of learning how to make something like this, I have come to the conclusion this is a difficult thing to learn how to do. I'm still going to make a tutorial, however it will take quite a while to come out.
+1@CaptFoxworth19 Remember that picture I sent? Here's that picture now.
+1@DeveloperKorzalerke hmmmm
+1@Hazerz I'm not "helping" so much, I'm revising the text for improvements in writing.
+1Looks amazing. Take your time with the cockpits, I personally spend months on mine (saying that, I have built a single plane from the update, with another in development).
Also T.
+1hmmm muffler
+1I made it even better.
+1@LEDOverCharge My PC specs are these. I'm the one who tested it and flew it, at a measly 30 FPS.
+1Way better than my plat special
+1@CaptFoxworth19 I half made one a while ago and scrapped it due to inexperience. After I'm done the SWL-120 wing remake, I'll make a tutorial about the whole process. I personally am still learning; this is a basic rectangular wing I made as part of my "lessons" from a friend.
+1Random thing, but the link to the PID controller information isn't defined. It just links back here, like the url wasn't pasted in.
+1@Hazerz I know that link, I was talking about the user who asked in the beginning.
+1Tags:
+1@X99STRIKER
🗿
+1I use the right side. After I do the initial mirror, I add details from random sides.
+1@Hazerz That's fine, I do realize all the earlier vids were actually part SWL-120 progress updates, and part variables tutorial video. I need to create a more refined tutorial.
+1Actually, here's something even better (you'll have to wait a while, I'm not sure when it will be out): Snowflake0s is updating the FT guide to be completely different. I helped refine it, and I can say with confidence it will help you and users like you understand the variables system, as well as all of funky trees.
@CaptFoxworth19 Of course it is. In fact I'm building that right now. Here's a picture.
+1@ILoveAirplanes Again, I need to write a paragraph about this in the next big forum update. The plan is for this plane to technically be VR compatible, even if the performance cost is too much. I will also post several different versions, including a flying cockpit. So yes, it will be VR compatible, even if it has too much of a performance impact. So the answer to your question is no, however you can download another version of it to get the cockpit experience.
+1@KDnotSpy I guess it is...
+1I get 60 fps all max settings with the original.
+1@Hazerz That's not mine, it's one I was adding a startup sequence to for someone.
+1How to make wings rigid:
+1Step 1: Make the wing which works, with control surfaces and stuff (a default wing)
Step 2: Open Overload (the plane icon with 2 arrows) and locate the text which says "Wing-(some number)". Change that to Wing-2. You will need to reconnect the wing afterwards.
Step 3: Rigid wing.
@Hazerz mmm... maybe. A lot of them are still new enough where I think they're okay.
+1But what's the problem?
+1@Hazerz As I was told, put the link to the image (blablabla.png) in the code for a text link, for example:
+1[![](Imagelink)](desired link)
.Mate, the variables system allows you to make a flight simulator. For example. Upcoming.
+1@MeuseFlugzeugbau Glad you figured it out. The equation(s) go(es) in the variable setters, in one of the three values.
+1@CarrotDynamics There is no rule saying that.
+1