I mean if you are yourself, aren't you always following yourself? If I wasn't always following myself, then who am I? Would that mean I could separate my conscious and my body?
@WinsWings thanks!
@G2 oh it kinda does. Its really awesome what we can do with fuselage cutting to make accurate cross sections without panelling
@CerealWithMilk not in the near future
For A?B:C
A is a boolean statement meaning it can be true or false. (i.e. GS>50)
If A is TRUE, then B will be the output
If A is FALSE, then C will be the output
@TheCommentaryGuy They actually set them up like this to act as an aerial refueling tanker for other planes
Although in that case the centerline would be a special drop tank with the refueling hose
Hmm... Not really. Anhedral wings are more unstable but it shouldn't be causing asymmetric lift.
Also, you better plead the fifth because you just self-incriminated yourself. :/
@FarrowTECH Yeah I was really testing the limits of fuselage cutting here. The shapes are good but I think its the shader that makes the seam lines really obvious
@zou27877 Add 3 variables, Elevator, GLimUpper, and GLimLower. Then copy and paste the ones above into the respective variables. The parabola curves .25*clamp(.01*pow(GForce,2)-.2,.1,5) at the end are arbitrary and I recommend you use Desmos to tune your own (I'm working on a tool for this). Make sure your control surface/rotator has Elevator as its input, preferably clamped.
This is good, but for optimization it would probably be better to use less variables
Or at least for me, variables increase loading times
@JustWingIt lol
+2The SimpleRooms
+6I mean if you are yourself, aren't you always following yourself? If I wasn't always following myself, then who am I? Would that mean I could separate my conscious and my body?
+4I'm not sure what the code would look like, but maybe something like
+2x>(heading - targetheading)
and then the same for elevation?@ShinyGemsBro Thanks
I've been wondering how to do that for so long
!Activate6
+3! is basically "not"
:(
Whatever the hell the guy who designed this tank was on...
+3I want some of it
@WinsWings thanks!
+1@G2 oh it kinda does. Its really awesome what we can do with fuselage cutting to make accurate cross sections without panelling
@CerealWithMilk not in the near future
What the...
+1@hpgbproductions ...Ace Combat 3?
+1Frogaggedon
For A?B:C
+1A is a boolean statement meaning it can be true or false. (i.e. GS>50)
If A is TRUE, then B will be the output
If A is FALSE, then C will be the output
This should be a feature
+6Guns irl: DAKAKAKAKAKKAKA
+2Guns in SP: pupupupupupupupu
@TheCommentaryGuy They actually set them up like this to act as an aerial refueling tanker for other planes
Although in that case the centerline would be a special drop tank with the refueling hose
ammo("MG 151")=0
Set the drag of some of the parts to 0
@Goooooooooooooooooooooose oh nvm that is annoying then
Id rather have it on a toggle button instead of a 2 finger drag too
BULL'S EYE
Right click while dragging to pan the camera without changing the angle. Misclicks are annoying though.
+1Uh yes problem
+3Yeah apparently there's some rebel scum that need taking care of
+4Smooth
+1@jamesPLANESii Haha yep. School/University comes around and you start seeing all the reduced activity forum posts.
+1Funk and tree until it is done.
+7Hmm... Not really. Anhedral wings are more unstable but it shouldn't be causing asymmetric lift.
Also, you better plead the fifth because you just self-incriminated yourself. :/
A posable dummy would be a nice touch
You can also use GForce>x if you want to have the wings detach at a certain G-load
+1@Goooooooooooooooooooooose Look up the Useless Web
@FarrowTECH Yeah I was really testing the limits of fuselage cutting here. The shapes are good but I think its the shader that makes the seam lines really obvious
You could also use smooth(VerticalG,1/x) with Bacon's code if you don't want it to detach instantly at 8 G's
👇 Please use your jetstream
+1@ImAcarperson
@OrdinaryTankBuilder @SsKyCoSs @Hyperwing
@BeastHunter @SyntheticL @SeeNoEvil
+1@CR929thenewSPplayer @Questionmark @xNotDumb
@JesusChrist @ImAcarperson @Cir8
@Spitfirelad05 @ShinyGemsBro @Sabertoothyt526
@donkski @SCPCalebkid @ImAcarperson
@HalfBoiledDetective @NARGII @OkaNieba
@Bryan5 @Dragoranos @GAMINGOTAKU66
Most impressive
@zou27877 Sort of? Since I do roll and yaw stabilization too, I call it ElevStab now. (And of course, there's RollStab and YawStab)
+2What the dog doin
@zou27877 GLimUpper and GLimLower are a part of the Elevator code.
+1Make sure you replace the < with a less than sign
@zou27877 Add 3 variables,
+1Elevator
,GLimUpper
, andGLimLower
. Then copy and paste the ones above into the respective variables. The parabola curves.25*clamp(.01*pow(GForce,2)-.2,.1,5)
at the end are arbitrary and I recommend you use Desmos to tune your own (I'm working on a tool for this). Make sure your control surface/rotator has Elevator as its input, preferably clamped.Panzer of the beach, what is your wisdom?
@TheFlightGuySP Oh, thanks