@DrOhiobootybandit You can upload an image via blueprints, adjust the size and position, then go to Share Aircraft and take screenshots of this blueprint.
@OUSSAMAD It’s quite strange that lately many of the SP community have turned their backs on me and hate me, this is strange for the reason that the drama with me happened a year ago.
@MIGFOXHOUND31BSM26 If we consider my Tanks from the point of view of hypothetical and theoretical laws of physics, and not just proven ones, then this is quite real, this is the essence of the SCI-FI genre
@overlord5453 So that the rotator rotates constantly and does not stop at a certain level -180/+180 deg. (relevant for the stabilizer and automatic guidance).
@CaptainNoble To be honest, I don’t know if there is any point in continuing this, since for a number of reasons I can no longer support it.
Of the options, I will have to abandon this project or transfer it under the management of another.
One way: (Pitch<0&GS>1.39)? 0 : 1 (1.39 m/s = 5 km/h)
But this works when you are driving backwards with Pitch pressed, and not when you are driving without using the engine.
@TheUltimatePlaneLover Apparently the upvote was deleted from the predecessor, most likely someone removed the upvote, or the predecessor itself was deleted.
I like that you are interested in Tanks, but the problem is that this build breaks the SP site rules, since small changes (you only made the gun bigger)
And yes, in order to share custom Thumbnails, you can upload screenshots from the game via Blueprints, then carefully go to Schare Aircraft and take a screenshot of this blueprint, you can also use image editors for the screenshot to add inscriptions and other effects ( but so that it does not cover the Tank)
I did a test where I shot at a small and large Tank with the same parts settings (PCR = None, Health = 9E+31, drag = false), in the end the small Tank shattered into pieces (but the parts were not destroyed, it was just as if everything was deactivated connections), and the large Tank lost the part it was shooting at.
@Digi This will be active after you select a weapon and wait a few seconds, and how the distance to the target is taken into account, the target must be further than 10 km.
To control the tower, it is best to set the following FT in the rotator input: sum(Control)*X Control: Yaw or Roll are the best options. X: should be set to a number similar to the settings of your rotator.
This will give your Tank an unlimited turret rotation angle.
In the case of your Tank there will be the following settings: sum(Yaw)*0.05
@DrOhiobootybandit yes, like ImgBB, PostImage and so on.
@DrOhiobootybandit
![text](image link)
@DrOhiobootybandit You can upload an image via blueprints, adjust the size and position, then go to Share Aircraft and take screenshots of this blueprint.
Elder Tank
@Bullozeee Yes, that's his discord nickname.
@Graingy The thing is that your message sounded threatening, considering what has been happening around me lately.
@OUSSAMAD It’s quite strange that lately many of the SP community have turned their backs on me and hate me, this is strange for the reason that the drama with me happened a year ago.
I'm also close to leaving for some reasons.
@Graingy Why?
do you know something?
I like this Tank
This is Tank
@MIGFOXHOUND31BSM26 If we consider my Tanks from the point of view of hypothetical and theoretical laws of physics, and not just proven ones, then this is quite real, this is the essence of the SCI-FI genre
Unfortunately the community will never understand the importance of Tanks in SP.
@WizNick In my Tanks, I often use a hybrid control system, including camera control with a stabilizer.
Try this:
(deltaangle(-LookY/90,-Heading/180))
LST
M7 Priest
@WizNick Do you, like me, support Tank builders?
@overlord5453 So that the rotator rotates constantly and does not stop at a certain level -180/+180 deg. (relevant for the stabilizer and automatic guidance).
SILVERT-72
PEA Lord
@Kerbango it would be interesting to see this.
Now a new temporary phase of SP has arrived - oblivion.
When SP dies, judging by the activity of site visits.
I'm not active either, I rather resemble the corpse of a Tank.
@CaptainNoble To be honest, I don’t know if there is any point in continuing this, since for a number of reasons I can no longer support it.
Of the options, I will have to abandon this project or transfer it under the management of another.
Dying...
Just like the community of this game.
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One way:
(Pitch<0&GS>1.39)? 0 : 1 (1.39 m/s = 5 km/h)
But this works when you are driving backwards with Pitch pressed, and not when you are driving without using the engine.
TANK DETECTED!
The first PSM should appear after the appearance of FT coding in SP.
As far as I know, Zaineman uses FT codes and PSM mechanics from GuyFolk
@TheUltimatePlaneLover Apparently the upvote was deleted from the predecessor, most likely someone removed the upvote, or the predecessor itself was deleted.
I like that you are interested in Tanks, but the problem is that this build breaks the SP site rules, since small changes (you only made the gun bigger)
I'm sorry I didn't pay attention to you earlier.
You make good Tanks.
And yes, in order to share custom Thumbnails, you can upload screenshots from the game via Blueprints, then carefully go to Schare Aircraft and take a screenshot of this blueprint, you can also use image editors for the screenshot to add inscriptions and other effects ( but so that it does not cover the Tank)
@Bullozeee You can only tag 3 players per message. Only the first three players will receive the notification.
Input:
sum(1)
@FlyingPatriot If you see SILVERPANZER on the forum, know one thing:
A) This is a Tank
B) This is a Tank
C) This is a Tank
I did a test where I shot at a small and large Tank with the same parts settings (PCR = None, Health = 9E+31, drag = false), in the end the small Tank shattered into pieces (but the parts were not destroyed, it was just as if everything was deactivated connections), and the large Tank lost the part it was shooting at.
@NaterOfHiggers Yes, I'm just developing the Tank community.
@QuantityPlayer What is this strange behavior?
Post stall maneuver
TS-331
@Digi This will be active after you select a weapon and wait a few seconds, and how the distance to the target is taken into account, the target must be further than 10 km.
I'm glad that everything is okay with you, you haven't been online for a long time.
As for me, the best way is a cannon with the same name and target selection as the missile.
@126
//ImageEffectsCamera>Beautify.set_anamorphicFlares true
Try this
@126 Some commands are best entered manually through the drop-down list. Otherwise it will throw an error.
Wonderful Tank!
Quality > Quantity
@126 //ImageEffectsCamera>Beautify.set_bloom true
@126 Dev console command
//ImageEffectsCamera>Beautify.
There's a lot of interesting stuff there.
@POTETOZ yes