Let’s see how close my prediction for SP2 from 4 months ago was
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many things will be updated to use Juno : new origins code like the graphics code : correct
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size will no longer be a problem : unknown (probably true)
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fuselage will be able to have custom camo or decals : not entirely sure that A-10 makes me think so
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More engines will be in the game : unknown (probably true again)
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more islands will be added : true
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seeing underwater will be in the base game : true
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game will get a new name after awhile like JNO(formerly SR2) : just got to wait
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3/7 correct
Now I a get a true scale of how big this thing is, its longer then 3 or 4 Titan dreadnoughts (and just for a sense of scale big a Titan dreadnought is, the smallest ones are 278 meters and the biggest one are 290 meter)
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Also I feel like “nuke” is an understatement as to me it looked more like utter atomic destruction
@Mk1Els you mean why aren’t they wobbly, damperMultiplier to thank just put it in a rotor with a big enough number (10000 is a good one) and that fix’s the wobble
@MonarchiiwithastolenMG yeah the bombs where something I added after I gave up on it being an LPA, what caused my choice was actually the wheels at the back of the booms
I got a tip for you on how to make your thumbnails Better :
1.take a picture of a vehicle you want to post
2. Edit photo to your liking
3. Open the blueprint thing and put the previously mentioned photo in the front view option
4. use the zoom out button at the bottom of the view menu to zoom out until the vehicle is no longer visible (make sure you do not move the camera otherwise the view will reset)
5. size up the once again previously mentioned photo to fill the screen
6. done now just take a picture in posting menu and upload it
IJN ise (or Hyūga) any version, as built,1 frist reconstruction, hybrid battleship-carrier, or even the proposed full Carrier conversion
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The ise is my favorite ship and the most recent ise was from 2.8 years ago I just want to see something out of my favorite dreadnought battleship
@BMilan
Little : yes
Complicated: no
It was relatively easy to understand just from digging around in the ships variables
Overall I rate the code 10/10 very useful
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I call it Italien red, it’s so nice i used in my fictional country’s flag, the helmet in my profile pic the red bits in the camo are desaturated version of it
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And
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544346
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French red wood looks more gray then red but it’s still red, though if you try to use it in SP it becomes this werid pink
Let’s see how close my prediction for SP2 from 4 months ago was
+1.
many things will be updated to use Juno : new origins code like the graphics code : correct
.
size will no longer be a problem : unknown (probably true)
.
fuselage will be able to have custom camo or decals : not entirely sure that A-10 makes me think so
.
More engines will be in the game : unknown (probably true again)
.
more islands will be added : true
.
seeing underwater will be in the base game : true
.
game will get a new name after awhile like JNO(formerly SR2) : just got to wait
.
3/7 correct
Add this to the list of games in SP
+1Octobots roll out
+1Now I a get a true scale of how big this thing is, its longer then 3 or 4 Titan dreadnoughts (and just for a sense of scale big a Titan dreadnought is, the smallest ones are 278 meters and the biggest one are 290 meter)
+1.
Also I feel like “nuke” is an understatement as to me it looked more like utter atomic destruction
Yay more code to add to my ships
There’s so many comments that the number of comments has stop being shown (at least at the time of commenting this)
+2@Sailor it's fine I forgot to mention it in the description anyway
@Sailor did you turn on the engines by using the two switches in cockpit
@Mk1Els your welcome
@Mk1Els you mean why aren’t they wobbly,
damperMultiplier
to thank just put it in a rotor with a big enough number (10000 is a good one) and that fix’s the wobbleI like the idea of have one of torpedo turrets being cover by a part of the deck, nice way to add more space for additional stuff
+1@Shikikanluna2000 thank you
+1@BMilan I had figured that if would be more complicated, but it worked I can’t believe I couldn’t figure that out myself
+1Hmmm pancake
We remember, no surrender
Heroes of our century
@MonarchiiwithastolenMG It was supposed to be a carrier based heavy torpedo bomber
@MonarchiiwithastolenMG yeah the bombs where something I added after I gave up on it being an LPA, what caused my choice was actually the wheels at the back of the booms
+1@Commander9013 no I was expecting it to be French sense it’s very obviously inspired by the French Surcouf
@Commander9013 NEVER
An Irish cruiser sub didn’t expect to see on of the those anytime soon
Sick flag in the corner
+1@Speedhunter kinda
+1@Commander9013 also Tag me when you post the sub I love cruiser subs
@Commander9013 the direct translation is "you have a 8.8cm"
Also sorry about the bot
damperMultiplier
with a big number I personally use 10000, but other numbers might work better“Hast du eine 8.8.CM” nice intimation words? (I’m at a loss for what to call it)
What does RSR stand for
+1SMS Zrínyi? that austra-Hungarian right, don’t see a lot of Austrio-Hungarian stuff in general
+1It may be PEW but it also pew-pew’s
Only having one cannon seems a bit light for a AA barge must be going for the "strength in numbers" approach
@MonarchiiwithastolenMG thanks for telling me that, also hope you can return soon I use your post for ideas on what to build
+1Do I just have to tag the related person to submit a LPA, also does a LPA have to be cursed in someway?
+1Funky trees but special
@FrostBlue your welcome, I try to share this knowledge with any other mobile user I come across
+1I got a tip for you on how to make your thumbnails Better :
+11.take a picture of a vehicle you want to post
2. Edit photo to your liking
3. Open the blueprint thing and put the previously mentioned photo in the front view option
4. use the zoom out button at the bottom of the view menu to zoom out until the vehicle is no longer visible (make sure you do not move the camera otherwise the view will reset)
5. size up the once again previously mentioned photo to fill the screen
6. done now just take a picture in posting menu and upload it
Biblically accurate tutorial plane
Something like the RMI-8 X/V one of my favorite blueprint aircraft
Kinda looks like if a cruiser II and the panzer II where mixed together (also 23.MM cannon nice)
+115 pictures?
+3IJN ise (or Hyūga) any version, as built,1 frist reconstruction, hybrid battleship-carrier, or even the proposed full Carrier conversion
+1.
The ise is my favorite ship and the most recent ise was from 2.8 years ago I just want to see something out of my favorite dreadnought battleship
@BMilan
Little : yes
Complicated: no
It was relatively easy to understand just from digging around in the ships variables
Overall I rate the code 10/10 very useful
CB2027
.
I call it Italien red, it’s so nice i used in my fictional country’s flag, the helmet in my profile pic the red bits in the camo are desaturated version of it
.
And
.
544346
.
French red wood looks more gray then red but it’s still red, though if you try to use it in SP it becomes this werid pink
@IceCraftGaming yes
+1@IceCraftGaming it should I’ve checked it a few times but I’ll check again
+1.
Edit : still no work : (
@IceCraftGaming my problem is no spin I’ve tried both rotators and nether of them work
+1@IceCraftGaming I don't use auto-aim, I use look-aim
@IceCraftGaming cockpit placement? How would that be related
@IceCraftGaming the rotator was not inverted
+1@IceCraftGaming everything is connected properly that was one of the first things I checked
+1