I wanna be hopeful but we haven't got better landing gears in ages and so we just make our own with rotators, fuselage blocks, and resizable wheels.
It'd be great if the devs added customizable landing gears like sr2 though
An automated fireman shovelling (supposedly) coal, working in harmony with an automatic firebox door.
I forgot to revert the settings when recoding so here you have very blurry footage
@realSavageMan nice, I didn't realize you liked trains so I just assumed you didn't know what a turntable was when you commented what that floating bridge thingy was
@Poomza007 Mobile SP (1.9 and above) cannot run custom scripts anymore. This map has custom scripts for the junctions and turntable.
This can't run on mobile/Android.
@realSavageMan Thanks for trying it out! the visible rails are 1.435m wide inside but the colliders are 1.535m inside, they are also 0.1m lower than the visible rails
(edit: oh ok this probably isnt for what you meant sorry) Idk if you've already solved it but I think smooth(Roll=0?0:sign(Roll),abs(Roll)*X)
for the side to side canon rotation (its like a clamped sum function but better)
and (smooth(Roll=0?0:sign(Roll),abs(Roll)*X) = 1) ? Roll : ((smooth(Roll=0?0:sign(Roll),abs(Roll)*X) = -1) ? Roll : 0)
for steering the whole tank when it reaches the maximum angle.
X is the speed multiplier, use the same input or number
@Dathcha can you please link me to the image?
@ZippyyThecat yeah but they do care for sp sometimes
@Dathcha In my device, it's empty
I know what happened but can anyone direct link us to the image?
@ZippyyThecat Sometimes devs comment on posts and reply on requests
I wanna be hopeful but we haven't got better landing gears in ages and so we just make our own with rotators, fuselage blocks, and resizable wheels.
It'd be great if the devs added customizable landing gears like sr2 though
Ah yes, the most reliable and unbiased news scource
+1An automated fireman shovelling (supposedly) coal, working in harmony with an automatic firebox door.
I forgot to revert the settings when recoding so here you have very blurry footage
Will it have some kind of wheel slipping feature?
uhh why is everyone submitting builds?
I am melting at how amazing this looks...
+1probably my computer too
that head without a 3d nose (maybe even a simple pyramid) looks odd. The eyes look beautiful though I wonder how you made them
What is this? this isn't even related to SimplePlanes
Can anyone give me tips on how I can identify who the plane comes from or if it even came from the website?
@RgenejManufacturer (tag just in case they dont notice this)
nice! I'll check this out when I'm able to
+1@DDVC 2.8m width is perfectly fine. I think the platforms fit around 2.9m to 3m.
tag me when you upload it :)
We want lazer eyes with advanced auto aim
+1@TheRocMayn good that you now know at least a little better
huh, thanks for all the upvotes but there's no comments? I guess the video just that chill and self explanatory lol, thanks anyways!
@realSavageMan My other stuff can fit in there but I might update that. Thanks for feedback
Those are some really cool airfoils!
+1those crafts are beautiful
+1ngl this bucket is so satisfying to look at idk why
@SilverStar and it has reactive armor!
I got the Idea stuck In my head so I decided to make my own and now this song stuck in my head.
This also kinda serves as a teaser for Duck and maybe even Planestein so T if you wanna get tagged.
Ideas s̶t̶o̶l̶e̶n̶ inspired from:
N.W.R Productions
Kennneth
for more info on the song, see yt description
Amazing, those are some really cool camera angles!
+1@realSavageMan nice, I didn't realize you liked trains so I just assumed you didn't know what a turntable was when you commented what that floating bridge thingy was
@scratch also, lol did you make your account just to ask me to make this for android?!
@Poomza007 Mobile SP (1.9 and above) cannot run custom scripts anymore. This map has custom scripts for the junctions and turntable.
This can't run on mobile/Android.
@realSavageMan Thanks for trying it out! the visible rails are 1.435m wide inside but the colliders are 1.535m inside, they are also 0.1m lower than the visible rails
ooh wow this is only one month ago so I have hope that you are still developing these engines
@OkBuilder I think in 1.10 you can use the orthographic/blueprints feature to make thumbnails
+1yeah usually you just needs to patience and creativity
@SimpleSquare thanks
That looks like an awesome buggy! it's huge tho
+1How you can just show a window barely seeing the outside and make it look good amazes me more than the plane itself
@AuroraPolaris Thank you!
@PapaWii you're welcome
+1@Spitfire12 That song makes ttte sound like a generic kid's show, I die for the original soundtrack
+1@Tang0five Thanks! the gdgets under those are just the wheels, brakes, and a simple valve gear
@Spitfire12 Thank you, I made them using a lot of rotators and fuselage parts and it was a pain to properly connect all of them
@Spitfire12
+11. Because I wanted to make a steam engine for my own map
2. I started last month(s), finished it today
3. me
Gosh, the black hole with that light-bending looks genuinely scary when you get close to it
+2@iniMiiW I'll take that as a compliment
+1(edit: oh ok this probably isnt for what you meant sorry) Idk if you've already solved it but I think
smooth(Roll=0?0:sign(Roll),abs(Roll)*X)
for the side to side canon rotation (its like a clamped sum function but better)
and
(smooth(Roll=0?0:sign(Roll),abs(Roll)*X) = 1) ? Roll : ((smooth(Roll=0?0:sign(Roll),abs(Roll)*X) = -1) ? Roll : 0)
for steering the whole tank when it reaches the maximum angle.
X is the speed multiplier, use the same input or number
@OldBomber exactly sum(Roll)
+1go to overload, then select "inputController" at the top, next to "input", type in "sum(Whatever input you want)"
@ExiledKristen Massive F indeed
shockwave so strong it changed the camera view
+6