@winterro thanks, I was thinking of sculpting and tracing my own faces in blender and exporting it as a parts mod but I got lazy so I just made a face out of fuselages (for now)
@SkyBoogie1the1oringle I got the face as an image in the ttte wiki, modelled the face in blender, exported it to unity, and exported it again as a part mod for SP.
So if your pitch angle is less than 70 degrees, then the rotator will activate. The "clamp01()" is so the rotator won't activate when your pitch angle is more than 70 degrees.
@winterro nice. also, the flanges don't have to be wheels because the colliders of the tracks are also literally lower than they look like lol unless that's your style
Great! I've added these to the engines and rolling stock list (and btw, the the rails are literally wider than they seem and the wheels need to be thicker to prevent jamming on points)
Can I request you to upload an unfinished source code for the map (project folder or assets folder)? at least just a link in google drive or something bc im kindainterested on how it looks like
no pressure if you can't do it, I know you're kinda busy :)
@destroyerP I uncouple the AI wagons by locking onto them by a missile since AI constantly launches countermeasures when locked on.
.
the 'UI' wasnt really ui as it was a 3d game object with a very simple script (Tell me if that was not what you meant)
This gives me a slight nostalgia of when I used to play warship craft
@TirpitzWantsPlanes
@winterro
@RailfanEthan
sorry for bothering you all I just want to know what you think/what I should add
Oh wow, this is really good!
(I haven't downloaded this yet) Nice! I was obsessing the panhard long while ago so I wonder what modern stuff is added to these
@ExiledKristen uhmm I think they were
+2Ah one of the first good steam locomotive(s) as always, really good! I love those wheels
+1@TirpitzWantsPlanes Thanks! I did base him off a really good blueprint of a 57xx with a slight bit of wonky scaling
thats really cool, Im thinking of the second picture or in between the two but more towards the second picture
@winterro thanks, I was thinking of sculpting and tracing my own faces in blender and exporting it as a parts mod but I got lazy so I just made a face out of fuselages (for now)
Dang that transition was smooth
+3@winterro
@TirpitzWantsPlanes
T
+1This Is very far from even nearly finished so don't expect much yet. I just wanted to show of the face I made
umm uhh (google lens)
+1@sussybaka oh, mods don't work on mobile anymore since the 1.9 update
@IceCraft none sorry. Ill try to tag you if I ever post one
@TirpitzWantsPlanes Thanks! And yes, it is the one and true Diesel 10
@sussybaka are you on mobile/android?
Everything looks better and more realistic with those noise normal maps
@adlsgls no, the tracks are in a map mod
+2@iniMiiW thanks
@KfcGaming please read the description
+1@SkyBoogie1the1oringle yeah.
@SkyBoogie1the1oringle I got the face as an image in the ttte wiki, modelled the face in blender, exported it to unity, and exported it again as a part mod for SP.
(ps the engine is called Diesel 10)
@KfcGaming you can look at the modding wiki for a guide
@KfcGaming blender is not a 3d mod creating app, unity is. Im sorry but I cant really teach you as I barely have any experience creating mods
I got the face as an image in the ttte wiki, modelled the face in blender, exported it to unity, and exported it again as a part mod for SP.
(ps the engine is called Diesel 10)
@winterro Ooh nice I would love to see how those side rods would work/look with those side skirts thing
clamp01(PitchAngle < -70)
So if your pitch angle is less than 70 degrees, then the rotator will activate. The "clamp01()" is so the rotator won't activate when your pitch angle is more than 70 degrees.
@winterro He's Diesel 10 And that is what that thing is based on
+4is your device ok dude? those textures look very glitched
+1OOOH! This is really cool! And you already have a brake van
@KfcGaming heres the map
Nice! I love the huge confidence in the description especially when you read it in a stereotype badass voice in a commercial
@WiniMii maps can sometimes be available for mobile but this map contains scripts so it still cant work for mobile
+2@winterro nice. also, the flanges don't have to be wheels because the colliders of the tracks are also literally lower than they look like lol unless that's your style
Great! I've added these to the engines and rolling stock list (and btw, the the rails are literally wider than they seem and the wheels need to be thicker to prevent jamming on points)
Uhh okay
Thanks to all the positive comments, suggestions, and upvotes it's really nice to release a map mod with a lot of functionality
+2@winterro Lol I was thinking about downloading one and refitting it to fit my map but I guess I don't have to now
@RailfanEthan thanks!
Can I request you to upload an unfinished source code for the map (project folder or assets folder)? at least just a link in google drive or something bc im kindainterested on how it looks like
no pressure if you can't do it, I know you're kinda busy :)
This is great! I love the little details made with part efficiency. Definitely gonna download this later when I get to the pc
@Kennneth Yeah I just model these myself with most to all the textures coming from textures.com
@Kennneth Did the sauce code, tell me if it works
@AuroraPolaris Thanks!
@destroyerP I uncouple the AI wagons by locking onto them by a missile since AI constantly launches countermeasures when locked on.
+1.
the 'UI' wasnt really ui as it was a 3d game object with a very simple script (Tell me if that was not what you meant)
@AuroraPolaris I havent posted it yet bc it's unfinished, though I have posted 2 basic rolling stock and you can create your own engine too
@DeezDucks sorry it's the simpleplanes railway I forgot to link it
Those images look amazing!
They look like you put them in a 3d software and rendered it because theyre so good lol
My t e n k knowledge is very rusty but this tank looks like the pather worked out and is now fit
+1