@AsteroidAsteroidTheBook for each rocket its own set of rotators and a piston extending into position
Counter for mechanisms - sum(clamp01(ammo("PPC-1")=0))>reload time
DebugExpression "Latitude" and DebugExpression "Longitude" show your location, eg
wright airport - Latitude: -5591 Longitude: 6019
Ice base - Latitude: 131192 Longitude: 4306
If anything, the system does not take into account the height difference
@An2k
@GigaEnterprise777 Cannot because cockpit altitude is used
@MrShenanigans after loading, you can press undo and redo, the tank will appear without tracks
¯_(ツ)_/¯
Maybe other code will help, here it is more complex, but simular
@MrShenanigans I do not understand. If you mean the angle of the cannon - it's in the description
@MrShenanigans increase the levetation?
@MrShenanigans you can copy the rotator itself
@Gamer590987 horizontal rotator
@Gamer590987 13 and -13 is a limitation on guidance angles, you can change them as you like
Just spawn over the water as an aggressive plane @AerospaceGeek
no problem, use this @rexrexThezion
@AsteroidAsteroidTheBook for each rocket its own set of rotators and a piston extending into position
+1Counter for mechanisms -
sum(clamp01(ammo("PPC-1")=0))>reload time
Thanks
@WarshipWarshipTheDude @BMilan
Finished
Each machine gun uses 4 rotators at 1 point:
+2-RollAngle/90
stabilizer-PitchAngle/90
stabilizerclamp(deltaangle(0,TargetHeading - Heading + rate(TargetHeading)*(TargetDistance + rate(TargetDistance)*TargetDistance/800)/800),-13,13)/90
horizontalclamp((TargetElevation + rate(TargetElevation)*(TargetDistance + rate(TargetDistance)*TargetDistance/800)/800),-13+PitchAngle,13+PitchAngle)/90
vertical@JaphetSkie
@RareHeroicDancer the speed of the gun and the speed of the shot in the formula must match, also the formula is not perfectly accurate
@whynameagain i am using deltaangle function
deltaangle(180,rest of formula)
@whynameagain Ok if you give me a link to unlisted I will do a turret. Well, or I can try to explain what is not clear
No, of course, I don't mind @Rapidfire747w
@SimpleUser1938 mods
Nice
Look
https://www.simpleplanes.com/a/Trjo27/P-51-Mustang-with-aiming-assistance
-13, 13 - Degrees
Thanks
@NumbersNumbersTheMan Yes, but this formula works only in one direction. It is necessary to modify it for use in guidance
Oh, parallax, isn't that formula right?
2*asin(P/2*TargetDistance)
@omer123
There is already a version with a minigun http://www.simpleplanes.com/a/e3K64m/Autoleading-AA-Turret
The rocket version is simpler - the lead can be ignored
@Brendorkus Thanks, Use the turret and the code as you want, that's why it was made
+4The code can of course be used by anyone, for this I posted it
+2Wow
Thank you all
+3И никто не написал про цветные проекции
Когда в свое время пытался сделать формулами, а человек сделал рабочую механику
Спасибо, с пидом дольше всего возился, пока не понял что для ховеров надо предпоследнюю переменную в 0 убирать
Пасиба
Thanks, can be very pointed with the help of the multiplier Throttle but when shooting at great distances there will always be a slight error
DebugExpression "Latitude" and DebugExpression "Longitude" show your location, eg
+1wright airport - Latitude: -5591 Longitude: 6019
Ice base - Latitude: 131192 Longitude: 4306
If anything, the system does not take into account the height difference
@An2k
@An2k
+1Yes, formatting replaces quotation marks with "
I do not know how to fix it
I think that the modern IS might look like this
+1Thanks
In order not to turn over, you can use funky trees, eg clamp(Roll/(0.5 + GS/13), -1, 1) to turn the wheel
@CobrasFumantes farmer's circuit
Т-34, ಠ_ಠ
Finished
And if so? @jamesPLANESii
Hmm, is that bad?
@engineer40k Кое-кто стырил твой акк
+1Призрачная защита от ракет - пролетают насквозь
+1Thanks