@OtakuNekoToT during the flight of the projectile, the enemy has time to change the trajectory or speed. it cannot be fixed. Is it possible to increase the speed of the projectile
@ProjectVideoGame open the xml craft file and add to the aircraft tag diffuseInertiaTensors="false"
you can also increase the mass of the rotator
Well, remove the damer
@OtakuNekoToT Maybe you're right
@OtakuNekoToT during the flight of the projectile, the enemy has time to change the trajectory or speed. it cannot be fixed. Is it possible to increase the speed of the projectile
@Lerkov1991 on the phone, you can do undo and then redo. then the craft will be restored without mod parts
@Lerkov1991 no, but you can do it yourself
@Dysonchipss em?
@rexzion inside view ┐( ∵ )┌
¯_(ツ)_/¯
How do you know all these tags? Have a list?
@mitsuki the problem is probably in the settings of the rotator, it should rotate 1 ° for every 1 in input
@mitsuki yes, approximately
@Dysonchipss come on show me the craft on which you check the code
@MrShenanigans Thanks!
Спешл фор ю https://www.simpleplanes.com/a/bloT0C/T-46
@GiGeR подсказки кнопок же английским дублированы, ты чего
@Dysonchipss hmm, it works for me
@ProjectVideoGame like this
@ProjectVideoGame open the xml craft file and add to the aircraft tag diffuseInertiaTensors="false"
you can also increase the mass of the rotator
Well, remove the damer
@Caat2 show your craft
@Caat2 use table 🌚
even two
Table two, xlsx
@Caat2 change 1000 or v to 1500
@SimpleHelper and this
https://www.simpleplanes.com/Mods/View/1144280/wright-obstacle-plugin
@SimpleHelper this is a Wright with a convoy mod
@Amirabadi positive is how high you can raise the weapon, negative is how low you can lower it
@SkylineAero the angle is not limited by the rotator settings, but programmatically. use the clamp
T
Чугуниевая бомба
clamp01(TargetDistance<5000) for example
can add this limit separately to the activation group?
@TheGreatLordDerptah enter all parameters and copy the finished formulas. If the table is not broken, then it will work
@PilotFuz I think I explained everything I could on the forum https://www.simpleplanes.com/Forums/View/1336489/FT-turret-stabilized-code
Не особо приветствуют?
@PilotFuz Hmm. Tables?
@TheAlpha1TEST #Да
there is a mod for it
we are waiting in three years
I would work on the control
fine
Hmm. Should have done it before - autocomplete table
@HosmiAurus strange. Can you go to the discord server on FT? They will explain better than me https://discord.gg/HCYY4Hwmrf
@HosmiAurus everything is signed there. I think you need to copy the resulting code into rotators
@HosmiAurus the table is open only for download
By the way, there is an excellent table for aim - https://drive.google.com/file/d/1MCMmRfbGlZTqjdjauQabpVlJOXpzPlYY/view?usp=sharing
@HosmiAurus possibly incorrect projectile speed or a cannon far from the cockpit
if the input value is 1, then the rotator must rotate by 1 degree@HosmiAurus
For example - input = Throttle 100%
@HosmiAurus Perhaps the rotator settings are to blame? For input 1, the rotator must rotate 1 degree
@Gestour I redid the move, now the ship should turn faster fix
@MrShenanigans yeah
819, страшна
@Gestour It's my pleasure