It definitely needs work. First off, I'd scrap the gyroscope entirely, and set a roll rate to your ailerons with overload. Also, you should probably refine the cockpit with computers and radar, since this thing does seem to be a modern jet. Also, its turning performance is terrible. You should really work on the pitch.
Looks good, but controls are just horrible. It won't stay in a single direction, even with the gyro, it easily loses stability with no means of recovery, and I really did not like the fact that the pilot camera was phasing through the glass, and the cockpit dials only had 1 function. It simply made no sense.
Overall: looks good, like I said, but very dysfunctional.
@BittyJupiter360 first off, no spaces with Activate2 when you put that in the input. Also, set minimum input to whatever number you need (ie 0, or -1), and your max output higher. If you need to invert it, then do so.
@GuyFolk I think I'll do the yaw tvc on my next variant, as well as the pitch and roll rate for both engines. Not gonna be easy, but I can definitely do it. Thanks again.
@FlyingSheeper I'm not sure how to work with canards, but I would recommend you go to GuyFolk and watch some of his videos on making supermaneuverable fighters. He actually goes over how to properly tune canards.
@HorizonHitingxt I find it terrible that not even a quarter of the people who downloaded this didn't even consider upvoting it. This is an amazingly well done aircraft.
@BittyJupiter360 With the hinge rotator set to the range you want (example: 90°), on overload mod, set your minimum output to 0, and keep maximum output as 1, or -1, depending on which direction you want it to go. For input, type in Activate2.
@GuyFolk alright, I'll fine tune the pitch rate to be a bit higher, then. Also, I did try using flat bottom wings. Problem is, when I did, it no longer wanted to do PSM unless its speed went below 500 mph. So, at least with the middle and outer wings, I had to stick with semi-symmetric so that it could still PSM at above Mach 1.
@GuyFolk when you can tell me, is there any advice you have for me about the roll rate? Whenever I do a PSM with the aircraft, sometimes it likes to roll upside down or sideways, and I can't figure out why. The actual aileron is doing it.
@GuyFolk just tested what you said, and you were right. Now the yaw rate is working properly on 0.01. However, I'm not sure what to do with the pitch rate, as I don't know how to tell if it's inverted, or not.
Roll rate seems fine, but it sometimes likes to turn the aircraft sideways after doing a PSM for some reason, and I tried messing with the number on that, and changing the plus sign to a minus. Why would that be happening?
@GuyFolk you might be surprised to hear this, but if I had the yaw rate literally any higher, it would shake the plane sideways and out of control. Roll rate seemed to have plenty of control on my end, too. Pitch rate, I'll probably fine tune in the next variant, though. Thanks again for your input!
@IceCraftGaming I've come to figure out that, in terms of control rates, you always want it to be below 1. The lower the number, the less automatic control it has over how you fly your aircraft. Too high of a number means you will hardly be able to control it at all.
@IceCraftGaming I did not with either this, nor the new A3. I did put some pitch rate, roll rate and yaw rate controls in the elevators, ailerons and rudders with the A3, however.
@GuyFolk well, it's a good thing this plane generates a lot of lift due to its really wide wings. I'll find a way to maximize G's on it with pitch rate. Thank you for all of your advice!
@GuyFolk that's something I'll have to figure out later, then. I'll probably use pitch rate for the supermaneuverability mode, or vice-versa, since I still want the aircraft to be able to pull, at minimum, 40G turns, like it does now without supermaneuverability mode active. Rollrate and yawrate are gonna be fairly easy, for sure, since they don't affect turn time, unlike pitch.
@GuyFolk since I was able to do it with my fighter, wouldn't it be better to put the pitch and roll controls on a single rotator per engine? Yaw, I can understand needing to be on a seperate one.
@GuyFolk I kinda think the extra TVC looks cool, but that's just me. Also, honestly had no idea what pitch rate even meant. I kinda copied some of the coding from the other simpleplanes builds, since I know just about nothing when it comes to funky trees. Judging from what it seems to do, decrease max output the faster you go, I might not put a pitch rate at all, unless it's unironically that important. Could I get some advice on that when you can tell me?
@GuyFolk I think I've already asked in other posts, but I wanted to get your opinion on the XF-300-A1 StarHawk that I recently built. Would you mind giving it a look when you can?
It definitely needs work. First off, I'd scrap the gyroscope entirely, and set a roll rate to your ailerons with overload. Also, you should probably refine the cockpit with computers and radar, since this thing does seem to be a modern jet. Also, its turning performance is terrible. You should really work on the pitch.
Hello.
@IceCraftGaming small website, eh?
+1Looks good, but controls are just horrible. It won't stay in a single direction, even with the gyro, it easily loses stability with no means of recovery, and I really did not like the fact that the pilot camera was phasing through the glass, and the cockpit dials only had 1 function. It simply made no sense.
Overall: looks good, like I said, but very dysfunctional.
Survey asks: what kind of person made this, and why a Gen Z kid?
+1@BittyJupiter360 first off, no spaces with Activate2 when you put that in the input. Also, set minimum input to whatever number you need (ie 0, or -1), and your max output higher. If you need to invert it, then do so.
@GuyFolk I think I'll do the yaw tvc on my next variant, as well as the pitch and roll rate for both engines. Not gonna be easy, but I can definitely do it. Thanks again.
I noticed you use the radar from @Doomnolymo and not give him credit.
@IceCraftGaming vehicles made by Nazi Germany, Soviet Union, etc. (I say Soviet Union, because Cold War.)
+2@Sergio666 you make a lot of beautiful looking axis vehicles.
+2@IceCraftGaming Ayy, small world, eh?
+1@WinsWings thanks, bro.
+1@FlyingSheeper I'm not sure how to work with canards, but I would recommend you go to GuyFolk and watch some of his videos on making supermaneuverable fighters. He actually goes over how to properly tune canards.
@AWESOMENESS360 thanks :)
@Zaineman if you think I'm good, you should really check out GuyFolk. He is noticeably a lot better at this than I am.
@Zaineman sure did! Had to make them on a seperate build of mine, but yeah, I made the engines.
@PapaKernels thanks
+1@jamesPLANESii could you help me with pictures like this? I'm on Android, but I want these types of high quality pics for my StarHawk.
@HorizonHitingxt I find it terrible that not even a quarter of the people who downloaded this didn't even consider upvoting it. This is an amazingly well done aircraft.
+3@Falco7 @donkski @IceCraftGaming @TomatoIsAFruit Thank you all for your support!
+2@Khanhlam @JuanShot2Go @Falco7 I've just completed the F-300-A4 StarHawk; a vast improvement over this one. Be sure to give it a look!
This is very cursed... I love it!
+1@GuyFolk @IceCraftGaming @donkski @LaylaSP1 I've finished the F-300-A4 StarHawk! Please be sure to check it out at your earliest convenience!
Bro, the fact that no one has the common courtesy to give you an upvote after downloading this is just sad. This looks awesome!
@BittyJupiter360 With the hinge rotator set to the range you want (example: 90°), on overload mod, set your minimum output to 0, and keep maximum output as 1, or -1, depending on which direction you want it to go. For input, type in Activate2.
+1@GuyFolk alright, I'll fine tune the pitch rate to be a bit higher, then. Also, I did try using flat bottom wings. Problem is, when I did, it no longer wanted to do PSM unless its speed went below 500 mph. So, at least with the middle and outer wings, I had to stick with semi-symmetric so that it could still PSM at above Mach 1.
@GuyFolk when you can tell me, is there any advice you have for me about the roll rate? Whenever I do a PSM with the aircraft, sometimes it likes to roll upside down or sideways, and I can't figure out why. The actual aileron is doing it.
It kinda looks like a fish. Cool build, though.
+1@IceCraftGaming trying to fix that as best as I can. I'll see what I can do with the next version. Thanks!
+1@GuyFolk just tested what you said, and you were right. Now the yaw rate is working properly on 0.01. However, I'm not sure what to do with the pitch rate, as I don't know how to tell if it's inverted, or not.
Roll rate seems fine, but it sometimes likes to turn the aircraft sideways after doing a PSM for some reason, and I tried messing with the number on that, and changing the plus sign to a minus. Why would that be happening?
@GuyFolk you might be surprised to hear this, but if I had the yaw rate literally any higher, it would shake the plane sideways and out of control. Roll rate seemed to have plenty of control on my end, too. Pitch rate, I'll probably fine tune in the next variant, though. Thanks again for your input!
@donkski thanks! I had no idea I could even do that.
+1@LaylaSP1 wait, was that genuine, or was that supposed to be condescending and sarcastic?
@LaylaSP1 even while exceeding mach 1!
@IceCraftGaming I've come to figure out that, in terms of control rates, you always want it to be below 1. The lower the number, the less automatic control it has over how you fly your aircraft. Too high of a number means you will hardly be able to control it at all.
+1@IceCraftGaming yes. Just see for yourself the A3.
@IceCraftGaming I did not with either this, nor the new A3. I did put some pitch rate, roll rate and yaw rate controls in the elevators, ailerons and rudders with the A3, however.
@JamezTV @donkski @IceCraftGaming @Falco7 @JuanShot2Go @Khanhlam @GuyFolk I've made the A3 variant of the StarHawk!
That's cool. Wonder how it would fair in a dogfight against my StarHawk.
@GuyFolk well, it's a good thing this plane generates a lot of lift due to its really wide wings. I'll find a way to maximize G's on it with pitch rate. Thank you for all of your advice!
@GuyFolk that's something I'll have to figure out later, then. I'll probably use pitch rate for the supermaneuverability mode, or vice-versa, since I still want the aircraft to be able to pull, at minimum, 40G turns, like it does now without supermaneuverability mode active. Rollrate and yawrate are gonna be fairly easy, for sure, since they don't affect turn time, unlike pitch.
@GuyFolk since I was able to do it with my fighter, wouldn't it be better to put the pitch and roll controls on a single rotator per engine? Yaw, I can understand needing to be on a seperate one.
@Khanhlam Your feedback is much appreciated!
+1@GuyFolk I kinda think the extra TVC looks cool, but that's just me. Also, honestly had no idea what pitch rate even meant. I kinda copied some of the coding from the other simpleplanes builds, since I know just about nothing when it comes to funky trees. Judging from what it seems to do, decrease max output the faster you go, I might not put a pitch rate at all, unless it's unironically that important. Could I get some advice on that when you can tell me?
@GuyFolk thank you for your help and feedback. I'll be certain to fix all of those things with upcoming variants.
@GuyFolk I think I've already asked in other posts, but I wanted to get your opinion on the XF-300-A1 StarHawk that I recently built. Would you mind giving it a look when you can?
@JuanShot2Go I'm happy you like it!
@WNP78 thanks!
@WNP78 what funky tree layout would I need to make something activate, but only if both AG1 and AG2 are activated?
@LaylaSP1 may or may not use this on the StarHawk.