@Tohu
I set P to 1, so I set D to 1, which was too big. Putting D at 0.01 was obviously too small, and so was it until 0.05. From 0.075 to 0.5, it was almost constant within the desired level, and there was no apparent change. However, it was very stable at D=0.15. It is better to multiply RollRate by 0.35 instead of 0.5.
I checked rotor RPM, there was a little difference between them, about 0.9~3 at 1088 RPM. this is so little to make yawing that much I think. Furthermore, it's still exist yawing even there is no difference of RPM.
I used only basic propeller, heli propeller. So I guessed there is some change of RPM that cause angular momentum. I tried 2 way, but I couldn't solve it.
1. check rotor RPM
2. edit XML.
Embrace all possible solutions. As much as possible, while maintaining the physical characteristics of reality.
@Tohu
+1I set P to 1, so I set D to 1, which was too big. Putting D at 0.01 was obviously too small, and so was it until 0.05. From 0.075 to 0.5, it was almost constant within the desired level, and there was no apparent change. However, it was very stable at D=0.15. It is better to multiply RollRate by 0.35 instead of 0.5.
This will ultimately become the SC2 Banshee.
thank you for your service, see you later.
I checked rotor RPM, there was a little difference between them, about 0.9~3 at 1088 RPM. this is so little to make yawing that much I think. Furthermore, it's still exist yawing even there is no difference of RPM.
I used only basic propeller, heli propeller. So I guessed there is some change of RPM that cause angular momentum. I tried 2 way, but I couldn't solve it.
1. check rotor RPM
2. edit XML.
Embrace all possible solutions. As much as possible, while maintaining the physical characteristics of reality.
I need your feedback. A performance improvement process is underway.
I need your feedback. A performance improvement process is underway.