@Spectre2520 Interesting design, keep up the good work. You shouldn't have to change anything about the flight module if you use it correctly. The mistake I'm seeing is that you set dragScale=0 on your fuselage blocks, which makes the aircraft's total drag close to zero and causes it to keep accelerating endlessly. I reset the dragScale and reinstalled my original flight module, and it works as expected.
@Spectre2520 I don't use tags because first, people who download a build later never seem to upvote it, so why should I bother; and second, with twenty-something upvotes, this build will be pretty far down the results pages no matter how many tags I add to it.
You can toggle the HUD with a keyboard shortcut, I think the default is 'Enter'.
@ChickenMcNuggets007 No, I don't even have a joystick. I was thinking about getting the Warthog HOTAS but the reviews said the quality varies a lot, so I didn't. At that price I want to be assured I'm getting a good product. Anyway, the only flying game I play is SP and the keyboard is enough for that.
@Spectre2520 When the instructions are this long... read the instructions. In fact, always read instructions. Anyway, glad you figured it out. The real fun with this thing is firing a projectile shell from 10 miles out and scoring a hit. Much more satisfying than the point-and-shoot of a regular gun.
@Notaleopard Hmm that's too complex a build to debug, it would take too long. When building something like that, you should test it at every step, so that you know when the problems start to occur. In general, if you're using lots of rotators, keep the mass of everything quite low (I'm talking a total mass of 1000 pounds or less). Experiment with different values of speed and damperMultiplier, like 0.4 and 100,000 respectively. You can also try setting diffuseInertiaTensors="false" on the aircraft itself, though that causes terrible lag on larger/more complex builds.
@Notaleopard No, but you could stack two rotators, one activated by AG1, the other by AG2. The downside is that when both 1 and 2 are active, you'll get double the rotation. I wish SP had logic gates...
Good luck, but I can't say I approve. 2000+ part builds that are only good for looking at because they lag too much and/or don't fly well don't interest me at all.
@Texasfam04 Yeah, every other airplane building game's flight model is flat-out terrible, but they look a lot better and do certain things better, so they get more players. Meanwhile SP is stuck at the programming-student's-first-game-demo level in many ways. This game could be ten times bigger if they just put some effort into it. But looking at the direction they've gone in with SR2, it doesn't look like they took away the right lessons from SP.
@Texasfam04 You're welcome :) I'm glad at least one person finds my kits useful. The background mod I use is Skybox Pack, it offers a bunch of choices and you can adjust the hue and exposure as well.
Nice curves, Tex. The only thing I'd suggest is to either use a lighter background, or a brighter paint scheme, because right now the thumbnail is dark on dark and it's very hard to see what the build looks like.
It's hard to control because its pitch authority is too low. Your elevators are too close to the center of lift, because this is such a small aircraft. You can solve this in one or more of several ways:
make the aircraft bigger, so you can have more distance between the center of lift and the elevator control surface (longer lever arm = more torque).
use additional, inverted pitch control surfaces near the rear of the aircraft, so that you're applying torque at both ends.
decrease the wing loading by making the wings bigger, then scaling them down.
@Spectre2520 Think of cheap smartphones, especially from a few years ago. Because they're poorly designed and made with low-tech parts and inferior fabrication methods, they're cheap, thick, and lumpy -- like a potato.
@Spectre2520 Thanks. Because there are four gun/engine subassemblies, this build can't be reduced to a potato version without losing pretty much all detail. I've added a list of potato-friendly builds to my profile page.
@DORIANCVS Well, if you can meet me halfway and find out how many parts it can handle, I'll let you know if it's possible to reduce this build to that many parts.
Flies well, and has a nice shape, especially for so few parts. Just one thing: your roll control surfaces have trim enabled, which means if you adjust the trim it starts to roll.
@Spectre2520 Thanks. No, this is just something I came up with while trying some new techniques. I've been busy with other stuff. How's your building experience on PC going?
A bomb for Christmas? Maybe you should have made it a firecracker instead. (bomb surrounded by beacon lights, mounted on a rocket, triggering the bomb scatters the beacon lights like a firecracker -- idea courtesy of @grizzlitn)
@Notaleopard Nearly all of them, yes.
Thanks, @F104Deathtrap
@Spectre2520 Interesting design, keep up the good work. You shouldn't have to change anything about the flight module if you use it correctly. The mistake I'm seeing is that you set dragScale=0 on your fuselage blocks, which makes the aircraft's total drag close to zero and causes it to keep accelerating endlessly. I reset the dragScale and reinstalled my original flight module, and it works as expected.
@Spectre2520 I don't use tags because first, people who download a build later never seem to upvote it, so why should I bother; and second, with twenty-something upvotes, this build will be pretty far down the results pages no matter how many tags I add to it.
You can toggle the HUD with a keyboard shortcut, I think the default is 'Enter'.
@ChickenMcNuggets007 No, I don't even have a joystick. I was thinking about getting the Warthog HOTAS but the reviews said the quality varies a lot, so I didn't. At that price I want to be assured I'm getting a good product. Anyway, the only flying game I play is SP and the keyboard is enough for that.
@ChickenMcNuggets007 Which one?
@ChickenMcNuggets007 Cool, I get it now.
@Tang0five And... it speaks softly (both the cannon, and the missile shield are silent).
If you mean the size, though, there are very good reasons for that.
Thanks, @CRJ900Pilot
@ChickenMcNuggets007 Huh?
@Tang0five Always a good policy. Because there are too many people in this world who think speaking softly is a sign of weakness.
Thank you for the kind words, @AWESOMENESS360
@Texasfam04 Thanks, Tex
@Spectre2520 When the instructions are this long... read the instructions. In fact, always read instructions. Anyway, glad you figured it out. The real fun with this thing is firing a projectile shell from 10 miles out and scoring a hit. Much more satisfying than the point-and-shoot of a regular gun.
@Notaleopard Hmm that's too complex a build to debug, it would take too long. When building something like that, you should test it at every step, so that you know when the problems start to occur. In general, if you're using lots of rotators, keep the mass of everything quite low (I'm talking a total mass of 1000 pounds or less). Experiment with different values of speed and damperMultiplier, like 0.4 and 100,000 respectively. You can also try setting diffuseInertiaTensors="false" on the aircraft itself, though that causes terrible lag on larger/more complex builds.
@Notaleopard No, but you could stack two rotators, one activated by AG1, the other by AG2. The downside is that when both 1 and 2 are active, you'll get double the rotation. I wish SP had logic gates...
@Z3RO Nothing aggressive about this build, not at all...
Thanks, @Treadmill103. Try taking out any targets with it yet?
@natedog01 Yeah, I've noticed that on a few other builds of mine. Probably a bug in the targeting/warhead triggering code, not sure what causes it.
Good luck, but I can't say I approve. 2000+ part builds that are only good for looking at because they lag too much and/or don't fly well don't interest me at all.
@natedog01 Does it? I didn't know.
@Texasfam04 Yeah, every other airplane building game's flight model is flat-out terrible, but they look a lot better and do certain things better, so they get more players. Meanwhile SP is stuck at the programming-student's-first-game-demo level in many ways. This game could be ten times bigger if they just put some effort into it. But looking at the direction they've gone in with SR2, it doesn't look like they took away the right lessons from SP.
@Texasfam04 I wouldn't get my hopes up too high, though. The way the developers treat this game, you'd think they want it to die.
+1@Texasfam04 Sorry for what? If you didn't see it, you didn't see it. I'm sorry you were sick, that's pretty bad timing.
Glad you like the glowy bits. Hopefully we'll get glowing paint in 1.8 and that'll really open up the possibilities.
+1@Texasfam04 You're welcome :) I'm glad at least one person finds my kits useful. The background mod I use is Skybox Pack, it offers a bunch of choices and you can adjust the hue and exposure as well.
+2Nice curves, Tex. The only thing I'd suggest is to either use a lighter background, or a brighter paint scheme, because right now the thumbnail is dark on dark and it's very hard to see what the build looks like.
@Zplanemaker In fact I don't, I just looked around for examples of games with good tracers.
It's hard to control because its pitch authority is too low. Your elevators are too close to the center of lift, because this is such a small aircraft. You can solve this in one or more of several ways:
Nice. I see lots of improvement over your previous builds.
Thanks, @ChickenMcNuggets007
@ChickenMcNuggets007 You get it :)
@Spectre2520 Think of cheap smartphones, especially from a few years ago. Because they're poorly designed and made with low-tech parts and inferior fabrication methods, they're cheap, thick, and lumpy -- like a potato.
@Frenchyfry Thanks, that's nice to know.
@Stingray Good to know, thanks. You can always be sure of consistent performance and handling across all my builds (except the earliest ones).
@Spectre2520 Thanks. Because there are four gun/engine subassemblies, this build can't be reduced to a potato version without losing pretty much all detail. I've added a list of potato-friendly builds to my profile page.
@DORIANCVS Here you go, 628 parts.
@DORIANCVS I'm not really sure what you're saying thre, but if I remove the glowy bits the part count comes down to 771.
@DORIANCVS Are you sure, or just guessing?
@DORIANCVS Well, if you can meet me halfway and find out how many parts it can handle, I'll let you know if it's possible to reduce this build to that many parts.
@DORIANCVS Thanks. How many parts can your device handle?
Flies well, and has a nice shape, especially for so few parts. Just one thing: your roll control surfaces have trim enabled, which means if you adjust the trim it starts to roll.
Merci, mon ami @grizzlitn
Thanks, @AWESOMENESS360
Glad you like it, @DeathStalker627
@CYBERBEAST You can try this one, it's less than 200 parts and works the same.
@ChallengerHellcat Thanks.
@Spectre2520 Thanks. No, this is just something I came up with while trying some new techniques. I've been busy with other stuff. How's your building experience on PC going?
@TehBean I'm sure it sucks all the time. The only sub-200-part build I've done lately is this one.
A bomb for Christmas? Maybe you should have made it a firecracker instead. (bomb surrounded by beacon lights, mounted on a rocket, triggering the bomb scatters the beacon lights like a firecracker -- idea courtesy of @grizzlitn)
Glad you find it useful, @ChallengerHellcat