198k SledDriver Comments

  • Aether II 6.1 years ago

    @Notaleopard Nearly all of them, yes.

  • Hovertank 6.1 years ago

    Thanks, @F104Deathtrap

  • O-Ringer 6.1 years ago

    @Spectre2520 Interesting design, keep up the good work. You shouldn't have to change anything about the flight module if you use it correctly. The mistake I'm seeing is that you set dragScale=0 on your fuselage blocks, which makes the aircraft's total drag close to zero and causes it to keep accelerating endlessly. I reset the dragScale and reinstalled my original flight module, and it works as expected.

  • Hovertank 6.1 years ago

    @Spectre2520 I don't use tags because first, people who download a build later never seem to upvote it, so why should I bother; and second, with twenty-something upvotes, this build will be pretty far down the results pages no matter how many tags I add to it.

    You can toggle the HUD with a keyboard shortcut, I think the default is 'Enter'.

  • Hovertank 6.1 years ago

    @ChickenMcNuggets007 No, I don't even have a joystick. I was thinking about getting the Warthog HOTAS but the reviews said the quality varies a lot, so I didn't. At that price I want to be assured I'm getting a good product. Anyway, the only flying game I play is SP and the keyboard is enough for that.

  • Hovertank 6.1 years ago

    @ChickenMcNuggets007 Which one?

  • Hovertank 6.1 years ago

    @ChickenMcNuggets007 Cool, I get it now.

  • Hovertank 6.1 years ago

    @Tang0five And... it speaks softly (both the cannon, and the missile shield are silent).

    If you mean the size, though, there are very good reasons for that.

  • Hovertank 6.1 years ago

    Thanks, @CRJ900Pilot

  • Hovertank 6.1 years ago

    @ChickenMcNuggets007 Huh?

  • Hovertank 6.1 years ago

    @Tang0five Always a good policy. Because there are too many people in this world who think speaking softly is a sign of weakness.

  • Hovertank 6.1 years ago

    Thank you for the kind words, @AWESOMENESS360

  • Mule 6.1 years ago

    @Texasfam04 Thanks, Tex

  • Hovertank 6.1 years ago

    @Spectre2520 When the instructions are this long... read the instructions. In fact, always read instructions. Anyway, glad you figured it out. The real fun with this thing is firing a projectile shell from 10 miles out and scoring a hit. Much more satisfying than the point-and-shoot of a regular gun.

  • Hovertank 6.1 years ago

    @Notaleopard Hmm that's too complex a build to debug, it would take too long. When building something like that, you should test it at every step, so that you know when the problems start to occur. In general, if you're using lots of rotators, keep the mass of everything quite low (I'm talking a total mass of 1000 pounds or less). Experiment with different values of speed and damperMultiplier, like 0.4 and 100,000 respectively. You can also try setting diffuseInertiaTensors="false" on the aircraft itself, though that causes terrible lag on larger/more complex builds.

  • Hovertank 6.1 years ago

    @Notaleopard No, but you could stack two rotators, one activated by AG1, the other by AG2. The downside is that when both 1 and 2 are active, you'll get double the rotation. I wish SP had logic gates...

  • Hovertank 6.1 years ago

    @Z3RO Nothing aggressive about this build, not at all...

  • Hovertank 6.1 years ago

    Thanks, @Treadmill103. Try taking out any targets with it yet?

  • Panavia Tornado 6.1 years ago

    @natedog01 Yeah, I've noticed that on a few other builds of mine. Probably a bug in the targeting/warhead triggering code, not sure what causes it.

  • Lexair 300 Flight Images 6.1 years ago

    Good luck, but I can't say I approve. 2000+ part builds that are only good for looking at because they lag too much and/or don't fly well don't interest me at all.

  • Panavia Tornado 6.1 years ago

    @natedog01 Does it? I didn't know.

  • Stiletto-X Redux 6.1 years ago

    @Texasfam04 Yeah, every other airplane building game's flight model is flat-out terrible, but they look a lot better and do certain things better, so they get more players. Meanwhile SP is stuck at the programming-student's-first-game-demo level in many ways. This game could be ten times bigger if they just put some effort into it. But looking at the direction they've gone in with SR2, it doesn't look like they took away the right lessons from SP.

  • Stiletto-X Redux 6.1 years ago

    @Texasfam04 I wouldn't get my hopes up too high, though. The way the developers treat this game, you'd think they want it to die.

    +1
  • Stiletto-X Redux 6.1 years ago

    @Texasfam04 Sorry for what? If you didn't see it, you didn't see it. I'm sorry you were sick, that's pretty bad timing.

    Glad you like the glowy bits. Hopefully we'll get glowing paint in 1.8 and that'll really open up the possibilities.

    +1
  • VX-4 Shadow 6.1 years ago

    @Texasfam04 You're welcome :) I'm glad at least one person finds my kits useful. The background mod I use is Skybox Pack, it offers a bunch of choices and you can adjust the hue and exposure as well.

    +2
  • VX-4 Shadow 6.1 years ago

    Nice curves, Tex. The only thing I'd suggest is to either use a lighter background, or a brighter paint scheme, because right now the thumbnail is dark on dark and it's very hard to see what the build looks like.

  • Aerospace Engineer Bundle 6.1 years ago

    @Zplanemaker In fact I don't, I just looked around for examples of games with good tracers.

  • Harvester Commander Ship 6.1 years ago

    It's hard to control because its pitch authority is too low. Your elevators are too close to the center of lift, because this is such a small aircraft. You can solve this in one or more of several ways:

    • make the aircraft bigger, so you can have more distance between the center of lift and the elevator control surface (longer lever arm = more torque).
    • use additional, inverted pitch control surfaces near the rear of the aircraft, so that you're applying torque at both ends.
    • decrease the wing loading by making the wings bigger, then scaling them down.

    +2
  • R-1 "The Wisdom" 6.1 years ago

    Nice. I see lots of improvement over your previous builds.

  • Stiletto-X Redux, mobile friendly 6.1 years ago

    Thanks, @ChickenMcNuggets007

  • Stiletto-X Redux 6.1 years ago

    @ChickenMcNuggets007 You get it :)

  • Stiletto-X Redux, mobile friendly 6.2 years ago

    @Spectre2520 Think of cheap smartphones, especially from a few years ago. Because they're poorly designed and made with low-tech parts and inferior fabrication methods, they're cheap, thick, and lumpy -- like a potato.

  • Stiletto-X Redux, mobile friendly 6.2 years ago

    @Frenchyfry Thanks, that's nice to know.

  • Stiletto-X Redux, mobile friendly 6.2 years ago

    @Stingray Good to know, thanks. You can always be sure of consistent performance and handling across all my builds (except the earliest ones).

  • Stiletto-X Redux, mobile friendly 6.2 years ago

    @Spectre2520 Thanks. Because there are four gun/engine subassemblies, this build can't be reduced to a potato version without losing pretty much all detail. I've added a list of potato-friendly builds to my profile page.

  • Stiletto-X Redux 6.2 years ago

    @DORIANCVS Here you go, 628 parts.

  • Stiletto-X Redux 6.2 years ago

    @DORIANCVS I'm not really sure what you're saying thre, but if I remove the glowy bits the part count comes down to 771.

  • Stiletto-X Redux 6.2 years ago

    @DORIANCVS Are you sure, or just guessing?

  • Stiletto-X Redux 6.2 years ago

    @DORIANCVS Well, if you can meet me halfway and find out how many parts it can handle, I'll let you know if it's possible to reduce this build to that many parts.

  • Stiletto-X Redux 6.2 years ago

    @DORIANCVS Thanks. How many parts can your device handle?

  • F-1 6.2 years ago

    Flies well, and has a nice shape, especially for so few parts. Just one thing: your roll control surfaces have trim enabled, which means if you adjust the trim it starts to roll.

  • Stiletto-X Redux 6.2 years ago

    Merci, mon ami @grizzlitn

  • Stiletto-X Redux 6.2 years ago

    Thanks, @AWESOMENESS360

  • Stiletto-X Redux 6.2 years ago

    Glad you like it, @DeathStalker627

  • Stiletto-X Redux 6.2 years ago

    @CYBERBEAST You can try this one, it's less than 200 parts and works the same.

  • Stiletto-X Redux 6.2 years ago

    @ChallengerHellcat Thanks.

  • Stiletto-X Redux 6.2 years ago

    @Spectre2520 Thanks. No, this is just something I came up with while trying some new techniques. I've been busy with other stuff. How's your building experience on PC going?

  • Millennium Falcon 6.2 years ago

    @TehBean I'm sure it sucks all the time. The only sub-200-part build I've done lately is this one.

  • MERRY CHRISTMAS!!! 6.2 years ago

    A bomb for Christmas? Maybe you should have made it a firecracker instead. (bomb surrounded by beacon lights, mounted on a rocket, triggering the bomb scatters the beacon lights like a firecracker -- idea courtesy of @grizzlitn)

  • Tutorial - Spaceship 6.2 years ago

    Glad you find it useful, @ChallengerHellcat