@ThomasRoderick The tyres on the front gear on the F-18 are in fact smaller, and the gear is shorter because I wanted it to have the nose-down look that many fighters have on the ground.
@AzureCorp The smoothness is because I use my own software to create the shapes. The flight handling is pretty much because of all my experience with SP.
@ThomasRoderick It's not wrong, it's just a bit circular. I upvote your post to say "thanks for posting a quality build"; then you thank me for thanking you; then maybe I could thank you for thanking me for thanking you; and so on.
@Belloaka Also, what's simpler: a wing subassembly attached to one rotator, or a complex shape built out of hundreds of independently rotating airbrakes?
@Belloaka I'm just doing what I can with airbrakes. It's a tragedy that SP doesn't have a "cosmetic" rotator that simply rotates the parts attached to it without affecting physics.
@Belloaka I always aim for maximum freedom: all you need to fly any of my builds is to throttle up, my weapon systems are as simple as possible, and the functionality of my builds let you do pretty much anything it's possible to do in the sandbox. As for creativity, I've released a bunch of flight modules and other subassemblies to enable people to build whatever they want.
@Belloaka Yeah, I like the fact that I can perfect a flight module once, then reuse it in multiple builds. So if I'm making a sci-fi or fun build like my X-Wing, I can use my 100,000 lb "fun" flight module; if I build a precision bomber I can use my 500,000 lb "heavy bomber" flight module, and so on.
Another benefit of this is that I and the people who download my builds don't need to "train" on each new build to be able to fly it well. You don't need to rack up those flight hours for each new build; if you've flown a build with the same flight module before, that experience transfers across seamlessly. One of the things that keeps me from enjoying a lot of the builds posted on SP is the very specific instructions: enable AG1, set throttle to 17%, set VTOL to 25% while touching your nose with your left hand, pitch up exactly 38%, etc.
If you read the original post, right under the heading Original post, it says:
I left the game running and went away, and when I came back my airplane was being shot at by an insanely fast-moving galleon with unlimited missiles. I've tried to discover how I triggered it, but haven't had any luck so far.
Thanks. Don't worry, I'm never offended by polite questions. By "roll out of order", do you mean how it has a lot of roll inertia at lower speeds? Because that's intentional. You might have noticed how the handling changes as you vary its speed, from "loose" and graceful at low speeds to "tight" and precise at high speeds.
Or did you mean something else entirely?
The missiles are usually ineffective because I set PartCollisionResponse="None" on all parts in my builds, and very high health. Still, it's not entirely invulnerable -- a missile strike in the right spot can destroy it.
@Anyosa9 When the message appears, you have to keep flying in the same direction for a couple of seconds and look sharp. Also make sure you're at a low altitude (under 5000 feet) or you might not see it. If you're playing on a small screen, that'll make it harder to see as well.
Another thing you can do when you see the message, is save the location, and then spawn at that location to look around.
@ThomasRoderick Well, if you use airbrakes as inert blocks (with no movement), then yeah, you can make a close approximation of any shape out of them. But if you want to use the airbrakes' rotation feature to create smooth, variable-geometry shapes, that limits the options quite a bit.
You know how airbrakes work, right? Well, if you take a bunch of airbrakes and set the position, scale, and max exactly right, you can create some interesting variable-geometry shapes.
And I don't have Discord, or any other social media account, for that matter. There aren't enough hours in the day to socialize and get things done....
Not bad, but I'd recommend making taking off a little easier. Maybe a downward-pointing engine placed at the CoM coupled with a gyro for vertical takeoff?
Thanks, @Freerider2142. I know what you mean, I had those crude diecast models too. I often wish there was an economical way to 3D print or CNC-machine builds from SP with a high degree of accuracy.
Thanks, @PlaneFlightX. I actually think this is pretty basic...
+1@PlaneFlightX well, i don't want to install even one mod.
+1@PlaneFlightX Thanks. I can't download your plane because it uses a mod...
+1@ThomasRoderick The tyres on the front gear on the F-18 are in fact smaller, and the gear is shorter because I wanted it to have the nose-down look that many fighters have on the ground.
+1@AzureCorp The smoothness is because I use my own software to create the shapes. The flight handling is pretty much because of all my experience with SP.
+1@OneTwo Nope.
+1@ThomasRoderick It's not wrong, it's just a bit circular. I upvote your post to say "thanks for posting a quality build"; then you thank me for thanking you; then maybe I could thank you for thanking me for thanking you; and so on.
+1@ThomasRoderick Don't thank me for my upvote... my upvote is my way of thanking you for uploading a quality build :)
+1Handles really well. Nicely done.
+1@Belloaka Also, what's simpler: a wing subassembly attached to one rotator, or a complex shape built out of hundreds of independently rotating airbrakes?
+1@Belloaka I'm just doing what I can with airbrakes. It's a tragedy that SP doesn't have a "cosmetic" rotator that simply rotates the parts attached to it without affecting physics.
+1@Belloaka I always aim for maximum freedom: all you need to fly any of my builds is to throttle up, my weapon systems are as simple as possible, and the functionality of my builds let you do pretty much anything it's possible to do in the sandbox. As for creativity, I've released a bunch of flight modules and other subassemblies to enable people to build whatever they want.
+1@Belloaka Yeah, I like the fact that I can perfect a flight module once, then reuse it in multiple builds. So if I'm making a sci-fi or fun build like my X-Wing, I can use my 100,000 lb "fun" flight module; if I build a precision bomber I can use my 500,000 lb "heavy bomber" flight module, and so on.
Another benefit of this is that I and the people who download my builds don't need to "train" on each new build to be able to fly it well. You don't need to rack up those flight hours for each new build; if you've flown a build with the same flight module before, that experience transfers across seamlessly. One of the things that keeps me from enjoying a lot of the builds posted on SP is the very specific instructions: enable AG1, set throttle to 17%, set VTOL to 25% while touching your nose with your left hand, pitch up exactly 38%, etc.
+1@Belloaka I know, right? That's why I wrote software to do the calculations for me. It's such an obvious thing to do.
+1@grizzlitn Man, that GTA physics is so realistic, I can see why it's so popular...
+1@CRJ900Pilot Fun little plane, isn't it?
+1Thanks, @Belloaka, I'm glad you like it.
+1@Mumpsy And a lot of fun :)
+1@sancziimrelajos Yeah, I can see the resemblance.
+1@0BL1V10N5_PH03N1X
Thanks! An easy way to find a specific build by a user is to use a search engine like DuckDuckGo or Google, and type in:
site:simpleplanes.com sleddriver valkyrie
Here's the link to my "Valkyrie".
+1@Cerdd
If you read the original post, right under the heading Original post, it says:
+1@Nerfaddict That's one thing. To assume that the lag's because of the drag points is another.
+1@ThomasRoderick And vigilant. Hopeful and vigilant.
+1Thanks, @Belloaka
+1@Abhishek700
Thanks. Don't worry, I'm never offended by polite questions. By "roll out of order", do you mean how it has a lot of roll inertia at lower speeds? Because that's intentional. You might have noticed how the handling changes as you vary its speed, from "loose" and graceful at low speeds to "tight" and precise at high speeds.
Or did you mean something else entirely?
The missiles are usually ineffective because I set PartCollisionResponse="None" on all parts in my builds, and very high health. Still, it's not entirely invulnerable -- a missile strike in the right spot can destroy it.
+1Thanks, @Belloaka
+1@ThomasRoderick Hey Tom, nice seeing you too.
+1Thanks for saying that, @tylerdeveneuxmusic
+1@UFNNICF5TF It can be anything you want it to be...
+1Heyyy, @tylerdeveneuxmusic. Good to see you too :) How've you been?
+1@V22Osprey Good luck :)
+1@Rawhide An astute deduction.
+1@Trijets Oh, right, now I remember. Terrible movie.
+1@Belloaka Interesting. Well, you're not missing much. Realtime isn't that much better than Static - High.
+1@Belloaka Well, I don't know about your device, but on my PC there's an option "Realtime".
+1@Anyosa9 When the message appears, you have to keep flying in the same direction for a couple of seconds and look sharp. Also make sure you're at a low altitude (under 5000 feet) or you might not see it. If you're playing on a small screen, that'll make it harder to see as well.
Another thing you can do when you see the message, is save the location, and then spawn at that location to look around.
+1Thanks, @Belloaka
+1@ThomasRoderick Well, if you use airbrakes as inert blocks (with no movement), then yeah, you can make a close approximation of any shape out of them. But if you want to use the airbrakes' rotation feature to create smooth, variable-geometry shapes, that limits the options quite a bit.
+1@KrAkenAtomic Thanks for saying that :)
+1@DEVINBOSS Thanks :)
You know how airbrakes work, right? Well, if you take a bunch of airbrakes and set the position, scale, and max exactly right, you can create some interesting variable-geometry shapes.
And I don't have Discord, or any other social media account, for that matter. There aren't enough hours in the day to socialize and get things done....
+1@ToastyTaco Thanks, dude :)
+1@Freerider2142 Exactly... what a missed opportunity.
+1@F104Deathtrap Well, well, look who's back... thanks.
+1@Belloaka Thanks. Hopefully in a future update we'll get some.
+1Not bad, but I'd recommend making taking off a little easier. Maybe a downward-pointing engine placed at the CoM coupled with a gyro for vertical takeoff?
+1Thanks, @Enderhawk
+1@FastRacer023 It does, now that you mention it... it wasn't intentional, though.
+1Thanks, @Treadmill103. You don't use orbit view? I pretty much only use orbit view. Guess we can't be friends anymore :)
+1@Belloaka
Let's say the link URL is https://website.com/page and the link text you want to use is this is my airplane. Then use the following code:
+1[this is my airplane](https://website.com/page)
Thanks, @Freerider2142. I know what you mean, I had those crude diecast models too. I often wish there was an economical way to 3D print or CNC-machine builds from SP with a high degree of accuracy.
+1