You need a smooth system inside a floor or ceiling modifier:
ceil(smooth(LandingGear,.5))
and floor(smooth(LandingGear,.5).
Floor and ceiling round down and up respectively, all the way up to .999 for floor, and all the way down at .001 for ceiling. This is to make sure timing works for things, and is useful in other things, like digital timers.
Of course, the doors should use the ceiling modifier, and the gear itself should use floor. I'd do it myself, but I'm at school.
@Inuyasha8215 Yeah ships really only benefit from cannons. Tanks too. Aircraft, IMHO, do too. Cannons just have a better range of damage options and capability.
@xNotDumb Spread isn't necessary as you get closer to the further end of aircraft ordnance. Most modern, even cold war rotary cannons are nothing like the minigun in game. Not only that but the 'spread' value makes absolutely no sense.
@xNotDumb I can tell you're adamant about it, because you're completely disregarding the advantages cannons have, and even downright ignoring certain aspects. cannons ARE designed for tanks, but you can make them BEHAVE like guns. ImpactDamageScale lets you do that. Guns in the game are designed for dogfights, but really in a superficial "ignoring gravity and energy" sort of way. the "bullets" HAVE NO MASS, are UNLIMITED BY DEFAULT, and are INHERENTLY UNREALISTIC.
@beenz ImpactDamageScalar works to be easier to edit as opposed to the damage model the real issue is impactforce, something guns have but cannons don't.
@LacktoastIntolerance Well, they've made something CALLED the HESA Shafaq, but its just a Yak-130 with modified wing stuff. It's probably the most ugly stealth aircraft I've ever seen; the Fat Amy's got nothing on it.
@Bobyo That's not what a dyson sphere is, you're talking about stellar engines.
Dyson spheres are impossibly large swarms/spheres of material used to take some or all of the suns energy. think of it like the largest fusion reactor ever made.
@jamesPLANESii well, still technically 3, but I guess counting properly, it's a tad closer to something like 1.2 people if we account for contributions.
I like how I'm seeing so many new P-43s being made. the interesting thing is that while the p-43 was the father of the p-47, the p-43 was developed from the p-35.
@CrimsonSquadron "so you fight the guys who decided to show up late to the most important battle of the war"
+1You need a smooth system inside a floor or ceiling modifier:
ceil(smooth(LandingGear,.5))
and floor(smooth(LandingGear,.5).
Floor and ceiling round down and up respectively, all the way up to .999 for floor, and all the way down at .001 for ceiling. This is to make sure timing works for things, and is useful in other things, like digital timers.
+1Of course, the doors should use the ceiling modifier, and the gear itself should use floor. I'd do it myself, but I'm at school.
Garish. I like it.
+1@rexzion Thats fair.
+1@xNotDumb Nice point. this can be subverted with the previously mentioned IMPACTDAMAGESCALAR.
+1@xNotDumb The only advantage that guns have over cannons is the impactForce value.
+1@Inuyasha8215 Yeah ships really only benefit from cannons. Tanks too. Aircraft, IMHO, do too. Cannons just have a better range of damage options and capability.
+1@xNotDumb Spread isn't necessary as you get closer to the further end of aircraft ordnance. Most modern, even cold war rotary cannons are nothing like the minigun in game. Not only that but the 'spread' value makes absolutely no sense.
+1if you want REALISTIC weapons, make a 7.62mm gun part. then, try it with the cannon.
It is SIGNIFICANTLY EASIER with the CANNON, as its values have a conversion rate (In the designer it rounds to the nearest mm of what your value is).
+1@xNotDumb I can tell you're adamant about it, because you're completely disregarding the advantages cannons have, and even downright ignoring certain aspects. cannons ARE designed for tanks, but you can make them BEHAVE like guns. ImpactDamageScale lets you do that. Guns in the game are designed for dogfights, but really in a superficial "ignoring gravity and energy" sort of way. the "bullets" HAVE NO MASS, are UNLIMITED BY DEFAULT, and are INHERENTLY UNREALISTIC.
+1@X99STRIKER I think many people do..? I rarely see any builds with cannons instead of guns.
+1This is like picking the old engine over the procedural ones and saying its because its easier
+1@xNotDumb Guns are easier to aim because they aren't accurate.
+1@xNotDumb Skill Issue my friend, also Guns have next to no realism in modern dogfights, or even cold war.
+1@beenz ImpactDamageScalar works to be easier to edit as opposed to the damage model the real issue is impactforce, something guns have but cannons don't.
+1@SCPCalebkid men with black collies?
+1@SCPCalebkid Youse non-biney?
+1@Zue5s No its non applicable
+1@LacktoastIntolerance Well, they've made something CALLED the HESA Shafaq, but its just a Yak-130 with modified wing stuff. It's probably the most ugly stealth aircraft I've ever seen; the Fat Amy's got nothing on it.
+1Reset everything to zero. that's what German V2 is for
+1freaking superb you funky little bird man
+1T
+1W O A H
+1Remember when every combat flying hame had this as the end tier for russian aircraft?
no? just me?
+1My aircraft is going on the offensive, also is it allowed for me to change the speed of the bullets and lower them?
+1This resembles the F/A-XX on the navy project thing too well
+1More cowbell
+1I can tell something feels missing.
+1@Bobyo That's not what a dyson sphere is, you're talking about stellar engines.
Dyson spheres are impossibly large swarms/spheres of material used to take some or all of the suns energy. think of it like the largest fusion reactor ever made.
+1I refuse to believe that anything past gen 6.5 would have vertical stabilizers
+1Now that's what I call
Uhhhhhhhhhhh
+1relish
+1how
+1@jamesPLANESii well, still technically 3, but I guess counting properly, it's a tad closer to something like 1.2 people if we account for contributions.
+1How the hell is this made by 3 people?
+1@Hannyboy Here's how to get mods on iOS
+1@Bryan5 Agreed.
+1T
+1the karen missiles
+1I like how I'm seeing so many new P-43s being made. the interesting thing is that while the p-43 was the father of the p-47, the p-43 was developed from the p-35.
+1that nose. what is it even called
+1I like how this is my single most popular post
+1what is that background man???
+1I still wanna know
@CharlesDeGaulle ahh.
+1@CharlesDeGaulle why is it made of glass?
+1@Dragorans This plane is my favorite and I take offense to this statement
+1@Bobyo Kurzgesagt?
+1@FSBshnik and?
+1@PionierDynamics Makes sense. Also Imma see if I can get something out on time.
+1yes but g o o d p r o p e l l e r
+1