for those who want an accurate ammo counter, use this function:
round(69-clamp(sum(clamp01(FireGuns)),0,420)/420*69)
where 69 is your amount of ammo you are given,
and 420 is the ammo time in seconds.
the Oval Office is a complicated shape; there isn't exactly a "daytona style track" collider, so they had to use the model itself. also I'm fairly certain a more detailed or separate collider mesh would be more troublesome on your computer.
@Lake for finer control over the wing's lift, switch the wings to Symmetrical, and slowly move the angle of attack of the wings up by half degrees as you try them. when the lift of the wing is too great, and it pitches up, nudge the angle down. if the wing's lift is too low, and it pitches down, nudge the angle down.
The HUD for missiles is locked in place as a camera zooms. it only updates after weapon is changed, not even when changing radar types. not sure if this is intentional, but it is a quirk of the new zoom.
Map of Osea pls
T
T
also maybe the stripped down version too
@MrShenanigansSP Whats the performance cost as of now?
T
for those who want an accurate ammo counter, use this function:
round(69-clamp(sum(clamp01(FireGuns)),0,420)/420*69)
where 69 is your amount of ammo you are given,
and 420 is the ammo time in seconds.
@SPairforce I was asking if we can use them.
Legacy Engines?
I'm in
Your stuff grew on me fast, and while I'm not as much a commenter, I still think your stuff's amazing. Congrats!
@Bobyo Yes, but you described a stellar engine while calling it a "Dyson Sphere" when the two things are almost absolutely different.
I did not say that they weren't just F-5s painted black as an aggressor craft, I said that technically they wouldn't be the same IF THEY EXISTED
Moreso flying Vs
mobile players when they see the BSoD: How tje fukc
looks Russian
that, or Dutch
the Oval Office is a complicated shape; there isn't exactly a "daytona style track" collider, so they had to use the model itself. also I'm fairly certain a more detailed or separate collider mesh would be more troublesome on your computer.
perfect for target practice
Map type: Aircraft
Detail: low
Device: PC
Map description: The isles of Skye in a GIS form
@Lake for finer control over the wing's lift, switch the wings to Symmetrical, and slowly move the angle of attack of the wings up by half degrees as you try them. when the lift of the wing is too great, and it pitches up, nudge the angle down. if the wing's lift is too low, and it pitches down, nudge the angle down.
the REAL issue is the high aspect ratio of the wings; with no structure, wing flutter would be a major problem in real life.
@U Have U SEEEEEEN the X-1?
looks like neverland
@Mrmancan27775 Ahhhh.
friction-y?
Picked up the whole cockpit thing in less time than I did. Also thats a fine plane right there.
helmicoper
pensus
Air Pirates
baller
Congrats man!
what brand of pasta did you use to make the fuselage?
Thunderscreech II
I'm in; may or may not have issues with successors because it's based on the original.
A more realistic Simple Land
@Kennneth FSX Steamed Potatoes
what is that background?
The HUD for missiles is locked in place as a camera zooms. it only updates after weapon is changed, not even when changing radar types. not sure if this is intentional, but it is a quirk of the new zoom.
why is this curated?
"myeah," I say, puffing clouds of smoke out of this cigar.
Thats a sweet cockpit right there
I cannot hate this aircraft
twas so young
I got the part count-th vote
@Nerfaddict "Welcome to Steam Edition"
the buttons are already too fun I don't need a fidget box
take my upvote
cool wings
That's some detail! I'm impressed.
DON'T SAY IT, DON'T THINK IT
DON'T SAY IT, DON'T THINK IT
DON'T SAY IT, DON'T THINK IT
DON'T SAY IT, DON'T THINK IT
@Zaineman got it, thanks.
@ChadDestroyer911 Ah. It's a great plane either way. can't wait to see whats up next!
s q u a r e
Being wholly honest, this is a decent aircraft.