@Gestour I think I found something. This error showed up in the dev console upon initialization: Could not add component 'Radar, Area51-Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' to game object 'Stationary Radar' because the component type could not be found. Are you familiar with this error?
@Gestour Interesting, I'll try again tomorrow and see what happens. I made a second map just to see if it happens there as well and it doesn't, so it seems to be something project/mod-specific. A very strange issue...
@Gestour Imgur here it is in all it's glory. Ignore all the red lines, that's just a bug I get in VS when using Unity 2018.3 and they don't fire any errors in the unity editor.
@MisterT I think I may be able to tackle those issues. Just hmu with the unity project if you need help with anything code related and I'll try my best!
Can I contribute to this project in any way? This looks stunning. Rather coincidentally, I've been working on a procedural clouds mod myself for a couple of weeks now and I may be able to share some knowledge.
@Jim1the1Squid Sounds cool. I used a J15 as a template for each engine. This is the reason the engines are hard to grab/move around in the designer, as they use the J15's bounding box which is rather small.
@XA2XCK2 99% of the comments say otherwise. But if it really sounds terrible, try doing a flyby (the sound glitches when first load a level, this fixes it).
@robloxweponco I know, but it's quite hard to reach without XML modifications.
@SpeedyNumber7 Description has been updated.
@ChisP No XML, except for control surfaces on structural wings
@MarinoYeet Whatever you prefer, (0,0,0) is at wright
@thefalkenreich I may actually.
@Notaleopard Doubt it, but if I can get the SDK to work then maybe.
@Iagoola Probably in 2-4 weeks, not any earlier than that tho.
@Mmdben Oh wow lol, I wasn't aware of that.
@Gestour I think I found something. This error showed up in the dev console upon initialization: Could not add component 'Radar, Area51-Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' to game object 'Stationary Radar' because the component type could not be found. Are you familiar with this error?
@Gestour Ayyy
+1@Gestour Interesting, I'll try again tomorrow and see what happens. I made a second map just to see if it happens there as well and it doesn't, so it seems to be something project/mod-specific. A very strange issue...
+1@Gestour Imgur here it is in all it's glory. Ignore all the red lines, that's just a bug I get in VS when using Unity 2018.3 and they don't fire any errors in the unity editor.
@randomusername Tried switching crafts, still doesn't work.
@AndrewGarrison Could it be file size perhapse?
@MisterT I think I may be able to tackle those issues. Just hmu with the unity project if you need help with anything code related and I'll try my best!
Can I contribute to this project in any way? This looks stunning. Rather coincidentally, I've been working on a procedural clouds mod myself for a couple of weeks now and I may be able to share some knowledge.
@Jim1the1Squid Sounds cool. I used a J15 as a template for each engine. This is the reason the engines are hard to grab/move around in the designer, as they use the J15's bounding box which is rather small.
@Brields95 Nope, I have retired from SP modding for now.
The terrain is very well done.
+2@Tencents49 I believe it was around 3000 RPM for all the engines.
Incredible!
@ZackAttack5050 I dont know. Im guessing you may be out of memory
+1Congratulations
+1Theres no way my PC can handle this. But from the pictures it looks perfect.
@DerekSP I'm having little motivation to mod stuff these days. I may get back on track in the future though.
If you want to get it into Unity, you can just drag the .blend file into the inspector. Or save the file into the assets folder of your project.
This is great stuff
+1@AirPlaneBrosTM Those are some common issues. You must grab the engines near the middle for it to work. Mirroring should be fine though.
+1@JangoTheMango They are physical objects that you can collide with, but when they hit anything they immediately self-destruct the next frame.
@jamesPLANESii I never though of that... I'll see what I can do.
@randomusername Interesting, I may give it a shot when I got time.
+1@AirPlaneBrosTM Ok? I can't do anything with that, if you want me to change something you should consider elaborating some more on the issue.
@Kerbango Lol
@destroyerP It will destroy your plane if youre unlucky enough to get hit, but they dont do splash damage yet, unfortunately.
@Chancey21 That's a good idea, and I was thinking about that. But don't expect too much because I've got other plans for now.
That looks really cool
@Pilothouston5 Yes
@highlander1337 I have no experience with IPC so I can't help you with that. Perhapse you should ask someone else.
Thats beautiful..
+1@GearsNSuch Thanks bro
@highlander1337 You can run your code in the unity editor, but to test your mod you should just open it in simpleplanes.
What do you mean by mod codes?
@XA2XCK2 99% of the comments say otherwise. But if it really sounds terrible, try doing a flyby (the sound glitches when first load a level, this fixes it).
+2@canard35 Thx btw
@canard35 Oh I must have forgot to update the version number of the mod itself! Will be fixed soon
@Iron17 what does the red word say?
@Airs sound good :D
+1@Roswell Thanks man
@Airs @CrashFighter05 I've updated the android download. I just need to know if it's working now though.
+1@TheOwlAce Everything regarding part scale should be fixed now.