But, you can give hints, links, and upvotes to under-voted newcomers. BTW, this game never had the capacity for the "full replication" that gets most upvotes today, even with XML modding - a purchase of a plastic model will give someone a better replica of a plane or boat, if that's their wish. I miss the creativity of just-for-fun stuff that @SpiritusRaptor pioneered.
Great YouTube videos. The shooting missiles down, and Jundroo sea artifact vessel interaction/destruction I've performed via testing quite often before I posted some of my builds. Never built a YouTube video of such encounters. Great idea for you to do so. The 3rd per perspective is interesting to watch. Thanks. @SledDriver
Tested on my iPhone XR. Flys not great, but OK. Always wondered what happened to my younger brother's old iPhone. The Challenge is silly, IMHO, but this is creative!
Comment: the Concord nose up/down idea has fascinitated the SP community for years. It's no longer a current aerospace concept. For the record the Lockheed tav build looked more like this:
No need to be so humble about the build. It is beautiful! Flight controls work as advertized on OSX. The Ag=4 Gun appears to launch "bolts" rather than a continious energy stream. Useful, maybe, for, below 700 mph at ground targets. Or, was it intended to be used at higher model velocities? Guess I'm a bad shot, could not sink the USS Beast, tried my best (for someone with left-thumbs who hates a keyboard control input on games based upon models where events happen rapidly.)
Potentially: If this build could be downloaded via mobile devices, I could test it via the runway that hides behind the Snowstone Missiles, and other custom attack launch positions on Jundroo on my mobile gadgets, both land and sea.
I’m OK with you testing/video playback my posted builds, or some I’ve created without posting. I’ll link you those builds which are built for either Dogfight, Race Against Opponents, or free-style Air-to-Ground or Sea-to-Sea combat. Can you launch from the nice runway inside the Snowstone mountain, or launch from sea anywhere? Just give me a short list of the kind of models and their Jundroo interactions you would enjoy testing, thx. @Freerider2142
Wow, will try them tomorrow. (These guns hit slow if the air vehicle is subsonic, yet seem to increase in range and impact speed at higher attack speeds.) @SledDriver
Tried to enter, my SP account was disabled for a while. I‘ve posted an WWII German IIC Hull Wolf Pack build, anyways as a non airplane entry. I spend little time on replicas.
Update, yes logout followed by login also worked on a new iPad. Tech note: this new tablet contains all SP file duplicated from my older iPad. Using a new device ID initially caused a temporary account glitch. Many thanks, solved! @AndrewGarrison
On iOS 12.1, Android 8.1.0, on OSX 10.14.1 same result -- grain of sand is rendered requiring very good vision and does indeed indicate where the guns will hit. OK for a gamer with very good vision. Should you choose to continue with that aiming method, so be it.
My background rationale:
SP is just a low-cost computer game, and you are not surrounded by F-16, F-117, and F-22 pilots by your desk clamoring for the conventional graphic X-hair target designator at a minimum (they suffered some vision loss during high=g turns and needed all the visual support they could get.)
And just when you thought it was safe to relax in your computer chair, the UAV pilots have their own demands. Recco: stick with computer games UI and be your own boss.
OK, then: more detail on your custom crosshair is requested. It just does not pop up on my fast android tablet, or OSX, or iPhone, to provide you a baseline of user platforms. @SledDriver
You answered the @ChallengerHellcat question quite well, IMHO.
You must get a variety of questions on anything you post, as do I. Some users are still chewing bubble gum and watching TV comics (those are the Mods BTW) and others fly actual aircraft and even pilot real world boats, and some teach college physics or manage entire engineering programs. You can't keep all happy at once. Just post what you like doing! @SledDriver
Yes, you provided that option. I used it. OK, but. You can place a secondray cockpit, set as primary, to change NOT the pilot view, but rather, the gun aiming view. That's all. For most SP users, they may not notice the difference, so why indeed change anything..? @SledDriver
SledDriver, on a mobile screen, it helps the mobile user if the gun crosshairs show exact aiming point. Example, via a simple android tablet I altered your build to demonstrate different crosshair view, and feel free to re-use the cockpit part used in changing the aiming viewpoint:
https://www.simpleplanes.com/a/tdlGZ6/Athena-Sleds
@SledDriver All too true. The only challenge was to Destroy a Bridge via "Stealth Gunship". Aircraft and pilot survivability were not included in the challenge. I have a more effective build for bridge destruction: an unposted Tomahawk cruise missile. No "guns" on a missile, however.
Thanks @SledDriver Note, the guns are new, not derived from anything you have posted (for show and flair only), and 99% of the build is based upon old V1.2 SP version building blocks including the VTOL. FYi.
I use mobile devices for builds, since they have a better UI. I do not have a pc, yet. So far, I do not mod entire builds. I dunno why bomb blasts are limited to default menu yields. Guns/missiles are different: bullets and burst duration can be modified, I'm told. Missiles can have their radar lock-on properties and their speed modded, I'm told. Were I to post a collection of mobile-friendly, tested mod weapons, it would look different from this old V1.2 SP posting, And, I would require SledDriver's permission to do such a post. Ethically, I could send you links to builds of mine which contain drastically modded weapons, if you'd like. @Texasfam04
Fyi, Apple Store software does not allow run-time software to self-modify, e.g., xml files should not assume new properties when a build is launched. Not really an android issue, IMHO. @Alienbeef0421
Thank you @Luska
Beautiful!
Very mysterious!
Interesting.
+1Nice! Mobile friendly, tested via iPad. Both types of crosshairs work well. Cannons are highly effective.
Indeed does work on mobile platforms!
But, you can give hints, links, and upvotes to under-voted newcomers. BTW, this game never had the capacity for the "full replication" that gets most upvotes today, even with XML modding - a purchase of a plastic model will give someone a better replica of a plane or boat, if that's their wish. I miss the creativity of just-for-fun stuff that @SpiritusRaptor pioneered.
Amen.
Don't need that large a base, but the rocket build and performance is darn good for SP. I like it!
Lol! That explains it. @T8flightcrafts
+1Thank you @SledDriver
@TheOwlAce Thx! I also finished the third season.
Thank you @T8flightcrafts
Thank you @Bearclaw189
Thank you @Texasfam04
Great YouTube videos. The shooting missiles down, and Jundroo sea artifact vessel interaction/destruction I've performed via testing quite often before I posted some of my builds. Never built a YouTube video of such encounters. Great idea for you to do so. The 3rd per perspective is interesting to watch. Thanks. @SledDriver
Nice link. Does not show airfoil design or engine concept, from the aft. But I get the idea: both are SST concepts. @Vidal99977
@Vidal99977 OK, but no argument really. I worked on both Lockheed and Boeing projects. Lot of prototypes. That's all folks!
@Vidal99977 Neither did the L-2000 mockup. Aero planes maintain an active prototyping function.
Got it! @SledDriver
Flight control is very good, and the dynamic tails are interesting!
Tested on my iPhone XR. Flys not great, but OK. Always wondered what happened to my younger brother's old iPhone. The Challenge is silly, IMHO, but this is creative!
+1Looks nice!
Comment: the Concord nose up/down idea has fascinitated the SP community for years. It's no longer a current aerospace concept. For the record the Lockheed tav build looked more like this:
https://www.simpleplanes.com/a/s614k3/Lockheed-SST-tav-L-2000-v1-2
What you've got here is a "Boing something". which looks good. flys well! Keep on building.
No need to be so humble about the build. It is beautiful! Flight controls work as advertized on OSX. The Ag=4 Gun appears to launch "bolts" rather than a continious energy stream. Useful, maybe, for, below 700 mph at ground targets. Or, was it intended to be used at higher model velocities? Guess I'm a bad shot, could not sink the USS Beast, tried my best (for someone with left-thumbs who hates a keyboard control input on games based upon models where events happen rapidly.)
Potentially: If this build could be downloaded via mobile devices, I could test it via the runway that hides behind the Snowstone Missiles, and other custom attack launch positions on Jundroo on my mobile gadgets, both land and sea.
@EternalDarkness
@SledDriver
Show off! Will test on OSX shortly, and provide tech feedback (using iPhone for a few more seconds.)
+2I’m OK with you testing/video playback my posted builds, or some I’ve created without posting. I’ll link you those builds which are built for either Dogfight, Race Against Opponents, or free-style Air-to-Ground or Sea-to-Sea combat. Can you launch from the nice runway inside the Snowstone mountain, or launch from sea anywhere? Just give me a short list of the kind of models and their Jundroo interactions you would enjoy testing, thx. @Freerider2142
Wow, will try them tomorrow. (These guns hit slow if the air vehicle is subsonic, yet seem to increase in range and impact speed at higher attack speeds.) @SledDriver
Thank you @SledDriver
Thx glad you noticed the custom engines. @Texasfam04
Thanks @huaishushu2333333
Tried to enter, my SP account was disabled for a while. I‘ve posted an WWII German IIC Hull Wolf Pack build, anyways as a non airplane entry. I spend little time on replicas.
@Olibeb Agree, more upvotes are due.
Innovative diving! Simple weapons release. I like it!
Update, yes logout followed by login also worked on a new iPad. Tech note: this new tablet contains all SP file duplicated from my older iPad. Using a new device ID initially caused a temporary account glitch. Many thanks, solved! @AndrewGarrison
Thank you @LancasterAce
On iOS 12.1, Android 8.1.0, on OSX 10.14.1 same result -- grain of sand is rendered requiring very good vision and does indeed indicate where the guns will hit. OK for a gamer with very good vision. Should you choose to continue with that aiming method, so be it.
My background rationale:
SP is just a low-cost computer game, and you are not surrounded by F-16, F-117, and F-22 pilots by your desk clamoring for the conventional graphic X-hair target designator at a minimum (they suffered some vision loss during high=g turns and needed all the visual support they could get.)
And just when you thought it was safe to relax in your computer chair, the UAV pilots have their own demands. Recco: stick with computer games UI and be your own boss.
@SledDriver
Thx. @SledDriver
OK, then: more detail on your custom crosshair is requested. It just does not pop up on my fast android tablet, or OSX, or iPhone, to provide you a baseline of user platforms. @SledDriver
You answered the @ChallengerHellcat question quite well, IMHO.
You must get a variety of questions on anything you post, as do I. Some users are still chewing bubble gum and watching TV comics (those are the Mods BTW) and others fly actual aircraft and even pilot real world boats, and some teach college physics or manage entire engineering programs. You can't keep all happy at once. Just post what you like doing! @SledDriver
Yes, you provided that option. I used it. OK, but. You can place a secondray cockpit, set as primary, to change NOT the pilot view, but rather, the gun aiming view. That's all. For most SP users, they may not notice the difference, so why indeed change anything..? @SledDriver
SledDriver, on a mobile screen, it helps the mobile user if the gun crosshairs show exact aiming point. Example, via a simple android tablet I altered your build to demonstrate different crosshair view, and feel free to re-use the cockpit part used in changing the aiming viewpoint:
https://www.simpleplanes.com/a/tdlGZ6/Athena-Sleds
Smooth style!
@SledDriver OK.
@SledDriver Disagree. With the pilot Manning the manueverable warhead the Tomahawk strikes 100% of the time.
@SledDriver All too true. The only challenge was to Destroy a Bridge via "Stealth Gunship". Aircraft and pilot survivability were not included in the challenge. I have a more effective build for bridge destruction: an unposted Tomahawk cruise missile. No "guns" on a missile, however.
Thanks @SledDriver Note, the guns are new, not derived from anything you have posted (for show and flair only), and 99% of the build is based upon old V1.2 SP version building blocks including the VTOL. FYi.
A monster. Tested via OSX.
I use mobile devices for builds, since they have a better UI. I do not have a pc, yet. So far, I do not mod entire builds. I dunno why bomb blasts are limited to default menu yields. Guns/missiles are different: bullets and burst duration can be modified, I'm told. Missiles can have their radar lock-on properties and their speed modded, I'm told. Were I to post a collection of mobile-friendly, tested mod weapons, it would look different from this old V1.2 SP posting, And, I would require SledDriver's permission to do such a post. Ethically, I could send you links to builds of mine which contain drastically modded weapons, if you'd like. @Texasfam04
Fyi, Apple Store software does not allow run-time software to self-modify, e.g., xml files should not assume new properties when a build is launched. Not really an android issue, IMHO. @Alienbeef0421
+1