2,017 TFM8 Comments

  • Overload 7.2 years ago

    oye, could you add the health variable to the part submenu?

  • x10000 health parts 7.2 years ago

    what kind of mechanic is it using? i'd fancy myself using some structural reinforcement, but i'd like to adjust the multiplier to my needs

  • Some THICC Suggestions for 1.8 (Update 1.2) 7.2 years ago

    I'd suggest adding guns of different calibers, aswell as possibility of using specific ammo belts (customizable if possible), maybe adding ammo as something that holds fuselage's capacity.
    And WT esque simplified armor mechanic (could be used to nerf fuselage's capacity).

  • Metric Conversion 7.2 years ago

    Oye, could you convert the distance indication to metric aswell?

  • Maximum Battleship Lenin 7.3 years ago

    scrolls
    sees 8.7lbs/ft2 wing load
    dies

  • Colour Editor 7.3 years ago

    Boi. Could you make the mod window bigger before I have an anneurysm trying to hit the correct tab on my phone

  • Trout K 7.3 years ago

    @TheLatentImage Thanks, also.. Cheers for the first download!

  • Beta 1.7 - Round 4 7.3 years ago

    @sheepsblood standalone offensive arnament dissapears under certain attidute, its a design choice meant to keep the game easy on our computer units. Possibly a design choice, might be an option to change in xml

  • Beta 1.7 - Round 4 7.3 years ago

    Im glad that im still awake. Keep up the good work!

  • 1.7 Beta - Round 3 7.3 years ago

    https://steamuserimages-a.akamaihd.net/ugc/867362805682131131/223940B49A7948781B57FB2AF85E80F8F0302385/
    seems that the singular rocket part needs to be tweaked a bit

  • 1.7 Beta - Round 3 7.3 years ago

    Looks like only rocket pods work for rocket challange, as simple as the bug may be.

  • F4F-4 Wildcat 7.5 years ago

    @Bluerobot11 in dive they were equal, because of the superior power of the Wildcat, A6M Zero had worse engine, clocking in just below 1000hp, weight is the real factor of difference.

  • Refuel 7.5 years ago

    https://steamuserimages-a.akamaihd.net/ugc/866229193898902257/A337F72A10C3250118372C3454063FB711D72201/
    it is truely difficult, when you realise its easier to land on it, than use it

  • SimplePlanes Multiplayer 7.6 years ago

    Hoping to see ping display coming in future

  • New Team Member 7.6 years ago

    Godspeed, William.

  • New Team Member 7.6 years ago

    i'd like to see an option, that allows fuselage entities not connect with other specified entities, making it easier to create moving parts, i hope to see that in the future.

  • Wyvern 4A 7.9 years ago

    @Destroyerz117 its funny that i noticed my right wing flap being a little thinner at the end, just as i saw this comment. Also, Thanks.

  • Mod suggestions. 8.0 years ago

    What about you'd try creating programmable control chips, just like e2 in wiremod, in garry'smod

  • PTT 38-04B Prowler LRS-I 8.2 years ago

    @xYoshiLP If you want to, you can always place them in the middle, like on p39 aircobra.

  • FTF32-04C Owl LRS 8.2 years ago

    @breakfastair Closest thing to answear i can come up with is, time. You learn stuff over time, gain expirience over time, test your ideas over time. Honestly im not going to do "Simple planes: tips and tricks" but most usefull thing as i see is moving parts around using shift+W/S/A/D/E/Q

  • AP 195-03D Centurion ASF 8.4 years ago

    @TheRubyArmy1134 Well, Some of my jet projects can do same, but aren't as stable, thus i don't upload them,

  • HTM-D3-Interceptor-blue angels 8.6 years ago

    that's one great wing loading.