I'd suggest adding guns of different calibers, aswell as possibility of using specific ammo belts (customizable if possible), maybe adding ammo as something that holds fuselage's capacity.
And WT esque simplified armor mechanic (could be used to nerf fuselage's capacity).
@sheepsblood standalone offensive arnament dissapears under certain attidute, its a design choice meant to keep the game easy on our computer units. Possibly a design choice, might be an option to change in xml
https://steamuserimages-a.akamaihd.net/ugc/867362805682131131/223940B49A7948781B57FB2AF85E80F8F0302385/
seems that the singular rocket part needs to be tweaked a bit
@Bluerobot11 in dive they were equal, because of the superior power of the Wildcat, A6M Zero had worse engine, clocking in just below 1000hp, weight is the real factor of difference.
https://steamuserimages-a.akamaihd.net/ugc/866229193898902257/A337F72A10C3250118372C3454063FB711D72201/
it is truely difficult, when you realise its easier to land on it, than use it
i'd like to see an option, that allows fuselage entities not connect with other specified entities, making it easier to create moving parts, i hope to see that in the future.
@breakfastair Closest thing to answear i can come up with is, time. You learn stuff over time, gain expirience over time, test your ideas over time. Honestly im not going to do "Simple planes: tips and tricks" but most usefull thing as i see is moving parts around using shift+W/S/A/D/E/Q
oye, could you add the health variable to the part submenu?
what kind of mechanic is it using? i'd fancy myself using some structural reinforcement, but i'd like to adjust the multiplier to my needs
I'd suggest adding guns of different calibers, aswell as possibility of using specific ammo belts (customizable if possible), maybe adding ammo as something that holds fuselage's capacity.
And WT esque simplified armor mechanic (could be used to nerf fuselage's capacity).
Oye, could you convert the distance indication to metric aswell?
Boi. Could you make the mod window bigger before I have an anneurysm trying to hit the correct tab on my phone
@TheLatentImage Thanks, also.. Cheers for the first download!
@sheepsblood standalone offensive arnament dissapears under certain attidute, its a design choice meant to keep the game easy on our computer units. Possibly a design choice, might be an option to change in xml
Im glad that im still awake. Keep up the good work!
https://steamuserimages-a.akamaihd.net/ugc/867362805682131131/223940B49A7948781B57FB2AF85E80F8F0302385/
seems that the singular rocket part needs to be tweaked a bit
Looks like only rocket pods work for rocket challange, as simple as the bug may be.
@Bluerobot11 in dive they were equal, because of the superior power of the Wildcat, A6M Zero had worse engine, clocking in just below 1000hp, weight is the real factor of difference.
https://steamuserimages-a.akamaihd.net/ugc/866229193898902257/A337F72A10C3250118372C3454063FB711D72201/
it is truely difficult, when you realise its easier to land on it, than use it
Hoping to see ping display coming in future
Godspeed, William.
i'd like to see an option, that allows fuselage entities not connect with other specified entities, making it easier to create moving parts, i hope to see that in the future.
@Destroyerz117 its funny that i noticed my right wing flap being a little thinner at the end, just as i saw this comment. Also, Thanks.
What about you'd try creating programmable control chips, just like e2 in wiremod, in garry'smod
@xYoshiLP If you want to, you can always place them in the middle, like on p39 aircobra.
@breakfastair Closest thing to answear i can come up with is, time. You learn stuff over time, gain expirience over time, test your ideas over time. Honestly im not going to do "Simple planes: tips and tricks" but most usefull thing as i see is moving parts around using shift+W/S/A/D/E/Q
@TheRubyArmy1134 Well, Some of my jet projects can do same, but aren't as stable, thus i don't upload them,
that's one great wing loading.