@Jaspy190 I do have a G4M sitting in my saves right now, but it probably won’t be posted for a while since I have stuff like the defensive ships I need to start posting soon. There will hopefully be more variety with the bombers in the future though
@CallsignGizmo For some reason the AI “holds down” the firing button using whatever air-to-air weapon is available. It doesn’t normally use cannons at all, but if you give it an insta locking missile for example, once it fires that, it’ll switch over to and fire whatever other weapons are available until it completely runs out of all ammo. (those being the cannons)
@StrikerUreka22 as CallsignGizmo said, Machine guns don’t work with these builds due to the AI only firing guns when you’re directly in front of it. Therefore, turrets won’t be able to work properly. Putting the cockpit on a rotator always facing you doesn’t seem to work either for some reason, so cannons are the only working option.
(Plus I just give the cannons a stupid amount of ammo anyway)
@TinyMaus Technically yes, since the AI will simply attack whatever craft you’re in with the AA and 5 inch flak. The main guns aren’t functional though, since this is primarily focused toward air defense, if that’s what you’re wondering.
(It’s 100% percent possible to make the main guns work and make it suitable for ship-to-ship though)
You’ll be able to spawn as many “escort” fletchers as you can handle along side the capital ships, (Cleveland and Essex for now) which have way too many parts to make “escort” versions of.
Please make sure to specify wether you want tags on just these builds or on all future ones aswell
@TheUltimatePlaneLover yep, I’m rolling out swarm, as well as updated versions to all bombers right now (although I might run out of unlisted posts for the day soon, lol)
You can check the B-29 in a bit and it’ll probably be updated
@TheUltimatePlaneLover well if it ends up withstanding this, I wonder if it’ll be able to survive multiple HE-111s…
(I definitely didn’t make this in like 3 seconds)
@TheUltimatePlaneLover I looked into this recently, and in order for an aircraft to be critically damaged (which makes it lock proof) 1/3 of its parts have to be destroyed. I haven’t actually tested it yet, but it should be pretty simple. Then I just have to find out how to keep the engines working and stuff.
(Also that dang P-51 still lives even after the change to explosive rounds!?!?!?)
Hey, is it ok if I use this build (aswell as other ones for other projects) for my Defensive AI series? The low part counts on these are perfect for what I’m trying to do, and they look really good!
(I’ll make sure to credit, as well as upvote any builds I end up using)
@TheUltimatePlaneLover I usually just post the tags but with a space between the @ and username before posting, and then remove that space once it’s public to get things done faster. Kind of annoying that it doesn't work apparently.
(Ill ping after the build is posted from now on)
@ShocK69 funnily enough, I’ve also been experimenting with ships, (aswell as ground based SPAAs and stuff) although I do think they could use some improvement before I even think about posting them. Ships will probably come eventually, but I’m focusing on finishing these bombers right now
@TheUltimatePlaneLover it’s kinda hard to balance the damage for basic cannons. A small change in damage could mean that a single hit obliterates your entire aircraft, (even 0.1 damageScalar is pretty bad) so I just keep it as it is. So yeah, a good thing I guess, unless instant death is what’s wanted…
(Still sad it’s like this though, wish normal guns would work with the bombers)
[Tags]
@Jaspy190
[Tags]
@DatFiat126Guy19
@TheMouse
@TheUltimatePlaneLover
@Jaspy190 I do have a G4M sitting in my saves right now, but it probably won’t be posted for a while since I have stuff like the defensive ships I need to start posting soon. There will hopefully be more variety with the bombers in the future though
@CallsignGizmo For some reason the AI “holds down” the firing button using whatever air-to-air weapon is available. It doesn’t normally use cannons at all, but if you give it an insta locking missile for example, once it fires that, it’ll switch over to and fire whatever other weapons are available until it completely runs out of all ammo. (those being the cannons)
@StrikerUreka22 Sure, I’ll add it to the “queue” that’s forming right now
@StrikerUreka22 as CallsignGizmo said, Machine guns don’t work with these builds due to the AI only firing guns when you’re directly in front of it. Therefore, turrets won’t be able to work properly. Putting the cockpit on a rotator always facing you doesn’t seem to work either for some reason, so cannons are the only working option.
(Plus I just give the cannons a stupid amount of ammo anyway)
@Jaspy190 Thanks!
@StrikerUreka22 Sure, I’ll tag you when it eventually comes out, since I already have multiple builds ready to post
+1@TheMouse I think it had to do with me forgetting to remove a space between your names and the @ after pasting the tag list, but glad it’s working now
+1@TheUltimatePlaneLover YES!
+1@BMilan Roger that!
+1[Tags]
@Jaspy190
[Tags]
+1@DatFiat126Guy19
@TheMouse
@TheUltimatePlaneLover
(Did it work?)
@TinyMaus Technically yes, since the AI will simply attack whatever craft you’re in with the AA and 5 inch flak. The main guns aren’t functional though, since this is primarily focused toward air defense, if that’s what you’re wondering.
(It’s 100% percent possible to make the main guns work and make it suitable for ship-to-ship though)
It’s bootiful :)
+1(MA IM FAMOUS AGAIN)
Here before the mouse!
@TheUltimatePlaneLover alright, let me know when your skink comes out then
+1@TheUltimatePlaneLover the holy land air sea trinity will soon be complete…
+1Just felt like posting this idk
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Original Essex build here
Original Fletcher build here
Zero used here
@TheUltimatePlaneLover here
@TheUltimatePlaneLover yep, I’m rolling out swarm, as well as updated versions to all bombers right now (although I might run out of unlisted posts for the day soon, lol)
+1You can check the B-29 in a bit and it’ll probably be updated
@TheUltimatePlaneLover lol. The fact that the bombers can be defeated is good though
+1@TheUltimatePlaneLover FINALLY! YES!
+1@TheUltimatePlaneLover well if it ends up withstanding this, I wonder if it’ll be able to survive multiple HE-111s…
+1(I definitely didn’t make this in like 3 seconds)
@TheUltimatePlaneLover I looked into this recently, and in order for an aircraft to be critically damaged (which makes it lock proof) 1/3 of its parts have to be destroyed. I haven’t actually tested it yet, but it should be pretty simple. Then I just have to find out how to keep the engines working and stuff.
+1(Also that dang P-51 still lives even after the change to explosive rounds!?!?!?)
@TheMouse thanks
@TheMouse bruh, I even waited until after the build fully published to tag you all this time. No clue why this is happening.
+2[Tags]
@Jaspy190
[Tags]
@DatFiat126Guy19
@TheMouse
@TheUltimatePlaneLover
@Blyatnov YIPPEE
Hey, is it ok if I use this build (aswell as other ones for other projects) for my Defensive AI series? The low part counts on these are perfect for what I’m trying to do, and they look really good!
(I’ll make sure to credit, as well as upvote any builds I end up using)
+1@TheUltimatePlaneLover MA IM FAMOUS
+1@FOXHOUND26 Jesus that was fast
Original Cleveland build here (These builds are goated)
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Zero flown here
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@ShocK69 I think you may like this :)
@SoYouDontHaveTo it happens on a few of these due to the gyro, but it usually doesn’t affect the bombers aim
[Re-Tag]
@Jaspy190
@TheUltimatePlaneLover I usually just post the tags but with a space between the @ and username before posting, and then remove that space once it’s public to get things done faster. Kind of annoying that it doesn't work apparently.
+1(Ill ping after the build is posted from now on)
@ShocK69 funnily enough, I’ve also been experimenting with ships, (aswell as ground based SPAAs and stuff) although I do think they could use some improvement before I even think about posting them. Ships will probably come eventually, but I’m focusing on finishing these bombers right now
+1@Jaspy190 alright!
@TheUltimatePlaneLover there’s a pretty suspicious amount of aircraft flying over the English Channel today… wonder where they’re headed
+1@Monarchii @TheUltimatePlaneLover These are definitely things I’ll take into consideration when making the next set of bombers. Thanks a lot! :)
@TheUltimatePlaneLover it’s kinda hard to balance the damage for basic cannons. A small change in damage could mean that a single hit obliterates your entire aircraft, (even 0.1 damageScalar is pretty bad) so I just keep it as it is. So yeah, a good thing I guess, unless instant death is what’s wanted…
(Still sad it’s like this though, wish normal guns would work with the bombers)
@TheUltimatePlaneLover not only that, but I’ll make 2 versions with one having like 5x times the amount of guns to make it truly American
(Another plane to add to the queue!)
+1@Dogedogebread13 alright, I’ll probably have it posted after the Stuka and Lancaster
@Dogedogebread13 sure, is there anything specific you’d want done?
@TheUltimatePlaneLover Whenever I spawn one of the bombers in while playing a modern aircraft, I try to not use missiles cause I feel bad.
Huge mistake every time…
+1@TheUltimatePlaneLover dangit
@TheUltimatePlaneLover
+1U-uh what nose guns? Those are just… antennas..?
There’s only single virgin machine gun in nose
Absolutely nothing else. Trust.
[Tags]
@DatFiat126Guy19
+1@TheMouse
@TheUltimatePlaneLover
(Marauder o Death is here!)
@TheUltimatePlaneLover Yep! Trying to get the two suggestions out of the way before anything else
+1