@dekanii yeah that’s fair, I’ve decided to only lower the noise level because it’s pretty funny how loud SP cannons still get when there are multiple builds spawned in, gives you a sense of “you’re screwed”
@TheUltimatePlaneLover honestly I’ve lost count myself lol, basically every other build has some change FT wise from the rest of them, gonna hopefully stick to a standard (this one) for once
@ThomasRoderick Lets just pretend the gunners on the Mavis’ were extremely lucky and hit a bomb on the hellcat or somerhing lol
(Mod that I use is here)
@GalacticaAsia the issue that I had with explosive rounds in general (with the scalar set that low) is that it was pretty inconsistent for some reason with SP builds. On some I tested they could survive a few hits, but on others, even if I put both scalars down to something like 0.00002, they’d blow up instantly, which is why I switched to basic just to be safe.
I’ll still keep this in mind for higher caliber weapons like 20mms and stuff, thank you!
@TheUltimatePlaneLover I have tried that before, but the issue is the rotators on the guns, and the gun arc code for activation of the guns account for the original position of the cockpit, so if it moves at all in any direction, everything else is thrown off, and none of the turrets will actually be able to hit you
((Also the guns just seemed to not fire anyway, SP is weird when it comes to this stuff. It's why I have to use the cannon-missile thing to kind of "force" them to fire))
@TheUltimatePlaneLover yep, but I have to try and account for the many different builds that people may be using against these, so I can't assume that every build is gonna have CollionResponse set that way
@TheUltimatePlaneLover it is pretty funny, I was playing with these for the first time in a bit and only decided to do this change because I realized how fast they can actually kill you lol
I've tried making AI tanks in the past but for some reason they never worked well for me, so it's really nice to see these!
+1@TheUltimatePlaneLover welcome to le PC gang!
@Cadvalto indeed :)
Giga chin panther
@dekanii Yep!
@TheUltimatePlaneLover lol, the results of how a plane turns out now completely depend on what you’re eating
@TheUltimatePlaneLover the 264 is approaching
+1G o o b e r
T!
+1[DB Tags(2)]
@Jaspy190
@dekanii
@Boeing727200F
((ME-264 is out as the second post today))
[DB Tags(1)]
@126
@TheMouse
@TheUltimatePlaneLover
((ME-264 is out as the second post today))
I’ll have the defensive version out in about 5-7 business years!
+3Looks great!
+1Its...
beautiful...!
Nice!
+1@TheUltimatePlaneLover yep, it's about time lol
@TheUltimatePlaneLover with even more fifdees to go around
@dekanii yeah that’s fair, I’ve decided to only lower the noise level because it’s pretty funny how loud SP cannons still get when there are multiple builds spawned in, gives you a sense of “you’re screwed”
+1@dekanii I was excited to finally get making the B-17 for the same reason lol
+1[DB Tags(2)]
@Jaspy190
@dekanii
@Boeing727200F
YB-40 is also out :)
[DB Tags(1)]
@126
@TheMouse
@TheUltimatePlaneLover
T
Love me muh marder
+1T!
@Boeing727200F thanks, I’ll have it out in a few (hopefully)
@Boeing727200F sure, can you send a link?
[DB Tags(2)]
@Jaspy190
@dekanii
Sorry for a tag with no build folks, just want to confirm if you want to stay on the tag list or not! ( a g a i n )
[DB Tags(1)]
@126
@TheMouse
@TheUltimatePlaneLover
Sorry for a tag with no build folks, just want to confirm if you want to stay on the tag list or not!
T!
@Simpleplanescreator8 yep, a few people did so I’m glad to have finally got to it
@TheUltimatePlaneLover Indeed
+1@TheUltimatePlaneLover hmmmmm good point lol
@TheUltimatePlaneLover I’ve had a severe lapse of judgement
@TheUltimatePlaneLover (SHE) wators
+1@TheUltimatePlaneLover honestly I’ve lost count myself lol, basically every other build has some change FT wise from the rest of them, gonna hopefully stick to a standard (this one) for once
@ThomasRoderick Lets just pretend the gunners on the Mavis’ were extremely lucky and hit a bomb on the hellcat or somerhing lol
(Mod that I use is here)
@KPLBall sure, I can post it as an unlisted build for you if you want and give the link
+1The D is certainly one of the B-17 models of all time
+4[DB Tags]
@Jaspy190
@dekanii
[DB Tags]
@126
@TheMouse
@TheUltimatePlaneLover
[H6K Tags]
@DISHWASHER2005
[H6K Tags]
+1@CaptainBrayden
@126 (sorry for tagging twice lmao, just noticed)
@TTL
[DB Tags]
@Jaspy190
@dekanii
[DB Tags]
@126
@TheMouse
@TheUltimatePlaneLover
@GalacticaAsia the issue that I had with explosive rounds in general (with the scalar set that low) is that it was pretty inconsistent for some reason with SP builds. On some I tested they could survive a few hits, but on others, even if I put both scalars down to something like 0.00002, they’d blow up instantly, which is why I switched to basic just to be safe.
+1I’ll still keep this in mind for higher caliber weapons like 20mms and stuff, thank you!
@TheUltimatePlaneLover Unironically I think that'd work better than the guns lol
@TheUltimatePlaneLover I have tried that before, but the issue is the rotators on the guns, and the gun arc code for activation of the guns account for the original position of the cockpit, so if it moves at all in any direction, everything else is thrown off, and none of the turrets will actually be able to hit you
((Also the guns just seemed to not fire anyway, SP is weird when it comes to this stuff. It's why I have to use the cannon-missile thing to kind of "force" them to fire))
@TheUltimatePlaneLover yep, but I have to try and account for the many different builds that people may be using against these, so I can't assume that every build is gonna have CollionResponse set that way
@TheUltimatePlaneLover it is pretty funny, I was playing with these for the first time in a bit and only decided to do this change because I realized how fast they can actually kill you lol
@TheUltimatePlaneLover lol
+1