@rexzion for context, the planes are both around 100 pts each
And the character (Miyafuji) was around 600 to 700+ pts (I was running that on a Galaxy S7
@rexzion
also, consider this, imma put two screencaps I made on the mobile I'm speaking to you on, imma make sure that both of them are around 800 parts (max for mobile devices)
@032 that doesn't make sence to me. For example the first iteration of the "Tracks Mod" worked with absolutely no lag even on high physics settings. So I dunno about you, but I'm pretty sure a Android can handle a singular highly editable "poor excuse for a wheel."
@PlanariaLab A peculiar question, why does miyafuji twitch so much in a low physics setting, (dont even ask how I'm flying it on a Galaxy S7... cause idk either) and, is there anything I can do to prevent or possibly even stop the twitching?
@realSavageMan It might have something to do with the ballistics calculation made for the game engine, because the missiles physics are completely dissimilar to the cannons shell, the missile cant just go straight up, and straight back down again, but it has to go somewhere, so a random trajectory is selected for the missile to follow. But I dunno, I've never made a game before :/
@Teitochi More often than not, its sense of scale, not being good at forming algebraic expressions for things that use funkytrees, and generally just quality design,
@Grroro Well you do understand that to fully implement a Functioning multiplayer with vast sessions and so on, you need good rack of servers, I'm not sure how big the simpleplanes development team is, but I doubt that there big enough to build a server room. Implementing servers is underestimatedly expensive, what you ask for when you say non-local Multiplayer in unimaginably different to what it means.
@DarkMarble1 "Innovation, Taking two things, and putting them together"
Also I love your F-14
If it wasn't for this Galaxy S7's processor, I'd be flying it by now
@ScyBoogie rip
@asteroidbook345 also might I recommend doing it the Matpat way? (calculating the yield based on the blast radius)
@asteroidbook345 k now im curious, what's the difference between them?
@210100 unless there is a way I can besides disc, I'm not sure
@210100 well I would, but i dont really have a dis,
(Imagine being so lazy, you dont wanna set up an account)
@asteroidbook345 so its inconsistent?
@ScyBoogie yay! ^w^
@210100 sure
@ScyBoogie Plane Plane
I think we all know what comes next...
@TheCreatorandDestroyer99 that'd be good
And I'll still be waiting for the model 21
I was waiting for this
@RandomUser09 what date am I looking for in paticular?
@RandomUser09 thanks ;3
@RandomUser09 hi :3
@TheCreatorandDestroyer99 your help would be appropriate
If anyone needs the plane itself, ask me, and I will pin a link to the build.
@SupremeDorian huh, so that's why it lags so much...
@rexzion for context, the planes are both around 100 pts each
And the character (Miyafuji) was around 600 to 700+ pts (I was running that on a Galaxy S7
@rexzion look on my profile in a minute or two
@rexzion
also, consider this, imma put two screencaps I made on the mobile I'm speaking to you on, imma make sure that both of them are around 800 parts (max for mobile devices)
@rexzion yea well I'm wOrKiNg oN It (lol)
@032 (and hey nice ADF-01 btw ;3)
@032 that doesn't make sence to me. For example the first iteration of the "Tracks Mod" worked with absolutely no lag even on high physics settings. So I dunno about you, but I'm pretty sure a Android can handle a singular highly editable "poor excuse for a wheel."
@PlanariaLab A peculiar question, why does miyafuji twitch so much in a low physics setting, (dont even ask how I'm flying it on a Galaxy S7... cause idk either) and, is there anything I can do to prevent or possibly even stop the twitching?
@ReinMcDeer Mitsubishi F-X? and here's the Mitsubishi F-3
@ReinMcDeer hmm I might have something
@ReinMcDeer also if the F-3 is a bust, I wouldn't mind having a X-2 Shinshin
I might try looking, what kinds of blueprints are you looking for particularly?
@ReinMcDeer is the Mitsubishi F-3 still being worked on? (I really want to have some respect given to it)
This might help... compare @realSavageMan 's UH-60 Blackhawk and @Anindonesianguy's UH-60X @macrophage @WNP78)
@realSavageMan It might have something to do with the ballistics calculation made for the game engine, because the missiles physics are completely dissimilar to the cannons shell, the missile cant just go straight up, and straight back down again, but it has to go somewhere, so a random trajectory is selected for the missile to follow. But I dunno, I've never made a game before :/
@TriStar101 no good, cause I'm trash at algebra lol
@WNP78 also, I've taken interest in funkytrees, is it really just algebra?
@WNP78 intriguing.
@Teitochi More often than not, its sense of scale, not being good at forming algebraic expressions for things that use funkytrees, and generally just quality design,
@Teitochi that would be nice
@HTTPCREATION1O2 problem?
@Ouroboros thx :3
@TriStar101 front of it, back of it, where?
@tucan why hasn't anyone made a "good" X-2 Shinshin?
@Lanc they're gonna have 3 if they actually decide to make the broken X-3
I'll try, what is it supposed to teach?
@ThatKindaWeeb also I dont think that raytracing should be implemented, not out of spite, but by the way you put it I'm aiming towards the question
"Is this fair?"
@ThatKindaWeeb forgot that ;-;
@Grroro Well you do understand that to fully implement a Functioning multiplayer with vast sessions and so on, you need good rack of servers, I'm not sure how big the simpleplanes development team is, but I doubt that there big enough to build a server room. Implementing servers is underestimatedly expensive, what you ask for when you say non-local Multiplayer in unimaginably different to what it means.
@Araknid ^////w////^
@Inuyasha8215 thx
@DarkMarble1 "Innovation, Taking two things, and putting them together"
Also I love your F-14
If it wasn't for this Galaxy S7's processor, I'd be flying it by now