whenever i'm about to join, it keeps saying validating mod and mod is up to date. Can't even join a single server yet. Or it goes by could not load type stuffs.
this seems really intriguing to try and honestly just checked the notifications that someone recreate my simplified creation by adding more feature especially an ease PSM control, nice modification @Rjenteissussy
ps. 203 parts still simplified yet mobile phone friendly, so don't worry so much, but im aware the size of the aircraft is indeed twice than mine, idk how did you end up with that size
somehow i feel like the BFE150 engine still lack of nozzle flaps when the afterburner engaged (usually after the throttle reach 90% and beyond, the afterburner engaged but the flap still in contract state) which i find pretty much mediocre as a fighter engine in present days. I also knew there were players that built their own engines using parts but that sometimes took more than 100 part counts for a single finished engine, yet if you decided to use that and messed accidentally, u'll have to start where u begin which is painstaking even for a good designer.
I just realize in the Blasto BFE150 engine, the nozzle flaps move narrow as you set the throttle higher and higher. what I wonder is, are there any specific input that can disable the engine at a certain throttle level? like after it'll disable via input command when reaches 100%, not via AG's
@IQinventory nothing much than using orthographic view and a little help with some blueprints
+1By decreasing the canard surface, you'll lose its STOL capability, unable to maneuver properly under low speed flight.
I'm not an expert at thrust vectoring PSM, but I can stabilize the traditional PSM by simply using AoA/AoS in a certain degrees limit.
whenever i'm about to join, it keeps saying validating mod and mod is up to date. Can't even join a single server yet. Or it goes by could not load type stuffs.
+2is this still up?
@winterro then what should I do? I already put your IP address correctly and it wont load
I got "could not load..." error, what does that mean?
@Rjenteissussy thx mate
+2@SonsoftheMoth thx but I think ur models are way better :)
+1this seems really intriguing to try and honestly just checked the notifications that someone recreate my simplified creation by adding more feature especially an ease PSM control, nice modification @Rjenteissussy
ps. 203 parts still simplified yet mobile phone friendly, so don't worry so much, but im aware the size of the aircraft is indeed twice than mine, idk how did you end up with that size
+1somehow i feel like the BFE150 engine still lack of nozzle flaps when the afterburner engaged (usually after the throttle reach 90% and beyond, the afterburner engaged but the flap still in contract state) which i find pretty much mediocre as a fighter engine in present days. I also knew there were players that built their own engines using parts but that sometimes took more than 100 part counts for a single finished engine, yet if you decided to use that and messed accidentally, u'll have to start where u begin which is painstaking even for a good designer.
+1I just realize in the Blasto BFE150 engine, the nozzle flaps move narrow as you set the throttle higher and higher. what I wonder is, are there any specific input that can disable the engine at a certain throttle level? like after it'll disable via input command when reaches 100%, not via AG's
+3@WolfHunter9111 that ace was probably inspired by Mobius F-15C :)
+2@Jasonquij11 thanks for the comment, it would be better if i keep the part count below 200 to consider it as a simplified version
+1@Lake if you mean by something like post-stall maneuvers, sadly no it isn't. I only aim to get an optimal tight turn as it's the main advantage.
+2this is absolutely beyond anything simpler, it is the simplest aircraft design i ever see
+1a deep thanks to @WolfHunter9111 for the decal there
+2it looks awesome tbh even if it's simple.
@Khanhlam idk, ill be dang ded of tiredness handling the camera again :')
+2but ill try, thx for the comment
@WolfHunter9111 mind if i borrow ur emblem? ill credit you once i posted it
+1tbh kinda lazy to do the hard part :P
anyone know how the pigpen canard rotator works with the string command written like this?
clamp(Canard/40 + String etc...)
no one could even make the UPEO emblem there, this one look awesome!
+1little info, you can ignore the hitboxes by switch the disableAircraftCollision status to true in Overload mod
Wow this look awesome, nice build
@BlackpilotF76 here's the clue:
have you ever heard of Strikers 1945?
@Skulking thank you for the comment, but too bad the rocket pod will affect the performance there
+1@SilverStar thank you for the comment :)
This creator must be given alot of respect from mobile user with its simplified design. Awesome work!🔥
+1@ollielebananiaCFSP owh wow, your aircrafts even are way soo cool and awesome there. Even it resemble the real one if i must be honest :O
+1@Plane66373637 i have one without the TLS mod, but im afraid the maneuver aspect wouldnt be same as the one i fit with TLS... :P