@Senkopilot No, and for objective reasons. First, the archipelago is so big that it won't fit between Wright and Krakobloa. That is, for it to look organic, the distance between it and another island must be at least 50 km. And at this size, why create a plugin when it can replace the entire map?
The second reason is optimization.
The third reason is a different artistic style and color scheme. It's like putting a Barbie next to Warhammer figures.
@DCSplanepro12 Is this a claim? The problem is with the standard physics of the Unity, which uses 2 points to calculate the wheel, I'm not going to bother with a huge map to find the place where the road protrudes above the other by 0.00001 millimeters.
Hello, this is the author of the mod. The problem is not in FPS, but in the road hitbox and the standard unity wheel collider. I hope that this problem will be solved in SP2
@Tingly06822
Do I have to give a lecture on the topic? The problem is the wheel collider, which is just two virtual points at the center and edge of the wheel. SP2 is needed to fully solve this problem.
I love it, and want to make user model for WT. You don't mind, do you? Although what difference does it make if I copy only the design and not the geometry? In this case, I do not violate the rules of the site.
@BMilan thx, but as im write, thats not my map, only shader...
+1@LunarEclipseSP ) thats lowpoly meshes instead of terrains is magic) Im think it work well even for mobile, just need to simplifise texture
+1@cx332 again... Pls be sure, that you read mods description, and that you put mods in the Mods folder
@LunarEclipseSP did you have same problem with Variterra Archipelago?
+1@KendirovOKB
@Richflysplanes
Sad, i think, this mod get less scores than nurburgring(
@Th3Missil3 check your FreeCam mod
@Graingy drop spmod. to User/AppData/LocalLow/Jundroo/SimplePlanes/Mods
+1@Graingy if you use low parts craft, it should work propertly. For example, on high graphic settings, im have 59fps, but GPU working only on 38%
@Graingy please read the mod desceiption
@localf15enjoyer wdym
@Corn8 that's not a WarThunder.
Aircraft: F-112 by @Leehopard
Map: Variterra Archipelago by @FlyingPatriot
Т
@CaptainNoble If you want to see City, hangars, radar station etc. yes, you need the module
@CaptainNoble
@LunarEclipseSP im afraid, that SP2 map will be much worse(((
+3@Grob0s0VBRa
+1@IceCraftGaming
@ShiinMobileFriendly
+1@BYardley
@HanakoSan
@DatFiat126Guy19
@Speedhunter
@HuskyDynamics01
@LunarEclipseSP
@Graingy
@Senkopilot
@DatFiat126Guy19 to late, I'm complicated the mod already(
+1@Speedhunter duels on 3km
+1@HuskyDynamics01 i dm you in 2-6h
+1@LunarEclipseSP ?
@Graingy dont drive a car
@Graingy Of course, if you're going to drive straight ahead, ignoring mountains, canyons, and straits...
@Graingy true, it take 1h to cross the map on 90kph
@Senkopilot No, and for objective reasons. First, the archipelago is so big that it won't fit between Wright and Krakobloa. That is, for it to look organic, the distance between it and another island must be at least 50 km. And at this size, why create a plugin when it can replace the entire map?
+1The second reason is optimization.
The third reason is a different artistic style and color scheme. It's like putting a Barbie next to Warhammer figures.
@FOXHOUND26 incoming map
I've d like to announce the Boscali Archipelago or Variterra Archipelago, 6720k sq.km
@MVC
open project 12min
find problem 7-10min
solve problem 10-15min
save mod 40min-∞
if wont help - repeat!
@AnotherRB —"Delete that direction." (Probably some air defense officer)
@DCSplanepro12 Is this a claim? The problem is with the standard physics of the Unity, which uses 2 points to calculate the wheel, I'm not going to bother with a huge map to find the place where the road protrudes above the other by 0.00001 millimeters.
@WaterFlavouredSpitfires TIE fighters were at least used in combat
Hello, this is the author of the mod. The problem is not in FPS, but in the road hitbox and the standard unity wheel collider. I hope that this problem will be solved in SP2
@Zaineman Зетник?
No. Im get Platinum without making smth cool every month)
+1So... Its magic?
@PrindapanIndonesia17 i dont think so. I dont have access to project right niw, and i think, that problem is unity standard wheel collider
Cooomee, geeet your dineeeeeeeeEr!
@Tingly06822
Do I have to give a lecture on the topic? The problem is the wheel collider, which is just two virtual points at the center and edge of the wheel. SP2 is needed to fully solve this problem.
quality>count
I love it, and want to make user model for WT. You don't mind, do you? Although what difference does it make if I copy only the design and not the geometry? In this case, I do not violate the rules of the site.
+4I bow before your might, master...
+1@NavalMan96 so, its inpossible
@NavalMan96 ok. do it
no
It's not my fault, the standard physics of unity is messing up all my mod maps.
@Minnigunner i lost source code 1.5y ago