@overlord5453 Apologies, I'll try to better explain what my issue is.
I have two sets of engine groups, I'll call them Engine Groups 1 and 2.
Engine Group 1 has an afterburner installed, Engine Group 2 does not.
Engine Group 1 is the default engine group that starts active when the plane first loads into the map. There is a switch in the cockpit that is connected to an Activation Group, and when it is flipped, Engine Group 1 is deactivated and Engine Group 2 becomes active.
Engine Group 1's afterburner is activated via a different switch that is connected to another Activation Group. The problem is that because the afterburners are activated by a different switch that runs off a separate Activation Group, the afterburners stay functional despite Engine Group 1 being deactivated.
What I am trying to figure out is how to make it so that the afterburners on Engine Group 1 deactivate with Group 1 when the switch to activate Engine Group 2 is flipped, that way, the afterburner can't be activated when Engine Group 2 is active.
@overlord5453 Yeah I got that setup already, just need to find out how to to make it so the afterburner cant be switched on when the 2nd group of thrusters is active
@overlord5453 It worked! Thanks so much! :D
@overlord5453 Apologies, I'll try to better explain what my issue is.
I have two sets of engine groups, I'll call them Engine Groups 1 and 2.
Engine Group 1 has an afterburner installed, Engine Group 2 does not.
Engine Group 1 is the default engine group that starts active when the plane first loads into the map. There is a switch in the cockpit that is connected to an Activation Group, and when it is flipped, Engine Group 1 is deactivated and Engine Group 2 becomes active.
Engine Group 1's afterburner is activated via a different switch that is connected to another Activation Group. The problem is that because the afterburners are activated by a different switch that runs off a separate Activation Group, the afterburners stay functional despite Engine Group 1 being deactivated.
What I am trying to figure out is how to make it so that the afterburners on Engine Group 1 deactivate with Group 1 when the switch to activate Engine Group 2 is flipped, that way, the afterburner can't be activated when Engine Group 2 is active.
I will try what you posted to see if it works.
@overlord5453 Yeah I got that setup already, just need to find out how to to make it so the afterburner cant be switched on when the 2nd group of thrusters is active
@LJh1 thanks!
+1@ShinyGemsBro Damn, that's a shame.
@Randomplayer Whack
does this mod work on latest version still?
@Karroc9522 Sure, I'll checkout the designs
@Karroc9522 Sure! Go right ahead.
@TheMouse Thanks! Didn't know I could do that.
@TheFlightGuySP Thanks!
Time truly does fly, been playing for almost 7 years now
@Delta7770 yeah lol
+1@Mousewithamachinegun123 I finally got it all working, appreciate all the advice, thanks! :)
@Mousewithamachinegun123 thanks! It worked but how do I make it so I can still use the throttle to set the engine?
+1@PlaneFlightX I fixed it, thanks for the tip!
+1@Blueshift thanks!
Oop, finally got it to work, thanks for the help everyone
@TheGliderGuy Yeah, I did
@HarryBen47 Thank you
@ChiyomiAnzai Would IWRP work?
@ChiyomiAnzai 1st: New RP I'm making also my first, 2nd: Erm... Reasons?
@PositivePlanes What's that?
This is a pretty good plane for your first one, good job!
+5Can't wait for school
+1@jamesPLANESii We can agree that both are best
@AchuTMM All right, thanks :)
How did you get the mannequins? Aren't those from an earlier version of the game?
So uh... Did ya like it?
+1Impressive, most Impressive...
It awesome! just build a wall so the barrel's don't fall off...
didn't notice the wings bend in the same direction...