@brucethemoose I have done tests with things like that my self. it never really turned out that good for me.... then again that was on older much wosrse versions of the geoterrain. much. slower versions.
@brucethemoose i've actually found the oppisite. my designs boune all over the place more for me with a wing far above the center of mass than with out. I'llh ave one closer but no real large one.
@FearlessFabEngineering no its not a glitch. you spawn a slight bit in the air. that's how the race starts. if your vehicle can't handle that bump. you have serous redesigning to do.
@Tully2001 The lower the speed the easier it is to remain stable. it is a lot less work on your suspension. and you can have a much lighter dampening effect on it because you're not going to be slamming one of your wheels on a bump going down the hill. and you don't fly as much.
and thats where the problems arise once you start going below 1:30. you lose turn rate which screws you over at ring 6. you need a heavier duty suspension. because you have to be able to handle huge impacts at any given time. and in turn you bounce more. which on top of the higher speed is hard to counter.
and every thing just begins to work against you as you continue to push your speed.
@Tully2001 I built bigger with a huge rear suspension on a dual Moter bike like rear suspension sticking out on both sides. with a ton of travel. plus a re-enforced front suspension inspired by some one else's prototype design. with 4 engines one for each wheel and a ton of down force.
also side note... still having issues pushing my time below 1:30 and keeping it stable.
I managed to hit 1:20 on another design but its less stable going down the hill.
and a bunch of prototype designs still prove unsuccessful. its either I'm unstable going down the hill and have a hard time. or I can't make the turn at ring 6. or both. because I am really trying to push the speed of my machines here... Plenty of times however the suspension will just bust while pushing the speed envelope
@FearlessFabEngineering and also. yes. it will happen in the tournament. it has to other wise it wouldn't be 1 to 1 accurate to what we have to test our designs.
@FearlessFabEngineering if it explodes from taht tiny bounce at the start. you've obvously not built it strong enough. becuase thats tiny compared to the impacts you'll face on the actual course.
@jamesPLANESii how to fix drifting. set wheels to manual traction. rear wheels 150% on both. front wheels. 100% on both. set front wheels slightly higher at most 130% if you need to turn more.
@KILLERSOREN they stream it on twitch, of which while its going you'll have a link on this page to it. as well as a full bracket list. and the next day or so they upload a youtube video which if you click below your vehicle and look at its specific matches. you can watch the specific matches of your vehicle.
@Squareproduction XML modding is a modifying of a vehicles save file to do a lot of things. add fuel. change the size beyond normal limits. edit the rotation of the part. etc.
@brusethemoose then again these tournaments almost always come down to luck. I've lost 2 or 3 so far much earlier than I should have simply because of plane collisions.
@brucethemoose Keeping things the way they are now. it may turn into another dardevil. the fastest plane (vehicle in this case) doesn't win. the most reliable one does.
@brucethemoose no I'd say not. I mean. i'm still working on it. but my current entry never flips. like never. it is at a time of 1:30 but it never flips. no problems 100% reliable.
The suspension is too bouncy for a start. secondly that horizontal wing. would be a lot better on teh sides of hte amin body. lastly you're using a lot of yoru part count to make htat frame work body. which looks nice but is both arodynamically bad and part in effeicnet.
@brucethemoose a major issue with that however. is that you CAN'T keep it on the ground. there's too many bounces and jumps to keep it on the ground. it is best to make sure it can handle the bumps up to ring 6 and then make that turn.
@MadSpartan553 its calld constructive critisizim. I try to help. your build over steers harshly by the AI the supension is very hard and bounces. and has a few other problems. its not mean its true.
@baallzebub what do you mean by that? the body is simple. a fe setions long to let it have a good wheel base size. most of the comp.exities in this are in the suspension.
@LiamW so setting it to a higher percent to adsorb harder impacts or lower? more imporantly. if you got ot my page the LV-1-B. how do you think I could improve that? (its my current entry)
@MadSpartan553 well you know at this point I feel like you're just bluffing. I gave you supposive entry and it sucks. (also uses a suspension directly ripped from my geoterrain)
@LiamW I did a lot of tests with that on this actual vehicle. after the MK3 of this thing I built 3 offical variants but more like 70 with how much I changed. trying to do something like that. it often doesn't turn out all that well. then again maybe this vehicle just isn't fitable with one of those.
@LiamW you were saying? this is what I use for my designs as a base for most of my suspension. you can see I have etended models for both. but even with that it doesn't always do what I want it too you know.
@brucethemoose I have done tests with things like that my self. it never really turned out that good for me.... then again that was on older much wosrse versions of the geoterrain. much. slower versions.
@DandruffCat it seems to work but just put it on throttle. its not like hte AI uses brakes any how.
@brucethemoose i've actually found the oppisite. my designs boune all over the place more for me with a wing far above the center of mass than with out. I'llh ave one closer but no real large one.
@FearlessFabEngineering then you still have reworking to do if it doesn't work both ways.
@FearlessFabEngineering no its not a glitch. you spawn a slight bit in the air. that's how the race starts. if your vehicle can't handle that bump. you have serous redesigning to do.
@Tully2001 The lower the speed the easier it is to remain stable. it is a lot less work on your suspension. and you can have a much lighter dampening effect on it because you're not going to be slamming one of your wheels on a bump going down the hill. and you don't fly as much.
and thats where the problems arise once you start going below 1:30. you lose turn rate which screws you over at ring 6. you need a heavier duty suspension. because you have to be able to handle huge impacts at any given time. and in turn you bounce more. which on top of the higher speed is hard to counter.
and every thing just begins to work against you as you continue to push your speed.
@Tully2001 I built bigger with a huge rear suspension on a dual Moter bike like rear suspension sticking out on both sides. with a ton of travel. plus a re-enforced front suspension inspired by some one else's prototype design. with 4 engines one for each wheel and a ton of down force.
also side note... still having issues pushing my time below 1:30 and keeping it stable.
I managed to hit 1:20 on another design but its less stable going down the hill.
and a bunch of prototype designs still prove unsuccessful. its either I'm unstable going down the hill and have a hard time. or I can't make the turn at ring 6. or both. because I am really trying to push the speed of my machines here... Plenty of times however the suspension will just bust while pushing the speed envelope
@FearlessFabEngineering and also. yes. it will happen in the tournament. it has to other wise it wouldn't be 1 to 1 accurate to what we have to test our designs.
@brucethemoose if you could put it in the top right there as an entry. its valid (unless its XML modded which they have to check after)
@FearlessFabEngineering if it explodes from taht tiny bounce at the start. you've obvously not built it strong enough. becuase thats tiny compared to the impacts you'll face on the actual course.
@AccipitrisEnterprises no.
@Tom21001 Name the original creator. I know it already shows that this is built off the original cannon but its a good notion to do so.
@AstleyIndustries Even when the devs have entered before. they never really got far. :P (farther than players who don't know how to build but still)
you could have given credit to the person who built the cannon part.
@jamesPLANESii how to fix drifting. set wheels to manual traction. rear wheels 150% on both. front wheels. 100% on both. set front wheels slightly higher at most 130% if you need to turn more.
@KILLERSOREN they stream it on twitch, of which while its going you'll have a link on this page to it. as well as a full bracket list. and the next day or so they upload a youtube video which if you click below your vehicle and look at its specific matches. you can watch the specific matches of your vehicle.
@Squareproduction XML modding is a modifying of a vehicles save file to do a lot of things. add fuel. change the size beyond normal limits. edit the rotation of the part. etc.
@brusethemoose then again these tournaments almost always come down to luck. I've lost 2 or 3 so far much earlier than I should have simply because of plane collisions.
@AstleyIndustries why does that matter?
@brucethemoose yea. it is. it really just comes down to luck at that point.
@brucethemoose Keeping things the way they are now. it may turn into another dardevil. the fastest plane (vehicle in this case) doesn't win. the most reliable one does.
@brucethemoose no I'd say not. I mean. i'm still working on it. but my current entry never flips. like never. it is at a time of 1:30 but it never flips. no problems 100% reliable.
@marcox43 arodynamics actually does matter a bit. less drag means more speed on less power.
@marcox43 another problem. its too light weight. even at 10% for both settings on the suspension. its bouncy.
The suspension is too bouncy for a start. secondly that horizontal wing. would be a lot better on teh sides of hte amin body. lastly you're using a lot of yoru part count to make htat frame work body. which looks nice but is both arodynamically bad and part in effeicnet.
@jsaret To awnser for him. likely not. it would be hard to tell the difference of part scaling on specific parts and such.
@brucethemoose I still have a hard time understanding how your'e managing to do all this...
How about other people? what finish times can you get? UNDER AI CONTROL NOT YOUR CONTROL BTW
@gameboy95953 no he doesn't. other wise air craft collisions wouldn't' happen in the other tournaments.
@brucethemoose a major issue with that however. is that you CAN'T keep it on the ground. there's too many bounces and jumps to keep it on the ground. it is best to make sure it can handle the bumps up to ring 6 and then make that turn.
@brucethemoose well I guess it makes sense but if you're using a lot of parts to do that. how can you make a good stable suspension?
@brucethemoose so... basically from what you've said. you've built a side ways plane with wheels and suspension...
@baallzebub he siad you could edit the angle of parts but nothing else. (that said idk what you mean by collision)
@Unstable pitch seems to work.
@MadSpartan553 well the AI is whats driving it in the tournament. you have to build to the AI's likings.
@f1racing6 this is it. nothing particularly wrong with it. I just can't build any thing toat goes faster. and remains this stable in racce.
@MadSpartan553 its calld constructive critisizim. I try to help. your build over steers harshly by the AI the supension is very hard and bounces. and has a few other problems. its not mean its true.
@Cyberkirby your turn angle is too large.
@baallzebub what do you mean by that? the body is simple. a fe setions long to let it have a good wheel base size. most of the comp.exities in this are in the suspension.
@MadSpartan553 this is the first time we've ever talked.
@LiamW thats why there here. help out people with a nice neat looking pre built shock assemblies. for 2 or 3 shock renforced segments.
@LiamW so setting it to a higher percent to adsorb harder impacts or lower? more imporantly. if you got ot my page the LV-1-B. how do you think I could improve that? (its my current entry)
@brucethemoose I'll be honest your'e the only one here that I belive has that good of a time.
@LiamW well that actually helps. I was wondering the idea behidn dampening. and how it works could never really figoure it out. so thanks for that.
@baallzebub this is what I"m entering. it does every thing good. really. it just has a time of 1:30 which seems like its not good enough.
@baallzebub which I haave down... I"ll mention you on my entry. the weight. handling. is great. as well as jump handling... it just gets 1:30
@MadSpartan553 well you know at this point I feel like you're just bluffing. I gave you supposive entry and it sucks. (also uses a suspension directly ripped from my geoterrain)
@LiamW I did a lot of tests with that on this actual vehicle. after the MK3 of this thing I built 3 offical variants but more like 70 with how much I changed. trying to do something like that. it often doesn't turn out all that well. then again maybe this vehicle just isn't fitable with one of those.
@LiamW you were saying? this is what I use for my designs as a base for most of my suspension. you can see I have etended models for both. but even with that it doesn't always do what I want it too you know.