@Moofie16 the emergency brakes and detacher rockets wouldn't be allowed any how. the AI that will be controling your vehicle only uses simpel controls. he will throttle up your engine. and use roll to try to turn it. nothing else.
@MemeKingIndustriesAndMegaCorporation you got 13 days. i mean. nothing hard. its harder to make a good looking vehicle that functions on a basic player levle than it is one for this :P
@gameboy95953 which is why I said I don't advice randmoly entering something. The AI is kinda specific in how it handles. you have to build to the AI's liking. it will not compensate for what ever you build. this includes specifically turning the turn rate and grip of tires on your vheicle so that the AI can drive it good. its a lot more work than you think.
@gameboy95953 no you can use brakes. its just the AI that is going to be racing these things. doesn't. when this race starts you are not controling your vehicle. the AI is.
@gameboy95953 that is after I optimized it. I re worked the suspension. lowering hte part count. its down to 155 from 181 initally here. I have nothing left to really remove or change in its current form. (of ourse if you check the ones I've uploaded they've gone through tons of changes). I mean I don't need help I already got an entry in that does amazing. I just want to see if I can get thsi hulking monster in.
@ViperGB AI will use pitch or thorttle for engine power. and roll for steering. I'd suggest just go throttle and roll as I"m not sure how the pitch works entirly yet. I just now that it kinda does work.
@MemeKingIndustriesAndMegaCorporation I've already made a vehicle that fits the specifications. that can do 130 with 99.9% reliability. the other 1% depends on my opponentes vehicle.
just keep thsi in mind. keep the body as simple as possible. becuase you're going to use up that part count on your suspensoin.
@MechWARRIOR57 they use throttle. roll. and pitch. so you can have your engien and such set to throttle or pitch. but you have to have your turning on roll.
Since i'm entering early on here may as well set the bar early
finish time of 1:30 with 100% reliabliity. it may flip once in a while but it is garunteed to not break when it does so.
@CaesiciusPlanes you know what. it shouldn't take me long to get a deisgn I can enter. if you want I can help you out majorly. minor tweaks. tuning. suspension building help. that kind of thing.
@AndrewGarrison the maximum I have on any of my given vehicles is 181. and 141 of those parts are for suspension. I can down size to the 140 range but I think I'm going to be hard pressed to get a good vehicle for this under 100
@CaesiciusPlanes yes off road. but if you don't have access to this race (whcih every one should its on the island with wright air port) I don't advice you just put osmething in randomly. you really need to test how the AI handles your vehicle.
@marcox43 Your thoughts? btw. I didn't mention this but I made it able to handle the speed by making both engines only have 2 propellers. which makes it faster than a 6 propeller single engine but not too fast.
@marcox43 well the suspension at its base design isn't that good at handling hard jumps. you built this as a rally car. and the 2 racing tracks we have in game. are a lot more extreme than a rally car (or truck I should say) can handle. the travel space is just too short. and way to easy to bottom out. The truck handles fine. really. it has a few kinks but its fine. it just isn't at its core design able to do these intense jumps and such. Traction change to make it handle much better. but you won't be able to get it to do those tracks. what you need to prepare for those is something with a lot more travel. a much wider wheel base. and some re-enforced suspension.
@marcox43 Back wheels. manual traction control. 150% on both. front wheels. manual traction control. 50% forwards. 100% sideways. as for AI control. well the suspension doesn't have enough travel and is too soft for the current races. and your wings for "flight stability" do more harm than good. you could use a bit of vertical wings if you can get them on the center of mass or close but thats about it. and if you want AI to control it good try a 20 degrees turning angle for AI.
It is fairly good. it just doesn't have the suspension to handle the actuall race tracks.
Suspension doesn't properly work. when building it. you have ot make sure you put hinge rotators on one side of your shocks. facing horizontally so it can actually move properly.
Not enough hinge rotators plus they may be disabled. you need to set them to 90 degrees movment 0 speed.
the part you're missing here is that you need a hinge rotator on one (or both) sides of the shocks. Just place it on the wheel axel and put the shock on top (you may need to lower the axel)
@marcox43 Well that is simply becuase I specifically tuned it for AI control. which is all in the wheel grip turn angle. and design.
For starters a lower turning angle like 25 degrees is best.
as for grip. all wheels should use manual traction. rear wheels should be maxed out (so that they act like an anchor to keep your vehicle stable) while your front wheels have lower traction. vehicle dependant really. but this is so that the AI does not over steer.
@Dabomb37 sure. I won't be able to upload it for a while. (I've been sort of stuck at my cap of planes uploaded for a few days. just keep making a lot of things ya know? :P)
now thats more like what I was talking aobut. a bit akward but I have yet to see a truly good walker in this game. nice I like it. (plus it is pretty good at walking)
It looks cool but it sucks. wheel base is too narrow. center of mass is too high. severly unstable. the jet engines certianly don't help with that. and it just sucks.
Why did you use rotators to make the wheels turn? there's a thing called "turning angle" in the same exact menu that you used to make the wheels off road.
@Moofie16 the emergency brakes and detacher rockets wouldn't be allowed any how. the AI that will be controling your vehicle only uses simpel controls. he will throttle up your engine. and use roll to try to turn it. nothing else.
@MemeKingIndustriesAndMegaCorporation you got 13 days. i mean. nothing hard. its harder to make a good looking vehicle that functions on a basic player levle than it is one for this :P
@gameboy95953 which is why I said I don't advice randmoly entering something. The AI is kinda specific in how it handles. you have to build to the AI's liking. it will not compensate for what ever you build. this includes specifically turning the turn rate and grip of tires on your vheicle so that the AI can drive it good. its a lot more work than you think.
@gameboy95953 no you can use brakes. its just the AI that is going to be racing these things. doesn't. when this race starts you are not controling your vehicle. the AI is.
@MechWARRIOR57 well thats the name of the race track :)
@gameboy95953 you need something that can scream through akwrd bumpy terrain with ease.
@gameboy95953 brakes do not affect it. AI doesn't use brakes.
@gameboy95953 which in order to do I have to downgrade from 3 shock system to a 2 shock system. which I can do but its not prefered.
@gameboy95953 also you are not going to be able to hit 250 on this cource and be reliable. too many bumps. and such.
@gameboy95953 that is after I optimized it. I re worked the suspension. lowering hte part count. its down to 155 from 181 initally here. I have nothing left to really remove or change in its current form. (of ourse if you check the ones I've uploaded they've gone through tons of changes). I mean I don't need help I already got an entry in that does amazing. I just want to see if I can get thsi hulking monster in.
man I am frustratingly close from getting my Geoterrain cralwer under the part limit... 5 parts over... hmm... well I got 13 days.
@gameboy95953 go top top right. hit stuff. hit tournaments. look at the end date.
@ViperGB AI will use pitch or thorttle for engine power. and roll for steering. I'd suggest just go throttle and roll as I"m not sure how the pitch works entirly yet. I just now that it kinda does work.
@MemeKingIndustriesAndMegaCorporation I've already made a vehicle that fits the specifications. that can do 130 with 99.9% reliability. the other 1% depends on my opponentes vehicle.
just keep thsi in mind. keep the body as simple as possible. becuase you're going to use up that part count on your suspensoin.
@MemeKingIndustriesAndMegaCorporation your upload 3 days ago says different
@XxcreedexX well yea no mods m8
@BaconAircraft I'm pretty sure it follows the same rules as planes. which is explained in the tournament guide.
@Icarus he's talking about the AI
@MechWARRIOR57 they use throttle. roll. and pitch. so you can have your engien and such set to throttle or pitch. but you have to have your turning on roll.
Since i'm entering early on here may as well set the bar early
finish time of 1:30 with 100% reliabliity. it may flip once in a while but it is garunteed to not break when it does so.
To be honest I never tought of part count until now :P
@AndrewGarrison allright thanks.
@CaesiciusPlanes you know what. it shouldn't take me long to get a deisgn I can enter. if you want I can help you out majorly. minor tweaks. tuning. suspension building help. that kind of thing.
@AndrewGarrison the maximum I have on any of my given vehicles is 181. and 141 of those parts are for suspension. I can down size to the 140 range but I think I'm going to be hard pressed to get a good vehicle for this under 100
@CaesiciusPlanes yes off road. but if you don't have access to this race (whcih every one should its on the island with wright air port) I don't advice you just put osmething in randomly. you really need to test how the AI handles your vehicle.
@AndrewGarrison well still need to design a new vehicle. every thing i have is over 100 parts. (most of them in the suspension)
@AndrewGarrison oh yay thanks :D
I can't enter any of my off road vehicles...
Oh crap I can't enter my geoterrain crawler... its to long D:
YAY
@marcox43 Your thoughts? btw. I didn't mention this but I made it able to handle the speed by making both engines only have 2 propellers. which makes it faster than a 6 propeller single engine but not too fast.
@marcox43 just click on my name. its the most recent upload. you'll see how I made it able to handle once you see it.
@marcox43 well I just made one that does 41 seconds. it has a nudged secondary engine but thats it really.
48 seconds? well then looks Like I got some improvements to make.
Tournament tomorrow hype :D
@marcox43 well the suspension at its base design isn't that good at handling hard jumps. you built this as a rally car. and the 2 racing tracks we have in game. are a lot more extreme than a rally car (or truck I should say) can handle. the travel space is just too short. and way to easy to bottom out. The truck handles fine. really. it has a few kinks but its fine. it just isn't at its core design able to do these intense jumps and such. Traction change to make it handle much better. but you won't be able to get it to do those tracks. what you need to prepare for those is something with a lot more travel. a much wider wheel base. and some re-enforced suspension.
@marcox43 Back wheels. manual traction control. 150% on both. front wheels. manual traction control. 50% forwards. 100% sideways. as for AI control. well the suspension doesn't have enough travel and is too soft for the current races. and your wings for "flight stability" do more harm than good. you could use a bit of vertical wings if you can get them on the center of mass or close but thats about it. and if you want AI to control it good try a 20 degrees turning angle for AI.
It is fairly good. it just doesn't have the suspension to handle the actuall race tracks.
@DogeMaster14 I've made one but I can't upload it just at this moment... too many planes uploaded in a day. I"ve been making a lot latly :P
@marcox43 mention me on that baja truck you were talking about I could tell you the specific issue there.
@Dabomb37 yea
Suspension doesn't properly work. when building it. you have ot make sure you put hinge rotators on one side of your shocks. facing horizontally so it can actually move properly.
You'd probably do better if you used car engines not jet engines.
Not enough hinge rotators plus they may be disabled. you need to set them to 90 degrees movment 0 speed.
the part you're missing here is that you need a hinge rotator on one (or both) sides of the shocks. Just place it on the wheel axel and put the shock on top (you may need to lower the axel)
@marcox43 also large designs like this are just more stable. making it that much easier for AI.
@marcox43 Well that is simply becuase I specifically tuned it for AI control. which is all in the wheel grip turn angle. and design.
For starters a lower turning angle like 25 degrees is best.
as for grip. all wheels should use manual traction. rear wheels should be maxed out (so that they act like an anchor to keep your vehicle stable) while your front wheels have lower traction. vehicle dependant really. but this is so that the AI does not over steer.
@Dabomb37 sure. I won't be able to upload it for a while. (I've been sort of stuck at my cap of planes uploaded for a few days. just keep making a lot of things ya know? :P)
now thats more like what I was talking aobut. a bit akward but I have yet to see a truly good walker in this game. nice I like it. (plus it is pretty good at walking)
It looks cool but it sucks. wheel base is too narrow. center of mass is too high. severly unstable. the jet engines certianly don't help with that. and it just sucks.
Why did you use rotators to make the wheels turn? there's a thing called "turning angle" in the same exact menu that you used to make the wheels off road.
@Mcllulen Maywar is not on mobile. however every thing else is.