Might I ask for some clarification on some things one thing. Is cannon shell drop based solely on velocity, or does caliber play a factor? Any help is appreciated.
Hello, I have been greatly enjoying your absurdly detailed, low part planes. May I please kindly ask to be tagged in future military aircraft uploads? If so, thank you! And thank you regardless for the exceptional aircraft.
As with MonsNotTheMonster, this aircraft consistently causes simpleplanes to crash whenever I attempt to fly it. I press the play button and after loading for a while, as well as crashing my YouTube picture in picture if I'm using it, simpleplanes crashes and restarts.
I would agree with this, although the problem is that cannons are limited on their rate of fire. In testing, I found that how quickly cannons can fire seriously depends on processing power. For a rate of fire akin to a GAU-8, no matter how many cannons you have, you cannot reach the fire rate as specified by your firingDelay value. This is extra problematic, as the fire rate will get closer when in slow mo, due to the reduced simulation speed.
@asteroidbook345
Those are the old BPs which didn't work well, and I made it using the numbers, it wouldn't line up on the correct BP either. Bullet engineering drawings seem to all use the silhouette, regardless of dimensions.
That is... an interesting concept. If my disclaimer was't clear enough, this is based off the system in Ace Combat 7 DLC mission 2, where there are drones which try to fly close to you in order to guide a shell onto you. Either way, I think an AI terminal guidance drone would be an amazing thing to dogfight.
I was playing around with helicopter rotors, and I wondered "Hey, what would happen if I made a rotor with -1 blades?" I ran the simulation, and my game crashed. I decided to upload it. I think the genius in it is that it doesn't use overloading the computer to crash it, so it doesn't matter how beefy your computer is, since it uses numbers and forces which the game physically cannot comprehend.
Might I ask for some clarification on some things one thing. Is cannon shell drop based solely on velocity, or does caliber play a factor? Any help is appreciated.
+5This... This is horrifying. I have endured years of training to avoid these in the field, but nevertheless, they be always hit their mark. Always.
+4Hello, I have been greatly enjoying your absurdly detailed, low part planes. May I please kindly ask to be tagged in future military aircraft uploads? If so, thank you! And thank you regardless for the exceptional aircraft.
+1As with MonsNotTheMonster, this aircraft consistently causes simpleplanes to crash whenever I attempt to fly it. I press the play button and after loading for a while, as well as crashing my YouTube picture in picture if I'm using it, simpleplanes crashes and restarts.
+1My happiness is immeasurable and my weekend is made.
+1Seeing this legitimately just made my day!
+1Hey, does anybody know how to make something that outputs the greater of 2 inputs? This would be immensely helpful
+1@SimpleMachineIndustry
+1Thanks!
I am quite grateful of this mobile telecom device. No but seriously, awesome replica.
+1@Kendicus
I will get on that now. Thanks!
Edit: I'm still a greenhorn, so I am not totally sure how to update a build.
+1I would agree with this, although the problem is that cannons are limited on their rate of fire. In testing, I found that how quickly cannons can fire seriously depends on processing power. For a rate of fire akin to a GAU-8, no matter how many cannons you have, you cannot reach the fire rate as specified by your firingDelay value. This is extra problematic, as the fire rate will get closer when in slow mo, due to the reduced simulation speed.
@WNP78 thank you. Abandoned the project in the meantime (didn't work), but I'll keep this in mind
@TalonPotato
No. I don't make sfs Vids.
@asteroidbook345
Those are the old BPs which didn't work well, and I made it using the numbers, it wouldn't line up on the correct BP either. Bullet engineering drawings seem to all use the silhouette, regardless of dimensions.
UPDATE: FIND CORRECT MODEL HERE!
https://www.simpleplanes.com/a/c6RwHz/7-62x51mm-NATO-Fixed
This version is improperly made due to an incorrect drawing. The correctly shaped replacement can be found at the above link.
That is... an interesting concept. If my disclaimer was't clear enough, this is based off the system in Ace Combat 7 DLC mission 2, where there are drones which try to fly close to you in order to guide a shell onto you. Either way, I think an AI terminal guidance drone would be an amazing thing to dogfight.
I was playing around with helicopter rotors, and I wondered "Hey, what would happen if I made a rotor with -1 blades?" I ran the simulation, and my game crashed. I decided to upload it. I think the genius in it is that it doesn't use overloading the computer to crash it, so it doesn't matter how beefy your computer is, since it uses numbers and forces which the game physically cannot comprehend.
@Blue0Bull
I know I'm super late, but he probably opened yours, ripped everything off, and built his without switching aircraft.
Thank you!
KANSEI DORIFTO!?
@WarshipWarshipTheDude
Oh. I didn't know that. Thanks for the suggestion.
Thank you. This puts things in a much more understandable lights, and you absolutely have earned my upvote!
The stuka has been fixed, and there is now a link to the revised version. Thank you for bringing the issue to my attention.
@RivalStormy
Yeah, I might make a version 2. It was early in the morning and I didn't feel like using fuselages.
@MartinAviationAndAeronautics
Thank you!
And that is exactly why I tried it.