Lightbulb: for the spotlights, you should have used the big jet engines and set their power to 0% and their exhaust scale to a lot(like 500). Then set their inputs to ceil(VTOL) or something
@NormalPioneer well, I use hard corners. Then I use the default increments in fine tuner to get it somewhat close, then I use budding increments of 0.008 to get it really close and 0.001 to be exact. That should be a pretty common method, when Asteroid does paneling he probably uses this(maybe he'll let us know). And usually you can copy coordinates for 1-2 axis
.
Also, for round paneling, use circular corners. The less angle each segment changes by, the smoother. But also more part- and time-consuming.
@PhantomAviator well I wouldnt be trusting roblox for your advanced aircraft physics. SP either. But like @DerpTheSoyacfartala said, fighters attempt to bring the CoM and CoL together in order to make the aircraft unstable. And like @AsteroidAsteroidTheBook said, "they have better controls" which is pretty much true.
.
Fighter jets have really smart computers on board, which keep the plane's forces perfectly in balance until the forces need to be unbalanced, which takes place very quickly--which is very important in combat.
.
But for this DC-3, other airliners, and pretty much all GA aircraft, you want to be mostly stable so that the planes are easy to fly. But there is a problem of overstability which causes undermanevuerabilty and if you can read that whole word(I barely can lol) it means that the plane basically cant change direction very fast.(a big portion why airliners are low-wing)
.
@zwen ok thanks. Another way I think would be even better than that is the pitchangle plus the angle of attack, I’ve been experimenting with that and it is very good at holding a specific altitude or descent angle.
@KingOfTypos yeah, unfortunately my device that I build on is pretty weak. I had some projects that had autopilots and interiors, but they didn’t work gain much traction.
@UssrLENIN I spend a lot of time on stage 7, the landing was very difficult. The best way to guarantee a touchdown is to aim for around 1-2 meters per second descend rate — I could make it buttery but with 50% success rate
I always liked swing wings because of how the wingtips look when the wings are out. They want the wingtip to be parallel to the flow when the wing is back, so when the wing is out the tip is at a 45 degree angle like a bird
@ReinMcDeer @CanadianAircraftBuilder close da42. You can tell the type of plane by their naming scheme: first digit is seat number, second digit is powerplant related(0=single 2=twin).
da20 = two seats one engine
da40 = four seats one engine
da62 = six seat twin
So since I have two engines(as obvious by the pointy nose) and four seats, this is Diamond Aircraft DA42 Twinstar
Very close though
Also we still can’t do differential braking besides with airbrakes—bummer since a lot of small aircraft have free castering nose wheels and can only steer on the ground with brakes!
Ok when I saw “parking brake that actually uses the wheel brake” I was really confused. So I tried to figure out how you did it by checking the wheel’s xml but then I realized the buttons input is just brake! Genius, I never would have thought of that.
Unfortunately though, it’s not exactly perfect because it still slides a little—the engine power is stronger than the brakes and increasing the braketorque is obviously bad so pistons might still be better.
They really need to let us use ft expressions for braking power but still nice idea, I’m definitely going to use that
@OrderlyHippo just an increasing pitch input as your AltitudeAgl decreases. It is very rudimentary and relies entirely on the perfection of the glideslope and autothrottle. Hopefully one day I can sit down and really make it work, coding to maintain a vertical speed which decreases until 0 as you touch down.
@pilotman10 I tried that. The issue is that the data on target elevation and heading is vector based, so as you get closer it becomes more sensitive. So as you get closer, the oscillations get very bad and the autopilot loses stability altogether. Plus, the accuracy necessary to capture the drogue is insane. So I guess you're stuck with hand-flying for now.
@jamesPLANESii weight saving for shorter takeoff distance. Only implemented in the newer Gen 2 models
Others may call it being too lazy and wanting to experiment with ft instead but you know
@5Ewok mostly I do lol
+2Wow this is... breathtaking! watch me be fourth of 80
+2I am buying an MD-11. Wait.. I dont have the money
+2.
I am buying tickets on Lufthansa
I'm pretty sure this is a rickroll....
+2.
.
school google accounts and restricted mode saves the day
Lightbulb: for the spotlights, you should have used the big jet engines and set their power to 0% and their exhaust scale to a lot(like 500). Then set their inputs to ceil(VTOL) or something
+2Well if you do crazy scary oscillations then it cobras...
+2@NormalPioneer well, I use hard corners. Then I use the default increments in fine tuner to get it somewhat close, then I use budding increments of 0.008 to get it really close and 0.001 to be exact. That should be a pretty common method, when Asteroid does paneling he probably uses this(maybe he'll let us know). And usually you can copy coordinates for 1-2 axis
+2.
Also, for round paneling, use circular corners. The less angle each segment changes by, the smoother. But also more part- and time-consuming.
@PhantomAviator well I wouldnt be trusting roblox for your advanced aircraft physics. SP either. But like @DerpTheSoyacfartala said, fighters attempt to bring the CoM and CoL together in order to make the aircraft unstable. And like @AsteroidAsteroidTheBook said, "they have better controls" which is pretty much true.
.
Fighter jets have really smart computers on board, which keep the plane's forces perfectly in balance until the forces need to be unbalanced, which takes place very quickly--which is very important in combat.
.
But for this DC-3, other airliners, and pretty much all GA aircraft, you want to be mostly stable so that the planes are easy to fly. But there is a problem of overstability which causes undermanevuerabilty and if you can read that whole word(I barely can lol) it means that the plane basically cant change direction very fast.(a big portion why airliners are low-wing)
.
ILL GET OFF OF MY SOAP BOX NOW
+2Put the input to
+2sum(Throttle)
using XML(overload)@Cassius NGL your 600 pts. Your entries will be trash, if any. Sorry bro
+2@axelthomasradke haha that’s a very in depth question
+1@axelthomasradke muy tiempo y trabajo. Perdon, mi hablar de español no es bueno 😂
+1@axelthomasradke y qué es la pregunta?
+1@Mustang51 yeah I would do custom gear but I didn’t want to ruin the default wasp look. Can’t control default gear with ft, I put that in the desc
+1@zwen ok thanks. Another way I think would be even better than that is the pitchangle plus the angle of attack, I’ve been experimenting with that and it is very good at holding a specific altitude or descent angle.
+1@TheTomatoLover haha I thought about making it park. Still the wheel brakes get in the way, that’s a super cool idea though, definitely possible
+1@CorporalWojak @POTETOZ yep, I used the old wasp. You can’t automate the default gear and I didn’t want to ruin the design by making custom ones.
+1@WaterFlavouredSpitfires haha good idea! I might!
+1@KingOfTypos yeah, unfortunately my device that I build on is pretty weak. I had some projects that had autopilots and interiors, but they didn’t work gain much traction.
+1@UssrLENIN I spend a lot of time on stage 7, the landing was very difficult. The best way to guarantee a touchdown is to aim for around 1-2 meters per second descend rate — I could make it buttery but with 50% success rate
+1@funkydome thanks
+1@therandomplaneguyofficial thanks
+1@ShirakamiShimada ik it’s crazy, turns out to be drifting in sp all this time you just need small wheels and big mass
+1@MrCOPTY thank you
+1@MrCOPTY ok, this was a while ago but I think I added pre-rotor on purpose
+1I always liked swing wings because of how the wingtips look when the wings are out. They want the wingtip to be parallel to the flow when the wing is back, so when the wing is out the tip is at a 45 degree angle like a bird
+1@ReinMcDeer @CanadianAircraftBuilder close da42. You can tell the type of plane by their naming scheme: first digit is seat number, second digit is powerplant related(0=single 2=twin).
+1da20 = two seats one engine
da40 = four seats one engine
da62 = six seat twin
So since I have two engines(as obvious by the pointy nose) and four seats, this is Diamond Aircraft DA42 Twinstar
Very close though
@OrdinaryTankBuilder *Superheavy
+1@MrSilverWolf funny, my dogfights always go quickly to the deck. I usually end up winning just because the AI flies underwater or into a mountain.
+1@Rjenteissussy haha yes
+1@Stanmich I think I was following like an Etsy post or sum lol so not my idea but thx
+1Nvm I'll give it wings anyway
+1Does it have to fly?
+1@rexzion ha thanks yeah they were scary to make as well
+1@CanadianAircraftBuilder thx
+1@zwen oh thanks! I was really wanting to do that so I’ll fix it tonight. Just didn’t know how
+1Also we still can’t do differential braking besides with airbrakes—bummer since a lot of small aircraft have free castering nose wheels and can only steer on the ground with brakes!
+1Ok when I saw “parking brake that actually uses the wheel brake” I was really confused. So I tried to figure out how you did it by checking the wheel’s xml but then I realized the buttons input is just brake! Genius, I never would have thought of that.
+1Unfortunately though, it’s not exactly perfect because it still slides a little—the engine power is stronger than the brakes and increasing the braketorque is obviously bad so pistons might still be better.
They really need to let us use ft expressions for braking power but still nice idea, I’m definitely going to use that
@X99STRIKER gracias
+1@MrTrolling09 so unfortunate to hear
+1I go on vacation in my dads '16 Tacoma
@MrTrolling09 lucky!
+1@BeastHunter
+1@Rework
@rexzion
@pilotman10 yeah that one doesn’t even come close to working for me sorry
+1@IMULAerospaceIndustries oh yeah
+1@OrderlyHippo just an increasing pitch input as your
+1AltitudeAgl
decreases. It is very rudimentary and relies entirely on the perfection of the glideslope and autothrottle. Hopefully one day I can sit down and really make it work, coding to maintain a vertical speed which decreases until 0 as you touch down.@pilotman10 I tried that. The issue is that the data on target elevation and heading is vector based, so as you get closer it becomes more sensitive. So as you get closer, the oscillations get very bad and the autopilot loses stability altogether. Plus, the accuracy necessary to capture the drogue is insane. So I guess you're stuck with hand-flying for now.
+1Wow, you really nailed my state. Some people struggle with Colorado but this is a different story
+1Make Grand County, CO now!
@jamesPLANESii weight saving for shorter takeoff distance. Only implemented in the newer Gen 2 models
+1Others may call it being too lazy and wanting to experiment with ft instead but you know
@NARGII @Bryan5
+1@AlexRol05 yeah idk how to hold current
+1