@windshifter1 hey hey hey , UssrLENIN here again and i just resolved your code of missile firing .(https://www.simpleplanes.com/a/6Vs09W/M115A1-160mm-Howitzer is the code of the ammo loader which i modified to be shorter)
String:----
rate(smooth(ammo("Sui 25"),1/1))=0&rate(smooth(ammo("Sui 25"),1/(2.5)))!=0 Please note that put name of ur missile (here my test missile name was *Sui 25*). This code has a delay in lighting up .
Just use this in XML overload in input section of the beacon light
@windshifter1 uhhh missile fired cannot have a specific command . Only fireWeapons and it will hold for given time that button is triggered.
Though MAYBE ,just MAYBE you may be able to get a missile fired signal using the [rate()] feature .
@MrPanzer entire string of inputs for when to light up when a target is within 2 km ONLY
Modifie the conditional operators OR the range number to change the range etc ..
@UssrLENIN it's a very specific case as i do not know any methods other than maybe just deleting the build file from the files in aircraftDesigns file in app files .
Umm sorry late
In XML edit(optimally overload),go to (x jet engine specific part,where all power multipliers and exhaust are there) and then enter a new function,which is throttleResponse ,and the value is a number which is you speed of throttle response ,lower is slower and higher is faster ,normal jet engine multiplier of throttleResponse is 0.08(in sp wasp/f18knockoff) ,so lower numbers like 0.04 or something will help.
https://www.simpleplanes.com/Forums/View/1454422/So-Jundroo-accidentally-added-1-part-custom-images-to-the-game
Useen this
If u respond I may be able to help
Try
🍁
Oh do u mean the Canada leef as text?
Damn son
Nice Comrade
Wot
Apes together stronk
HSI
100th upvote
@NoblePlanes bro u can repost by using cockpit in challenge and entire other jet everything as a sub assembly
@192WWO @192WWO save as a sub-assembly
Upvote for a ridiculous design 😂
"a comment"
Very op plane .. .hope u don't mind me modding it ....
Bros the engines are causing game crashes (for mobile atleast)remove the (2)engine(s) and use a new engine
@UssrLENIN RN
Hottest airplane
@windshifter1 That seems ok to me
@windshifter1 hey hey hey , UssrLENIN here again and i just resolved your code of missile firing .(https://www.simpleplanes.com/a/6Vs09W/M115A1-160mm-Howitzer is the code of the ammo loader which i modified to be shorter)
String:----
rate(smooth(ammo("Sui 25"),1/1))=0&rate(smooth(ammo("Sui 25"),1/(2.5)))!=0
Please note that put name of ur missile (here my test missile name was *Sui 25*). This code has a delay in lighting up .
Just use this in XML overload in input section of the beacon light
@CaptEarle591 maybe he wants the rotator to only rotate between pitch 0% and 30% instead of pitch 1- 100%. That could be the case.
@leoTime bro this post was 5 years ago .why do you think it will work right now!!
@CaptEarle591 Don't you think it's a wierd question to ask ,seeing it's so easy.... I think he wasn't able to express his question in the right way
@windshifter1 uhhh missile fired cannot have a specific command . Only fireWeapons and it will hold for given time that button is triggered.
Though MAYBE ,just MAYBE you may be able to get a missile fired signal using the [rate()] feature .
@windshifter1 Sir , that's only for labels .
@MrPanzer entire string of inputs for when to light up when a target is within 2 km ONLY
Modifie the conditional operators OR the range number to change the range etc ..
String :
TargetDistance<2000?TargetSelected : 0
@UkrainianAviator I didn't quite understand that?if u clear it i may be able to help you
@UssrLENIN it's a very specific case as i do not know any methods other than maybe just deleting the build file from the files in aircraftDesigns file in app files .
@BBAirlines Sorry i don't know what mind i was in when I posted that comment but i am using a mod. Sorry it's not in the game itself
@UkrainianAviator paste this in ur rotator;
SelectedWeapon="missilename"? FireWeapons : 0
Command for input is ;
Throttle=0.9 ? 1:0
Umm sorry late
In XML edit(optimally overload),go to (x jet engine specific part,where all power multipliers and exhaust are there) and then enter a new function,which is throttleResponse ,and the value is a number which is you speed of throttle response ,lower is slower and higher is faster ,normal jet engine multiplier of throttleResponse is 0.08(in sp wasp/f18knockoff) ,so lower numbers like 0.04 or something will help.