1,551 UssrLENINGRAD Comments

  • Need help 1.5 years ago

    https://www.simpleplanes.com/Forums/View/1454422/So-Jundroo-accidentally-added-1-part-custom-images-to-the-game

    Useen this

  • Need help 1.5 years ago

    If u respond I may be able to help

  • Need help 1.5 years ago

    Try

  • Need help 1.5 years ago

    🍁

  • Need help 1.5 years ago

    Oh do u mean the Canada leef as text?

  • Myasishchev M-50 Nuclear bomber 1.5 years ago

    Nice Comrade

  • british vehicle? return? 1.5 years ago

    Wot

  • Hades Model 1 1.5 years ago

    Apes together stronk

  • Odyon Class Protected Cruiser 1.5 years ago

    HSI

  • N.A.F.A.S.I.R.O.-NJ-40 Regional Airliner Challenge. 1.5 years ago

    @NoblePlanes bro u can repost by using cockpit in challenge and entire other jet everything as a sub assembly

  • 1Part HUD 1.5 years ago

    @192WWO @192WWO save as a sub-assembly

  • jacklaucher 1.5 years ago

    Upvote for a ridiculous design 😂

  • [AI]Martin PBM-3R Mariner Gunship 1.5 years ago

    "a comment"

  • Mikoyan Gurevich MiG-27 1.5 years ago

    Very op plane .. .hope u don't mind me modding it ....

  • F4U Corsair 1.5 years ago

    Bros the engines are causing game crashes (for mobile atleast)remove the (2)engine(s) and use a new engine

  • SR-72 Darkstar modfiy 1.5 years ago

    @UssrLENIN RN

  • SR-72 Darkstar modfiy 1.5 years ago

    Hottest airplane

  • Funky Trees! 1.5 years ago

    @windshifter1 That seems ok to me

  • Funky Trees! 1.5 years ago

    @windshifter1 hey hey hey , UssrLENIN here again and i just resolved your code of missile firing .(https://www.simpleplanes.com/a/6Vs09W/M115A1-160mm-Howitzer is the code of the ammo loader which i modified to be shorter)
    String:----
    rate(smooth(ammo("Sui 25"),1/1))=0&rate(smooth(ammo("Sui 25"),1/(2.5)))!=0
    Please note that put name of ur missile (here my test missile name was *Sui 25*). This code has a delay in lighting up .
    Just use this in XML overload in input section of the beacon light

  • Funky Trees! 1.5 years ago

    @CaptEarle591 maybe he wants the rotator to only rotate between pitch 0% and 30% instead of pitch 1- 100%. That could be the case.

  • Nukes 1.5 years ago

    @leoTime bro this post was 5 years ago .why do you think it will work right now!!

  • Funky Trees! 1.5 years ago

    @CaptEarle591 Don't you think it's a wierd question to ask ,seeing it's so easy.... I think he wasn't able to express his question in the right way

  • Funky Trees! 1.5 years ago

    @windshifter1 uhhh missile fired cannot have a specific command . Only fireWeapons and it will hold for given time that button is triggered.
    Though MAYBE ,just MAYBE you may be able to get a missile fired signal using the [rate()] feature .

  • Funky Trees! 1.5 years ago

    @windshifter1 Sir , that's only for labels .

  • Funky Trees! 1.5 years ago

    @MrPanzer entire string of inputs for when to light up when a target is within 2 km ONLY
    Modifie the conditional operators OR the range number to change the range etc ..

    String :
    TargetDistance<2000?TargetSelected : 0

  • Funky Trees! 1.5 years ago

    @UkrainianAviator I didn't quite understand that?if u clear it i may be able to help you

  • AI Plane List 1.5 years ago

    @UssrLENIN it's a very specific case as i do not know any methods other than maybe just deleting the build file from the files in aircraftDesigns file in app files .

  • How to find the islands in simple planes 1.6 years ago

    @BBAirlines Sorry i don't know what mind i was in when I posted that comment but i am using a mod. Sorry it's not in the game itself

  • Funky Trees! 1.6 years ago

    @UkrainianAviator paste this in ur rotator;
    SelectedWeapon="missilename"? FireWeapons : 0

  • Funky trees question 1.7 years ago

    Command for input is ;
    Throttle=0.9 ? 1:0

  • How can I make a jet engine accelerate slower? 1.7 years ago

    Umm sorry late
    In XML edit(optimally overload),go to (x jet engine specific part,where all power multipliers and exhaust are there) and then enter a new function,which is throttleResponse ,and the value is a number which is you speed of throttle response ,lower is slower and higher is faster ,normal jet engine multiplier of throttleResponse is 0.08(in sp wasp/f18knockoff) ,so lower numbers like 0.04 or something will help.