@CDRxavier I get what you're saying, but really with XML modding you're just changing values, it doesn't add anything and certainly doesnt make building easier. 90% of the builds you see are XML modded, really it's just a more efficient way of doing things.
@CDRxavier Yes it is, you can take a look at real life reciprocating engines and make one based off of them. I've already built one but it cant produce much power..
@CDRxavier Yes you can do it ingame using the overload mod, or you can just download one of my engines and save one of the pistons as subassembly, mine have no collisions.
No other games, not even the best WWII combat simulators out there (not talking war thunder) can even get close to a 3D sound like that so I think it would be quite a challenge.
I see you had a problem with the plane sinking into the runway, you could fix this though by adjusting the collider's y scale to 1.1 or 1.2, the wheels will still sink into the collider but they won't sink into the runway's mesh anymore.
@mikoyanster If you're experiencing lag in the unity editor when painting the terrain make sure you go to Window --> Lightning and turn Baked GI and Precomputed Realtime GI off.
@mikoyanster You know there is an option to place trees, in the terrain component under "place trees", there's also a 3D tree model in the terrainassets package that you can import into your project.
@mikoyanster You can do it like that, but as you said they will be air targets and when used in great numbers they will lag the map. Have you tried to include objects in your map for example a cube? And did it show up in the map?
@mikoyanster I'm currently making some destructable 3D models for a project im working on (not related to simpleplanes), and I could make some for you aswell, just tell me what you need.
@mikoyanster If you mean the way squirrel did it, you can attach a rigidbody component to an object and then build something out of it by duplicating the object and just dragging them into the right position, you can also procedurally generate them to spare some time.
@RealQcan Yes I do, hey man!!! Are you coming back?
was there a stock test dummy back in the day? Hell I didnt even know...
@helilover03 Lol
Very kul
Not to mention your low quality youtube videos make me wanna throw up, what a poor attempt at gaining a fanbase.
Your builds are underwhelming
no comment
@CDRxavier Ok I understand, good luck with that.
@CDRxavier I get what you're saying, but really with XML modding you're just changing values, it doesn't add anything and certainly doesnt make building easier. 90% of the builds you see are XML modded, really it's just a more efficient way of doing things.
w a t
@CDRxavier if youre using android or youre on PC really the best way to XML mod is to just get the overload mod and edit the values in the editor
@CDRxavier Yes it is, you can take a look at real life reciprocating engines and make one based off of them. I've already built one but it cant produce much power..
@CDRxavier Yes you can do it ingame using the overload mod, or you can just download one of my engines and save one of the pistons as subassembly, mine have no collisions.
I C A N T R E A D
@sexylips35 You're doing it wrong then..
@alexchub1 I made it fly, here's what I did:
I removed the dead weight you put in the back to get the center of mass in the right place
I strapped on one of my props
No other games, not even the best WWII combat simulators out there (not talking war thunder) can even get close to a 3D sound like that so I think it would be quite a challenge.
The F6F is powered by an R2800 I believe, still a sound like that would be really cool.
I see you had a problem with the plane sinking into the runway, you could fix this though by adjusting the collider's y scale to 1.1 or 1.2, the wheels will still sink into the collider but they won't sink into the runway's mesh anymore.
That B2 looks dope
@aceofspades2707 Ye, no fuel required! It can fly forever :O
@Fjorge Uhh yes
@Ihavenorealideawhatiamdoing Glad to hear, thanks!
@SpiritusRaptor Thanks man :D
@WalrusAircraft Thank you
@mikoyanster If you're experiencing lag in the unity editor when painting the terrain make sure you go to Window --> Lightning and turn Baked GI and Precomputed Realtime GI off.
@mikoyanster You know there is an option to place trees, in the terrain component under "place trees", there's also a 3D tree model in the terrainassets package that you can import into your project.
@mikoyanster You can do it like that, but as you said they will be air targets and when used in great numbers they will lag the map. Have you tried to include objects in your map for example a cube? And did it show up in the map?
rip
@mikoyanster I'm currently making some destructable 3D models for a project im working on (not related to simpleplanes), and I could make some for you aswell, just tell me what you need.
@mikoyanster np
A flying pancake
@mikoyanster If you mean the way squirrel did it, you can attach a rigidbody component to an object and then build something out of it by duplicating the object and just dragging them into the right position, you can also procedurally generate them to spare some time.
Amazing!
@robloxweponco Np
@robloxweponco Yeah, they cant really lift their own weight, you could use a larger propeller or just pick one of these engines
You beat the shakers!
@Scraper No it's not.
Was expecting this to be from a gold user atleast, great job on second.
Grats!
@robloxweponco Yes you can
@Awsomur Ikr, that's why it should have customizable accuracy so it won't have to be too OP!
@LowDetail It works for me all the time and I get that same fps, I don't know what's wrong so I can't help you.
@LowDetail WHat fps do you get.
This has got to be the most detailed airliner on the site..
@LowDetail Physics must be on high, if you can't takeoff(which is not that hard) just start in the air.
@LowDetail thanks for the upvote
@hopotumon I know how it works, but I'm not using it though, it's too easy.
@Tully2001 Same, I submitted a piston plane lol.
@hopotumon There's gonna be a lot of shakers probably..