@SimpleFlow - Yes, it loads well on the iPhone 7 but crashes when attempting to run. Not sure why; it is a new phone for me. I should point out that Andrew has an idea on his whiteboard to allow us to create a box in design time that would allow all parts in that box to have part collisions turned off. This should significantly reduce lag on massive builds.
Great job! I was considering making this beast and still may since it is a fun aircraft. Like any big build, the time commitment is the issue, and I know how much work goes into these planes. I'm sure you struggled with the thought as I do over part count. 99 percent of the time it alone holds me back from putting in more detail. Do you build what you want and cut out 70% of the players, or hold back and compromise your creativity? It is a difficult question, and certainly an element of the game. I, for one, wish I could run this on my iPhone 7, but it crashes. In spite of that, I celebrate your build.
@temporaryaccount - My first computer game was pong in the late 70's, and in the 1980's I used to load video games on a TRS-80 cassette tape. You had to rewind the tape and then fast forward to a specific count number before loading. The early Apple II computer I used had 4KB of RAM.
Overwhelmed with response! Thanks for all the feedback everyone, and thanks for the spotlight BaconAircraft. I think this is only our second spotlight received. Walrus Jr. had a hand in this, too. Mostly a critical eye on detail ideas and some testing. @bjac0 @temporaryaccount @Trainzo @BaconEggs
@ChiChiWerx - Thank you, Sir. I have not forgotten about a build we were thinking of doing. Assuming you are still feeling like working on an airship of some sort.
OK @CoolPeach - Please try this one. Thanks for spotting the silly error. I turned a wing piece by mistake and it locked the flap. I went back a version, but then found other issues so had to fix those, too. Thanks for spotting the mistake.
I have not tried your mortar or Phalanx missile yet, but I will. I enjoy your style and someday when you are ready I'd like to see your clever scripts. Did you write them in Perl? I'm a little slower building these days since I'm preoccupied with work. @SledDriver
I like your bomb cannon. I made one about 8 months ago for my flying air battleship Fuso. I got the idea from someone who made a cannon that took out the bridge on a different island. He got featured in a video, but I can't recall who it was. It was brilliant for the time. Anyway, it is nice to see your builds. Keep up the good work.
I appreciate the invite, but I'm so busy these days I would not be able to participate. If I was participating, I'd certainly spotlight your challenge. @FarrowAirlines
@Stellarlabs - It takes time to restore aircraft. I've been on board the USS Lexington 3 times in the last five years and have seen one guy working full time on restoring an F4. Just an example of how much effort it takes, restoration work on the Enola Gay began in 1984 and involved a total of some 300,000 staff hours.
@AndrewGarrison @SledDriver - Encapsulation of parts into a boundary box that allows colliders to be turned off is an intriguing idea. It is more work than simply exposing those properties in the XML, but would be an outstanding way to turn behavior on and off. Nice thinking "outside the box" Andrew.
I've noticed in the past that a few parts scaled very large had a similar effect as multiple parts with no scaling. I run regular expressions on my XML to normalize disparate values like mass. An XML option to disable colliders might work as well. It is low cost for you I think. @AndrewGarrison @SledDriver
@SledDriver - I asked that very same question a year ago, and was chatting about the idea again with someone who I won't mention a few days ago. I can't speak for Jundroo, but I'm not sure what the ROI is for the development work, considering how powerful mobile devices are getting. However, one could argue that it would allow much more creativity in the game since builds could be fantastically large. There are serious memory lags in design-time when builds get to big, so even if the run time is optimized, you will always see a delta between the two. I suspect optimization would need to occur in both to make it happen. I personally would love to see this happen but I wouldn't be surprised if it required game re-architecture.
@CoolPeach Let's check with the main man to see if my assumptions are correct. @AndrewGarrison - Is it accurate to state the reason why concave parts don't exist in the game stems from the fact that Unity does not support concave mesh colliders, which in fact is a physX limitation?
@CoolPeach - And I think one of the reasons why we don't see other interesting parts in the game is that we are restricted to convex parts since Unity no longer supports concave mesh colliders (a PhysX limitation).
@CoolPeach - Yes, that part is just rendered better. It goes to show you that parts can be made sharper. Some parts simply don't have the same smoothness. I think this could be fixed in the game, but it would affect too many builds. New parts like the sphere / half sphere are smooth, but they lack the ability to take on certain shapes.
@CoolPeach - Thanks CoolPeach - I first started using the wheel idea on my Hughes Racer and the curved blocks on my C-47, but I guess I used it on my B-29 as well. Congratulations on your B-17. I have not tried that out yet, but I will soon.
@Maxwell1 - Maybe in a little while. This was a fun challenge.
That's a brilliant script. What gave you the original idea to do this?
Welcome back sir
I take competitive racing deadly serious. @Othawne
LOL! I like the user name change. Maybe it is time for me to use this in my aircraft to do some drops over the island.
@ACMECo1940 - I'm glad you spotted that.
This is a fantastic effort. Many kudos to you on this aircraft.
@SimpleFlow - Yes, it loads well on the iPhone 7 but crashes when attempting to run. Not sure why; it is a new phone for me. I should point out that Andrew has an idea on his whiteboard to allow us to create a box in design time that would allow all parts in that box to have part collisions turned off. This should significantly reduce lag on massive builds.
Great job! I was considering making this beast and still may since it is a fun aircraft. Like any big build, the time commitment is the issue, and I know how much work goes into these planes. I'm sure you struggled with the thought as I do over part count. 99 percent of the time it alone holds me back from putting in more detail. Do you build what you want and cut out 70% of the players, or hold back and compromise your creativity? It is a difficult question, and certainly an element of the game. I, for one, wish I could run this on my iPhone 7, but it crashes. In spite of that, I celebrate your build.
Thank you @Jackhammer312 !
That's very punny :-) @Othawne
So very clever!
+1@GhostHTX - I'm so sorry you dropped your phone in the toilet.
@GhostHTX - Yes, and come to think of it I was running on high settings. I suspect the iPhone 8 is much better.
@temporaryaccount - My first computer game was pong in the late 70's, and in the 1980's I used to load video games on a TRS-80 cassette tape. You had to rewind the tape and then fast forward to a specific count number before loading. The early Apple II computer I used had 4KB of RAM.
@Othawne - Thank you, Othawne.
@temporaryaccount - Fortunately, you have several versions of this aircraft to choose from. I'm amazed how modern phones can handle these builds.
This really made me laugh. Good job, Sir.
Overwhelmed with response! Thanks for all the feedback everyone, and thanks for the spotlight BaconAircraft. I think this is only our second spotlight received. Walrus Jr. had a hand in this, too. Mostly a critical eye on detail ideas and some testing. @bjac0 @temporaryaccount @Trainzo @BaconEggs
@ChiChiWerx - Thank you, Sir. I have not forgotten about a build we were thinking of doing. Assuming you are still feeling like working on an airship of some sort.
@CoolPeach - Thanks again!
OK @CoolPeach - Please try this one. Thanks for spotting the silly error. I turned a wing piece by mistake and it locked the flap. I went back a version, but then found other issues so had to fix those, too. Thanks for spotting the mistake.
Very impressive!
We should build something. Ping me on on of my builds. @Rohan
I have not tried your mortar or Phalanx missile yet, but I will. I enjoy your style and someday when you are ready I'd like to see your clever scripts. Did you write them in Perl? I'm a little slower building these days since I'm preoccupied with work. @SledDriver
I like your bomb cannon. I made one about 8 months ago for my flying air battleship Fuso. I got the idea from someone who made a cannon that took out the bridge on a different island. He got featured in a video, but I can't recall who it was. It was brilliant for the time. Anyway, it is nice to see your builds. Keep up the good work.
@dootdootbananabus @Liquidfox - I built this for the game. The bomber in the game is mine as well, with some modifications to simplify the body.
Best Ki-44 on here
Absolutely stunning
Nice job. You clearly put may tedious hours into this.
I appreciate the invite, but I'm so busy these days I would not be able to participate. If I was participating, I'd certainly spotlight your challenge. @FarrowAirlines
Thanks! @Dllama4
I heard a small dog ran off with the only blueprints and was never seen again. @Stellarlabs
Kidding..... maybe....
@Stellarlabs - It takes time to restore aircraft. I've been on board the USS Lexington 3 times in the last five years and have seen one guy working full time on restoring an F4. Just an example of how much effort it takes, restoration work on the Enola Gay began in 1984 and involved a total of some 300,000 staff hours.
@Blue0Bull - Thanks!
I worked on it last night and added a cockpit, but it is over 800 parts. I'm kind of torn if I should release that version. @temporaryaccount
Thanks @SpiritusRaptor You have some neat builds I need to check out!
@AndrewGarrison @SledDriver - Encapsulation of parts into a boundary box that allows colliders to be turned off is an intriguing idea. It is more work than simply exposing those properties in the XML, but would be an outstanding way to turn behavior on and off. Nice thinking "outside the box" Andrew.
I've noticed in the past that a few parts scaled very large had a similar effect as multiple parts with no scaling. I run regular expressions on my XML to normalize disparate values like mass. An XML option to disable colliders might work as well. It is low cost for you I think. @AndrewGarrison @SledDriver
@SledDriver - I asked that very same question a year ago, and was chatting about the idea again with someone who I won't mention a few days ago. I can't speak for Jundroo, but I'm not sure what the ROI is for the development work, considering how powerful mobile devices are getting. However, one could argue that it would allow much more creativity in the game since builds could be fantastically large. There are serious memory lags in design-time when builds get to big, so even if the run time is optimized, you will always see a delta between the two. I suspect optimization would need to occur in both to make it happen. I personally would love to see this happen but I wouldn't be surprised if it required game re-architecture.
More or less, yes it is. Kevin Murphy needed to simplify the fuselage for the game. @Strikefighter04
Thank you, sir! @dsr1aviation
@CoolPeach Let's check with the main man to see if my assumptions are correct. @AndrewGarrison - Is it accurate to state the reason why concave parts don't exist in the game stems from the fact that Unity does not support concave mesh colliders, which in fact is a physX limitation?
@CoolPeach - And I think one of the reasons why we don't see other interesting parts in the game is that we are restricted to convex parts since Unity no longer supports concave mesh colliders (a PhysX limitation).
@CoolPeach - Yes, that part is just rendered better. It goes to show you that parts can be made sharper. Some parts simply don't have the same smoothness. I think this could be fixed in the game, but it would affect too many builds. New parts like the sphere / half sphere are smooth, but they lack the ability to take on certain shapes.
@AtomicCashew - OK, so if I make a new airship, what would you like to see?
@temporaryaccount - I'll update it tonight. I've fixed it, and just need to upload.
@CoolPeach - Thanks CoolPeach - I first started using the wheel idea on my Hughes Racer and the curved blocks on my C-47, but I guess I used it on my B-29 as well. Congratulations on your B-17. I have not tried that out yet, but I will soon.
@Cedy117 (Thanks Cedy. Nice to see you here) @Tibbsey (Yes, Thank you and yes, I do remember you!)
Thank you very much. @ThePrototype