@PapaKernels Yeah, 2 hours was a lot of time to spend just looking at creations. I'll likely try out all of them again when I work on the video anyway, though. :)
@WNP78 Pardon me if this has been asked before, but: wright looks different in this gameplay, will this change be part of the update? Can we expect more changes like these around the map?
@opsauras I have a video on my channel which explains how to create custom missiles. If you cannot get it to work at all, and you went through all the steps I showed in my video, feel free to provide a unlisted build upload and I'll see what I can do for you. :)
From what I can see, (some) of these gauges will also be very usefull for ground vehicles. I believe a 'display' part that display the vision of a camera would be amazing, as from then on tank / apc cockpits can be a real thing too!
The ability to tune what paramaters limit saved aircraft from randomly spawning in as an Ai aircraft. Being able to increase or decrease the amount of wing-parts allowed, for example.
A booster part (for JATO, for example). Using jet engines is a bit iffy, as it uses the same fuel. This could re-use alot of stuff from the unguided rocket part, as it would virtually be the same item exept without detaching when fired and without an explosive charge.
Variable-buoyancy. People already suggested a lighter than air part (for ballons, etc), why not make it variable? If we are able to set a range of mass / buoyancy we could also use these parts for submarines.
I would absolutely love a XML tag for all guided munitions that would let us fire it if it is no longer connected to the aircraft in any way. I understand this might be with some issues within the game (launching a missile which is a 100km a way could be a bit wierd), but it will also allow for some creations. :)
@AndrewGarrison What music is used in the announcement trailer? I would like to use it as the background music in my video discussing some (potential) stuff about the next update :)
@AndrewGarrison This looks cool. It does make me wonder though; will there be a 'anti-fuselage' part?
Currently panelling is required to create realistic cockpits, which is massively time consuming. Will there ever be a part that makes a part of a fuselage block invisible / non-existent? I have to admit, this seems like a coding nightmare to implement.
This looks cool. It does make me wonder though; will there be a 'anti-fuselage' part?
At this time panelling is required to create realistic cockpits, which is massively time consuming. Will there ever be a part that makes a part of a fuselage block invisible / non-existent?
What a masterpiece!
@PapaKernels Yeah, 2 hours was a lot of time to spend just looking at creations. I'll likely try out all of them again when I work on the video anyway, though. :)
+1@PapaKernels I did
+2I likey!
Very nice!
I like this thing! Looks very cool. It does drive a bit like a boat, but honestly I think that suits this type of vehicle.
Wheels do be vibin' though, increasing their mass by 4x fixes this. :)
+1@Highbraker It will be, when it will be. I might livestream this saturday, but I'm not sure yet. Uni started and my workload is crushing me atm.
+2@QFMk3pndr I'm sorry, but I don't know the title / author of the song. :(
@WNP78 Pardon me if this has been asked before, but: wright looks different in this gameplay, will this change be part of the update? Can we expect more changes like these around the map?
+3@Sakorsky Sure!
+1@Pioner85Jetfighters Sure! Feel free to create multipole.
+1What a masterpiece!
+1This thing is great!
+1@TheGliderGuy <3
+1Yeeeeeeeeeeeeeeeeee
+6@Quec I do have to say, she is a gorgeous BOAT! :)
+1@Thisairplanesucks Put the engines on hindges and use the roll, yaw and pitch inputs to move the engines in the direction you want.
@opsauras I have a video on my channel which explains how to create custom missiles. If you cannot get it to work at all, and you went through all the steps I showed in my video, feel free to provide a unlisted build upload and I'll see what I can do for you. :)
@sharkysSPacc This is the top :)
@Amgtkids No clue.
@AndrewGarrison will there be a guage showing the current fuel consumption?
+2From what I can see, (some) of these gauges will also be very usefull for ground vehicles. I believe a 'display' part that display the vision of a camera would be amazing, as from then on tank / apc cockpits can be a real thing too!
+8Just going to leave this here...
+4@MuizTheMobileFriendly Yes, as long as they still fit the HVY CAS aircraft specifications
+1The ability to tune what paramaters limit saved aircraft from randomly spawning in as an Ai aircraft. Being able to increase or decrease the amount of wing-parts allowed, for example.
+8A booster part (for JATO, for example). Using jet engines is a bit iffy, as it uses the same fuel. This could re-use alot of stuff from the unguided rocket part, as it would virtually be the same item exept without detaching when fired and without an explosive charge.
+4Variable-buoyancy. People already suggested a lighter than air part (for ballons, etc), why not make it variable? If we are able to set a range of mass / buoyancy we could also use these parts for submarines.
+18I would absolutely love a XML tag for all guided munitions that would let us fire it if it is no longer connected to the aircraft in any way. I understand this might be with some issues within the game (launching a missile which is a 100km a way could be a bit wierd), but it will also allow for some creations. :)
+3@KD191107 Yes
@AndrewGarrison What music is used in the announcement trailer? I would like to use it as the background music in my video discussing some (potential) stuff about the next update :)
@AndrewGarrison This looks cool. It does make me wonder though; will there be a 'anti-fuselage' part?
Currently panelling is required to create realistic cockpits, which is massively time consuming. Will there ever be a part that makes a part of a fuselage block invisible / non-existent? I have to admit, this seems like a coding nightmare to implement.
+3Try increasing the weight of the wheels, and if they are present do the same for pistons and damper/spring parts.
This thing looks great!
What an absolute beauty!
Bread is dumb, stop eating it.
If you have any questions, just go to youtube and use the searchbar :)
+1What exactly is the issue?
@Sakorsky Subsonic is any speed below the speed of sound (about 1200km/h).
+2@PapaKernels There is no era requirement. I did add a 'has to be modern' rule, but I deleted that within 5 min of posting.
+1This looks cool. It does make me wonder though; will there be a 'anti-fuselage' part?
At this time panelling is required to create realistic cockpits, which is massively time consuming. Will there ever be a part that makes a part of a fuselage block invisible / non-existent?
+7@Sakorsky Subsonic is still not something I'll allow. Any type of engine is fine, this includes props / piston engines.
+1@LieutenantSOT There is no era requirement. I did add a 'has to be modern' rule, but I deleted that within 5 min of posting.
@AnHNWhiteCornet I think it would fit.
@Sakorsky Sure, although I think finding a way to make it twin engined would be more creative.
+1@Far2Crispy Sure!
@DwiAngkasaAeronautics Yes
+1@ThomasRoderick August 31st
+2@MrGreen Go for it! Although I'll personally only focus on the non-mods version :)
@asteroidbook345 Subsonic tactical strike aircraft seem to fit the 'heavy' attack aircraft classification.
@PoinX25tlessWhyShouldI Yes!