7,203 Xogo Comments

  • PEF-1-A Twinshark 8.7 years ago

    @CleverchesyTM They only blow you up sometimes, in my experience. I really just didn't want to redo that bit of the plane. Keep your bursts short, and you should be fine.

  • X-7 - Corporeal O 8.7 years ago

    @OtterOfToast Allright, she's up (https://www.simpleplanes.com/a/6Sc8u1/X-8-A-Incorporeal)
    Pitch rates not quite as high as I would have liked, but the plane still looks awesome, at least.

  • Curtiss-Wright XP-55 Ascender 8.7 years ago

    Very, Very nice. I will say (And I'm gonna apologise before I say this, because conscience) it's not perfect, there are a few things that are a little off, but they can definately be forgiven - especially for a replica that manages to be so small.

  • X-7 - Corporeal O 8.7 years ago

    So...I modified one of these things again.
    Two questions:
    One) May I share it (With credits to you, of course)?
    Two) May I give my shared version the name "X-8-A Incorporeal"?
    Why the name change? Well, this time I ended going all out and turning it into a single winged, five engined, canard based, high-velocity fighter. Yeah.

  • EAGLE MK IV 8.7 years ago

    Well this is bloody amazing - looks incredible, flies very well too Only problem I have is that the vartical stability (Yaw) seems a little low. I would recommend extending the vertical stabiliser (Probably just the lower section) Forward a fair amount, or the upper part of the vertical stabiliser backwards.

  • RJ-4 X-Maneuver 8.7 years ago

    @Tully2001 Already did ther - Go have a look at the XL, or the XL 1P.

  • RJ-4 X-Maneuver 8.7 years ago

    @Tully2001 I think your red jay's still ahead, unfortunately for me. I guess I'll have to work harder.

  • RJ-4 X-Maneuver 8.7 years ago

    @SUPERSAMROCK I fully understand the potential of mods, but I personally prefer running without them. Makes every achievement feel that much better.

  • EF-73A (Hellbat MKI) 8.7 years ago

    Very nice. I love the launch sled thing, good fun there.

  • EF-6-C Zenator 8.8 years ago

    @SPS13 Well, it was meant as an energy fightery thing. Sounds like it does what I intended. Thanks.

  • EF-6-C Zenator 8.8 years ago

    @SPS13 Indeed.

  • Thanks for silver-EF-62A (Sycthe)-Silver 8.8 years ago

    Just a couple of notes on the trim tabs, I would recommend shrinking them a bit, and lowering the pitch angle to 15*. At the size and angle they are they they create excess drag, and are most effective at about half pitch.

  • EF-60A (M.F.F. Drake) 8.8 years ago

    I'm finding I quite like this thing, though the pitch controls really confuse me. I'm still trying to figure out why they do that when you put them too far forward.

  • MF-3-D Swanhead 8.8 years ago

    @SPS13 Huh. Well, I can't get it to happen on PC. Probably related to mobile, maybe a problem with the physics on there?

  • MF-3-D Swanhead 8.8 years ago

    @SPS13 Try as I might, I can't replicate self destructing it. Did you accidentally fire a rocket during a high speed roll or downward pitch or something? Cause that would to it.

  • MF-3-D Swanhead 8.8 years ago

    @SPS13 Cool, I'll take a loook at those new planes. You exploding when turning is interesting, I havent had that problem. I"ll go ruun some tests, see if I can replicate it.

  • EF-6-A Zenator 8.8 years ago

    @SPS13 Huh. I suppose it is a pretty logical system though. E(Energy) F(Fighter) 6(6th design) A(Variant A). Not entirely sure that's how you use it, but it works really well for organisation.

  • X-7 - Corporeal J 8.8 years ago

    @@OtterOfToast
    Allright, she's up - https://www.simpleplanes.com/a/Io02zE/X-7-Corporeal-X-2

  • X-7 - Corporeal J 8.8 years ago

    @@OtterOfToast No problem. BTW, would you permit me to put up another, based off this one? I've been playing around again.

  • MF-5-B Tyr 8.8 years ago

    @@SelectAKey Welp, as far as I know, drag does more to slow you down than make you turn worse - I'd actually think that drag on the upper half of the aircraft could potentially make you turn better, as that would be on the inside of the turn. On the other hand, I know for a fact that more lift on the main wings equals a lower turn time, working though the same way it lowers your stall speed. Then again, I don't know tons about aerodynamics.

  • X-7 - Corporeal J 8.8 years ago

    Yo, I'm back. Im sure you figured this out, but I thought I'd make sure you know that when you put inlets as close as you have on the bottom they stop working, and block each other's airflow. You can pull off all of those, as well as some of the ones on top of the engines, and still have full airflow. I gotta say, I like the touch of the all moving tailplane being toggleable. Definately helps with controllability.

  • MF-5-B Tyr 8.8 years ago

    @SelectAKey Thanks for the tip. I would do that, but the added lift from the forward panels covering the side engines provides extra lift, which helps it maneuver better. While it doesn't look quite as good, it flies better, which is usually my main goal. I might try switching the side ones, though, see if it makes the rudder movement any more or less stable.

  • F-72 Killerbee 8.8 years ago

    A general increase in the size of the elevator control surface should do it. If that's not enough for you, try adding some inverted pitch control surfaces to the inner parts of the main wings, which will act like flaps. I would also recommend extending the ailerons to the outside of the wings a little (Rolls better, and looks better IMO) and generally increasing the length (forward and back, not upo and down) of the horizontal stabiliser a bit, as this thing's a little wiggly.

  • X-7 - Corporial Re 8.8 years ago

    BTW, here's a link to the original - the very first of Otter's Corporeals
    https://www.simpleplanes.com/a/PZvPU9/X-7-Corporeal?

  • X-7 - Corporeal 8.8 years ago

    @OtterOfToast Ok, it's up. Personally, I'm quite proud of it, and I'm still pretty impressed with your design here. here's a link: https://www.simpleplanes.com/a/rly9MI/X-7-Corporial-Re

  • X-7 - Corporeal 8.8 years ago

    @OtterOfToast So, I ended up making my own modification of this thing, would you allow me to upload it? (With credit for the base craft for you, of course)

  • GA-1-A Gaia 8.8 years ago

    I spelled recommend very wrong. Damn.

  • X-7 - Corporeal 8.8 years ago

    A couple of things:
    This thing could do with bigger horizontal stabilisers, it's a little wobbly as is

    You need to add inlets. Lots of inlets. Gives the engines way more power. As you've designed it, the engines are getting no air at all, though I feel like they've been left out for aesthetic purposes.

    Man, feels weird to point out the faults in something that looks this good, but there they are. Also rolls better with ailerons on the upper wings.

  • X-60 Speeding Angel 8.9 years ago

    Flies faster without the engine caps - more airflow in the engines.

  • x-15 hypersonic rocketpowerd reserch plane 8.9 years ago

    Some things I noticed while flying this:
    The engine needs more airflow - a couple of extra slim intakes will fix that.
    The rudders currently act like ailerons - the bottom one needs to be un-inverted (Rudders start inverted)

  • F2H-4 Banshee (F2HIV) 8.9 years ago

    @Sledder10 Fair enough. I just noticed that a lot of people on here don't seem to realise how that works, so I thoughrt I'd make sure you knew.

  • F2H-4 Banshee (F2HIV) 8.9 years ago

    Very nice. The engines don't seem to be getting enough airflow, though - the flamey thing should be orange, not a dull yellow. Can't see why, must be something weird related to the game's physics, if I were you I'd just add a couple of big vents in front of either engine, though that does give it enough thrust to hold about 500 MPH at low altitudes heading straight up (Too much for a Banshee).

  • F4U Corsair V 2.4 8.9 years ago

    Took this thing out and did some experiments, thought I'd let you know that it pitches much better if you invert the pitch control surfaces on the primary wings.