Very cool, though the elevators seem a little big for the wing loading. Also, you should use the nudge function (shift plus QWEASD) to squish the cockpits of things like this into the fuselage - Makes them look less floaty.
@SHCow Yup. Airflow for inlets in this game is really weird. Usually it makes sense, but sometimes a wing near or a block behind an inlet can completely cut off it's airflow - Some weird function the game uses to make parts deflect air so parts don't make more drag than they should or something, most likely.
This is caused by two things:
1) Wing scale. Large wings tend to flex more easily than smaller ones. A high profile, or exceptionally long wing (like the one you have), will likely suffer from this kind of wobbling.
2) Connection point. If you look at the base of the wing, along where it attatches to the fuselage, you'll see a small rectangle that sticks up higher than the rest of it. This is the wing's connection point. Too far forward and the wing will often angle in suc a way that control surfaces are partially nullified, too far back and the entire wing becomes unstable, twisting up or down (depending on the plane's general direction of flight), sometimes getting stuck at a non level angle, sometimes (like in the case of the plane you presented) constantly switching angles due to the way it deflects air.
Hope this helped.
Thanks @spefyjerbf
Thanks @TheOwlAce
@PINK Hehe.
Thanks @CaptRoadsludge @Feanor @Sunnyskies
Thanks @PINK @zed
Thanks @Liquidfox @VladCelTroll @UnknownNate
Thanks @PINK
How in the name of... I don't even want to know how many hours this took
Thanks @LouisEP
Thanks @grizzlitn
Thanks @UnknownNate @TheOwlAce @Treadmill103
Thanks @rubbishcraft @TheOwlAce
Thanks @UnknownNate
Very cool, though the elevators seem a little big for the wing loading. Also, you should use the nudge function (shift plus QWEASD) to squish the cockpits of things like this into the fuselage - Makes them look less floaty.
I don't know how you've done it, but you've managed to make a working plane with the centre of lift in front of the centre of mass. I'm impressed.
Thanks @PINK
Thanks @LouisEP
Thanks @PINK
Thanks @destroyerP
Thanks @Flightsonic
Thanks @Viper28 @Himynameiswalrus @UnknownNate @PINK @BaconAircrafts
Thanks @PINK @Tully2001
I think I tried covering them once before and it didn't work properly. Maybe I'll just have to go double layers or something.
Imitates boxer engine sound
Thanks @zed @Liquidfox
Thanks @BogdanX @Liquidfox @Sunnyskies
Thanks @Liquidfox @TheOwlAce
Very Spore looking. I like.
Thanks @PINK @BogdanX
@SHCow Yup. Airflow for inlets in this game is really weird. Usually it makes sense, but sometimes a wing near or a block behind an inlet can completely cut off it's airflow - Some weird function the game uses to make parts deflect air so parts don't make more drag than they should or something, most likely.
Thanks @Liquidfox
chanting
PO-2-OP PO-2-OP PO-2-OP
Thanks @TheOwlAce @Liquidfox @dogspit @Tully2001
@Liquidfox I know, I seem to have skipped all the teething problems that real jets had by accident.
Thanks @Liquidfox @PINK (double at liquid)
Thanks @Sunnyskies @Treadmill103
Thanks @baallzebub @Liquidfox
Thanks @OldColonel @PINK
Thanks (some double) at @PINK @LouisEP @Liquidfox
Looks cool, flies amazing. Only problem is that the ailerons seem to have a horrible airflow problem when pitching at high speeds. thumbs up
Thankety-thanks @Liquidfox @PINK @Treadmill103 @Tully2001 @SelectAKey
Thanks @Sunnyskies
Thanks @sheepsblood
Thanks @ccooper @Liquidfox @Sunnyskies @pod123
Well sh*t
Woah...Detail much
Thanks @ccooper @Liquidfox @Sunnyskies
@Liquidfox They are? Well that's good to know. I find this thing stalls a little easy, though.
Double thanks @Stickman
Nice name, btw
This is caused by two things:
1) Wing scale. Large wings tend to flex more easily than smaller ones. A high profile, or exceptionally long wing (like the one you have), will likely suffer from this kind of wobbling.
2) Connection point. If you look at the base of the wing, along where it attatches to the fuselage, you'll see a small rectangle that sticks up higher than the rest of it. This is the wing's connection point. Too far forward and the wing will often angle in suc a way that control surfaces are partially nullified, too far back and the entire wing becomes unstable, twisting up or down (depending on the plane's general direction of flight), sometimes getting stuck at a non level angle, sometimes (like in the case of the plane you presented) constantly switching angles due to the way it deflects air.
Hope this helped.
Thanks @Liquidfox @ccooper
Thanks @TehNewDucky
I should hope it does - That's what all the emergency fighter things were for.
Doesn't fly especially well, but, at the same time, I didn't really think it would at all. +1 for making something I didn't think would work work.
(love the looks, BTW)
Thanks @PINK
Thanks @ChaMikey @Liquidfox @LouisEP @RedBeard66 @CRJ900Pilot @EternalDarkness @Tully2001 @Beeack @SelectAKey
Kinda late response, had been procrastinating earlier this week and left myself wrapped up with school work.