Man the trenches are my favorite part of the game, as well as the terrain at maywar; they provide the best terrain for off road trucks and such. So fun
Dude it's just common courtesy to credit the original builder if you didn't make this whole plane. You built half of this thing, don't call it original if that's not true. It's in the website rules and it should just be common sense bro. Cmon man
Alright. Understandable. In that case. Maybe next time just wait a bit longer. Kinda upsets the users who made the creations when their work looks bad you know? But no worries. I appreciate the work anyway @Armyguy1534
I uh. Okay. First off thanks for the publicity. But ah, this wasn't intending to be used off road, though a rally version could be pretty epic. It was meant to be thrown around at skycity, not being unsuccessfully crashed over and over at the airports lol. Also, would've appreciated, if it was a review, a review of the functions. Like using VTOL for the doors. Not just being mindlessly thrashed about on terrain it wasnt designed for. Thanks for the attention, but maybe pay a bit more attention to each craft and their functions and intended use next time to base a "review" on.
Oh that's cool. Maybe some more details into what kind of performance (realistic to the class or fictional outright game breaking fast) you're looking for and I might get started on something. This could make a great GT1 racer or GT40 endurance car @Sinacraft
Just about. Now I took long and frequent breaks during that and maybe only had about two weeks of work in it but still. That's more time to think about and really perfect it @Hedero
Ehhh not exactly. It's a ten year old MacBook and it's just started dying and my phone is more powerful anyway. I only used it for fine tuner and overload which are on mobile now anyhow. @JumpingJack
That is so odd. I have no idea man. @Mattangi2
Dang dude lol, well this has been in the works for nearly a year so @Hedero
And yeah man, started out on my laptop then moved to iOS. The new tools were pretty helpful though @JumpingJack
Hm, that's so odd. I'm running high physics on mobile, but I wouldn't think the platform would matter. But yeah, it turns just same for me 😂 the wheels probably sag because the suspension in general, shocks and everything doesn't like having no mass. Knowing the hinges and rotators are normal though is confusing. @Mattangi2
Thanks. Yes, all parts that are unique to one side have zero mass and zero drag. I don't think it's the issue. Though I am curious about the weight distribution and how it affects the wheels. The weight of the wheels also has an impact. Idk man @Zoomzoom999
And I've looked into all of those reasons but they don't seem to be a factor in the problem unfortunately. Not from what myself nor Mattangi could figure @Johnnyynf
Thanks man. Yeah driving dynamics are difficult to replicate, especially since the in game tires aren't exactly justifiable to the behavior of real ones. Even more true for sports cars like this. Sorry about that. Knowing this, I focused on the suspension and accuracy of the chassis and body to supplement. @Johnnyynf
XD that's awesome. Whatta guy. Glad you like it man, and you know, I appreciate that. Not knocking the whole build for the flaw. Ive found a few ways We'll keep working on it but thanks for the words. @Spikerya
RUF is a tuning firm that works on Porsches predominantly. This is like an upgraded Porsche, RUF is the upgrading company. Also. Read the description next time maybe @Fartspoppop
Increasing the mass of the wheels helps a lot actually. Tripling it slows the turn tremendously. Wonder if when I scaled the whole build caused the wheels to wig out cuz of that.
Edit: nope, the build had the bug before I scaled it @Mattangi2
No problem. You deserve it @Trainzo
Thank you! Appreciate it bro. The kind words and upvotes on my stuff lol. Thanks @Trainzo
100th upvote for ya. Very impressive building here
Man the trenches are my favorite part of the game, as well as the terrain at maywar; they provide the best terrain for off road trucks and such. So fun
+1I mean by all means you know? That gets you banned which is fine by me tbh @Millegp
Okay but don't call it an original design. It's not fully original @Millegp
Wth are you talking about bruh? Crappy, you kidding me?? Taking this one down, read up on the rules
Dude it's just common courtesy to credit the original builder if you didn't make this whole plane. You built half of this thing, don't call it original if that's not true. It's in the website rules and it should just be common sense bro. Cmon man
Guess I'll die 🤷♂️
I'm stuff
+1I could probably think of worse bugs lol
+1Man. That is a quality sketch right there. Really impressive skill you have, looks amazing
+1Rip
XD cool I appreciate that @CYBERBEAST
Lol thanks man @GlebCommunist
Thanks so much. I really appreciate that. Worked pretty hard on this thing, glad it payed off @BogdanX
Thanks man @shipster
Alright. Understandable. In that case. Maybe next time just wait a bit longer. Kinda upsets the users who made the creations when their work looks bad you know? But no worries. I appreciate the work anyway @Armyguy1534
I uh. Okay. First off thanks for the publicity. But ah, this wasn't intending to be used off road, though a rally version could be pretty epic. It was meant to be thrown around at skycity, not being unsuccessfully crashed over and over at the airports lol. Also, would've appreciated, if it was a review, a review of the functions. Like using VTOL for the doors. Not just being mindlessly thrashed about on terrain it wasnt designed for. Thanks for the attention, but maybe pay a bit more attention to each craft and their functions and intended use next time to base a "review" on.
Eh prolly cuz I'm platinum now. But thanks man. Means a lot from you @Juanfly154
Man. Art car right here. Very cool
+1An AI landed on the runway flying through the center of this thing lol
+1Lol yep. Only took a complete rebuild but just by the looks I think it was worth it. Glad ya like how it turned out @MoterKade
Oh yeah lol, that's true. Thanks for the compliment, sorry for jumping to conclusions there @JumpingJack
Cool. I'll see about it @Sinacraft
Yeah, I mean this gen's GT1 competitor would be pretty cool @Sinacraft
+1Yeahhh well judge the builder not the platform my guy. Been capable of building like this before moving to iOS lol @JumpingJack
Thanks man, I am too @Starmang10
Oh that's cool. Maybe some more details into what kind of performance (realistic to the class or fictional outright game breaking fast) you're looking for and I might get started on something. This could make a great GT1 racer or GT40 endurance car @Sinacraft
Just about. Now I took long and frequent breaks during that and maybe only had about two weeks of work in it but still. That's more time to think about and really perfect it @Hedero
Ehhh not exactly. It's a ten year old MacBook and it's just started dying and my phone is more powerful anyway. I only used it for fine tuner and overload which are on mobile now anyhow. @JumpingJack
Heck yeah man @Tacocat16
That is so odd. I have no idea man. @Mattangi2
Dang dude lol, well this has been in the works for nearly a year so @Hedero
And yeah man, started out on my laptop then moved to iOS. The new tools were pretty helpful though @JumpingJack
Hm, that's so odd. I'm running high physics on mobile, but I wouldn't think the platform would matter. But yeah, it turns just same for me 😂 the wheels probably sag because the suspension in general, shocks and everything doesn't like having no mass. Knowing the hinges and rotators are normal though is confusing. @Mattangi2
Thanks. Yes, all parts that are unique to one side have zero mass and zero drag. I don't think it's the issue. Though I am curious about the weight distribution and how it affects the wheels. The weight of the wheels also has an impact. Idk man @Zoomzoom999
First lol
Of course. The most fun part of building vehicles in my opinion XD @Johnnyynf
+1And I've looked into all of those reasons but they don't seem to be a factor in the problem unfortunately. Not from what myself nor Mattangi could figure @Johnnyynf
Thanks man. Yeah driving dynamics are difficult to replicate, especially since the in game tires aren't exactly justifiable to the behavior of real ones. Even more true for sports cars like this. Sorry about that. Knowing this, I focused on the suspension and accuracy of the chassis and body to supplement. @Johnnyynf
+1Thanks for the spotlight! @TheXDimension32
XD that's awesome. Whatta guy. Glad you like it man, and you know, I appreciate that. Not knocking the whole build for the flaw. Ive found a few ways We'll keep working on it but thanks for the words. @Spikerya
+1RUF is a tuning firm that works on Porsches predominantly. This is like an upgraded Porsche, RUF is the upgrading company. Also. Read the description next time maybe @Fartspoppop
Dang, that's odd. I don't believe slow motion was a thing when I made this rig. I really have no idea why it does that lol @Fartspoppop
Thanks, glad you like it @TitanIncorporated
Look man, I didn't ask to see it and idk if you posted that here just to get attention or what. But don't advertise on other builds dude. @Strucker
Lol you don't have to make one. I only made one cuz I wanted one. Wanted a more complete experience. But hey, power to ya fam @Strucker
Alright, I checked it out and the car still spins for me actually. Could I ask what exactly you changed? @Mattangi2
@TheXDimension32 @TitanIncorporated Last two tags lol
Increasing the mass of the wheels helps a lot actually. Tripling it slows the turn tremendously. Wonder if when I scaled the whole build caused the wheels to wig out cuz of that.
Edit: nope, the build had the bug before I scaled it @Mattangi2
Bro, go for it. You'd have the best resource out of all of us. I could help too if ya need it :) @Keesler