@Cedy117 When you fiddle with blocks that constantly go in and out of the place you want, holding down the lock button will lock the block in place, saving time and frustration.
Also, this is an indie game, not by some huge company.
Make heavier planes/don't spam wheels
@Skua Ah #Jundroo is Ilaminootey Conframed
This coding stuff... That was a hashtag BTW.
@Skua Wait, really?
@The1ultimate1builder Just quickly pause at the beginning. Plus, an extra weather tab would confuse newcomers.
1:1 scale Earth?
You can use the normal pause menu weather settings.
Notice me Senpai!
XML modding also make sexy planes. Tedious, but worth it.
Flaps and cyclic can be done with rotors, although they are difficult.
I actually haven't noticed that until now.
Bombs can't be modded, only guns. Same with missiles.
Practice and customizable fuselages.
@AndrewGarrison @PhilipTarpley
There have been a few reports of performance issues. Maybe the devs will jump on it.
@goboygo1 He should be.
@Stampede I might make a MiG.
@TheWatchingEye Get a new phone
I thought 1 block = 1/2 ft
I have it on my HD, but not the first-gen.
@CDUflappy Projectile mass, caliber, muzzle velocity, fire rate, and bursts are all customizable via xml, but a UI would be nice.
Rules?
I think the beta for this update had a minimap, but it was removed because it was too buggy.
@goboygo1 make sure to shoot the water below after it all falls. :)
@WalrusAircraft So that's where this came from...
@Dullwolf Rockets are unguided.
@Medron Mass and lift. Putting CoM next to or behind CoL results in unstable flipping and no good nonsense.
@DrowsyCob Any background programs?
The computer is always like that, but as @Sirstupid said, move your CoM in front of your CoL.
@DeezDucks I actually tried this once, just to be disappointed.
@KingDeadshot Why do we need separate pages for individual parts? Couldn't you just have more descriptive pages on part types?
Only 3 hours?
@PhilipTarpley
I have the same problem.
If you really want to mess it up, use this.
@Stampede Do you mean listing?
@Sirstupid yeah, but still... 24 INTERCEPTORS!?
@Sirstupid 24 interceptors is a bit much though.
The BFE 120 already has afterburners.
I remembered this... No huge community back then.
@Sirstupid will love this...
Another noteworthy thing is that guns don't have recoil.
@TOPDOG7 When the minigun spins up, its mass somehow spins the rest of the plane.
@goboygo1 Also 40 rounds per second (I'm pretty sure some real guns are faster)
Rocket power? I'll try.
@goboygo199999999999 kg projectile, 100 inch caliber, with a muzzle velocity of 10 km/s.
@goboygo1 Projectile mass exceeds that of a battleship, combined with its speed of something like 1km/s.
@Cedy117 When you fiddle with blocks that constantly go in and out of the place you want, holding down the lock button will lock the block in place, saving time and frustration.
Also, this is an indie game, not by some huge company.
Make heavier planes/don't spam wheels
@Skua Ah #Jundroo is Ilaminootey Conframed
This coding stuff... That was a hashtag BTW.
#Jundroo is Illuminati confirmed
@Skua Wait, really?
@The1ultimate1builder Just quickly pause at the beginning. Plus, an extra weather tab would confuse newcomers.
1:1 scale Earth?
You can use the normal pause menu weather settings.
+1Notice me Senpai!
XML modding also make sexy planes. Tedious, but worth it.
Flaps and cyclic can be done with rotors, although they are difficult.
I actually haven't noticed that until now.
Bombs can't be modded, only guns. Same with missiles.
Practice and customizable fuselages.
@AndrewGarrison @PhilipTarpley
There have been a few reports of performance issues. Maybe the devs will jump on it.
@goboygo1 He should be.
@Stampede I might make a MiG.
@TheWatchingEye Get a new phone
I thought 1 block = 1/2 ft
I have it on my HD, but not the first-gen.
@CDUflappy Projectile mass, caliber, muzzle velocity, fire rate, and bursts are all customizable via xml, but a UI would be nice.
Rules?
I think the beta for this update had a minimap, but it was removed because it was too buggy.
@goboygo1 make sure to shoot the water below after it all falls. :)
@WalrusAircraft So that's where this came from...
@Dullwolf Rockets are unguided.
@Medron Mass and lift. Putting CoM next to or behind CoL results in unstable flipping and no good nonsense.
@DrowsyCob Any background programs?
The computer is always like that, but as @Sirstupid said, move your CoM in front of your CoL.
@DeezDucks I actually tried this once, just to be disappointed.
@KingDeadshot Why do we need separate pages for individual parts? Couldn't you just have more descriptive pages on part types?
Only 3 hours?
@PhilipTarpley
I have the same problem.
If you really want to mess it up, use this.
@Stampede Do you mean listing?
@Sirstupid yeah, but still... 24 INTERCEPTORS!?
@Sirstupid 24 interceptors is a bit much though.
The BFE 120 already has afterburners.
I remembered this... No huge community back then.
@Sirstupid will love this...
Another noteworthy thing is that guns don't have recoil.
@TOPDOG7 When the minigun spins up, its mass somehow spins the rest of the plane.
@goboygo1 Also 40 rounds per second (I'm pretty sure some real guns are faster)
Rocket power? I'll try.
@goboygo199999999999 kg projectile, 100 inch caliber, with a muzzle velocity of 10 km/s.
@goboygo1 Projectile mass exceeds that of a battleship, combined with its speed of something like 1km/s.