if you cant implement cuttable fuselages, then instead of just rise and run we need a BEND option. Because then any plate or tube could be made into a rounded object. We could make our own curved fuses to fit any situation. It'd still make windows un-fun to make, but hey, it'd be useful
@AndrewGarrison understand that its a beta, but I wanted to report an issue. After updating I have been running into many issues with wings in the builder. I have a design where I'm placing wings inside of fuselages and when I try to add control surfaces its not working or it cannot be mirrored to the other side of the plane. This happens with all types of wings. If I try and mirror either nothing will happen or the bisection graphic will appear. Once I run into the issue where I cannot mirror, I then find that I also cannot save or really do anything without closing the game. Can't launch into the world, and cannot save anything as a subassembly. I have to task manager close the program. No errors reported from console that I can see unless theres a command I'm missing.
I did notice that after closing the game at one point last night, my antivirus told me it had quarantined a file that was linked to Simpleplanes. I'm sorry I didn't save the exact file but it had said that the "UnityCrashHandler" was a virus which I knew to be false. I added an exception, reloaded the game, and still ran into the same issue with mirroring, adding controls surfaces, and the like. As of now the craft I was making will be put on hold until that issue is fixed.
Thanks for your hard work!
I am on PC. I'm not adding any mods to the craft. Only minor XML changes with Overload.
@PapaKernels Sometimes when designing future stuff I think "is this odd enough?". That's what I was going for. Heavy sturdy planes up front to provide only the necessary performance. The next revision released outside of the challenge will see more pleasing changes.
Pre-built objects to load into planes. Cars/Vehicles, Fuel Tanks(not for the plane itself), Dolly racks (that allow addition and removal of objects), etc. Okay. Broken record stuff over. I know the ask is probably too large. Just want a "why" when I'm building my planes.
Cargo holder object/Cargo loading system. Actionable Item that can be loaded with a modifiable or preset "container" or "box" with variable weights/sizes. The Item would attach or detach based on context. When I build a cargo plane, I like to imagine I'm flying a payload from point a to point b, but there's very little to actually facilitate this in game currently. outside of combat and racing, there's not much structure is all.
Allow for cutout of fuselages based on "stamp" where another fuselage or set of fuselages meet it. Would make window making on hollow fuselages easy. Ex. Have a round Hollow fuselage, Attach a round fuselage to it perpendicularly and then "stamp" out the shape of a circle on the original tube. You now have an open hole in the hollow fuse on the side.
@NojusGindrenas Yeah I focused on light roll only. Since its civil aviation I figured smoother/slower was better. Thanks man. I'm humbled. I'm starting to love doing challenges.
@Cabbage17 You are welcome to make whatever modifications you would like. I actually planned the things you found to be inadequate. The idea was that the starflowers were advanced enough that they didn't need to be scaled to the engine sizes we see today. This is the future as you said. The wings were similarly mulled over. Intention in universe was to have as little drag as necessary while still providing great lift. Airfoils are airfoils however. Feel free to swap out what you wish. I only ask that it be made a successor.
@BaconEggs I've done that before. It is beyond lame for that to end up being the best fix. When it is working properly drag can be used to make craft with very unique flight properties.
@ark3192 Ah, nvm. There's a turboprop in there. I think the RPM was scaled to a ridiculous number and then it was shrunk to the size of a dust particle because I can't see it.
@Captainboeing they are not a huge studio fam. If they aren't updating it a couple of the devs make mods to support further functionality. Given the price and scope of this title, I wouldn't badger about it.
Mission/Scenario structure like the game Snowrunner. To explain I mean have scenarios that drive the creation of a certain kind of plane. Like Tasks. This would require some other changes that I'll post as separate suggestions.
@AtlasAviation thanks! it was a pleasure to build. I think I'll build a version with an interior and some other features later. but that'll be released outside of a challenge.
@NojusGindrenas yes I'd love to. I'm in. That being said I know it doesn't seem to be stated in your description, but can you give an idea of how futuristic you're wanting to see? 2030s? 40s? 50+?
I love the revision. One annoying thing about supcom stuff is how big the craft are supposed to be. Like with my builds I think the scale is off but I tend to ignore it because the "scale" they set for the game makes some of these craft ridiculously oversized.
@AtlasAviation oh neat. which ones? I'd be interested in doing every vehicle (even some of my favorite modded ones) just to get it done. I think it'd be neat af if the whole catalogue were on simpleplanes
@NormalPioneer thank you dude. Yeah. I try to put pseudo realismin the areas I can because I don't have the ability to all over. Alot of these designs have their own little story in my head. I used to write much more detailed descriptions of each craft but I don't get many downloads so its felt a bit wasted. Story is more for me anyway.lol
@WarshipWarshipTheDude yes. but no structure. im just musing about possibilities. also maybe digging to see if someone knew of games I didn't. For instance. "Drone: The Game" while limited comes close because you build your drone to meet very specific needs. In this case combat. I have 1000+ hours in Simpleplanes so I know how to get the empty calorie entertainment from it yo.
How? How does the builder camera not make it impossible for you to make something like this. If I go over a certain number of feet I can't see anything.
more than 8 action groups
+19Prebuilt configurable sweeping wing that's adjustable.
+10if you cant implement cuttable fuselages, then instead of just rise and run we need a BEND option. Because then any plate or tube could be made into a rounded object. We could make our own curved fuses to fit any situation. It'd still make windows un-fun to make, but hey, it'd be useful
+8variable landing gear/empty bay with doors.
+8'group up' option with ai planes/ai options
+5@AndrewGarrison understand that its a beta, but I wanted to report an issue. After updating I have been running into many issues with wings in the builder. I have a design where I'm placing wings inside of fuselages and when I try to add control surfaces its not working or it cannot be mirrored to the other side of the plane. This happens with all types of wings. If I try and mirror either nothing will happen or the bisection graphic will appear. Once I run into the issue where I cannot mirror, I then find that I also cannot save or really do anything without closing the game. Can't launch into the world, and cannot save anything as a subassembly. I have to task manager close the program. No errors reported from console that I can see unless theres a command I'm missing.
I did notice that after closing the game at one point last night, my antivirus told me it had quarantined a file that was linked to Simpleplanes. I'm sorry I didn't save the exact file but it had said that the "UnityCrashHandler" was a virus which I knew to be false. I added an exception, reloaded the game, and still ran into the same issue with mirroring, adding controls surfaces, and the like. As of now the craft I was making will be put on hold until that issue is fixed.
Thanks for your hard work!
I am on PC. I'm not adding any mods to the craft. Only minor XML changes with Overload.
+4action groups for control surfaces
+3pre-built auto turrets
+3Prebuilt Ducted Fans or Prop Fans
+3@PapaKernels Sometimes when designing future stuff I think "is this odd enough?". That's what I was going for. Heavy sturdy planes up front to provide only the necessary performance. The next revision released outside of the challenge will see more pleasing changes.
+3@Sakorsky same here
+2Pre-built objects to load into planes. Cars/Vehicles, Fuel Tanks(not for the plane itself), Dolly racks (that allow addition and removal of objects), etc. Okay. Broken record stuff over. I know the ask is probably too large. Just want a "why" when I'm building my planes.
+2Cargo holder object/Cargo loading system. Actionable Item that can be loaded with a modifiable or preset "container" or "box" with variable weights/sizes. The Item would attach or detach based on context. When I build a cargo plane, I like to imagine I'm flying a payload from point a to point b, but there's very little to actually facilitate this in game currently. outside of combat and racing, there's not much structure is all.
+2passengers that can be loaded up/taken to places
+1opposite pole magnets
+1Allow for cutout of fuselages based on "stamp" where another fuselage or set of fuselages meet it. Would make window making on hollow fuselages easy. Ex. Have a round Hollow fuselage, Attach a round fuselage to it perpendicularly and then "stamp" out the shape of a circle on the original tube. You now have an open hole in the hollow fuse on the side.
+1@NojusGindrenas Yeah I focused on light roll only. Since its civil aviation I figured smoother/slower was better. Thanks man. I'm humbled. I'm starting to love doing challenges.
+1@Cabbage17 You are welcome to make whatever modifications you would like. I actually planned the things you found to be inadequate. The idea was that the starflowers were advanced enough that they didn't need to be scaled to the engine sizes we see today. This is the future as you said. The wings were similarly mulled over. Intention in universe was to have as little drag as necessary while still providing great lift. Airfoils are airfoils however. Feel free to swap out what you wish. I only ask that it be made a successor.
+1@ark3192 Hey I finished my entry. It can be found here: https://www.simpleplanes.com/a/36Lj49/AAT-712-Prime-Hold
+1sure I'll bite if you're still interested.
+1how did you get 8 blades on your prop?
+1@Kangy who?
@BaconEggs I've done that before. It is beyond lame for that to end up being the best fix. When it is working properly drag can be used to make craft with very unique flight properties.
@Sakorsky nvm im an idiot, misread my notifications. its here: https://www.simpleplanes.com/a/H52330/AAD-312-UHG-Clyde
@ark3192 Ah, nvm. There's a turboprop in there. I think the RPM was scaled to a ridiculous number and then it was shrunk to the size of a dust particle because I can't see it.
@Pigeony I would also like to know. It isn't a good noise. But I'm still curious how this is done without a tone block
updated. might be a tad late but whatever. wanted it out there
@Captainboeing they are not a huge studio fam. If they aren't updating it a couple of the devs make mods to support further functionality. Given the price and scope of this title, I wouldn't badger about it.
Mission/Scenario structure like the game Snowrunner. To explain I mean have scenarios that drive the creation of a certain kind of plane. Like Tasks. This would require some other changes that I'll post as separate suggestions.
Looks like i need to get back on my supcom builds
@Mikeeeeeeeeeee interesting. will follow with great interest
Can an output shaft be put on it? Perhaps to spin a propeller?
Ite bet.
@AtlasAviation thanks! it was a pleasure to build. I think I'll build a version with an interior and some other features later. but that'll be released outside of a challenge.
Okay. Build completed. Didn't bother with an interior because I know my skills are nothing but lacking there. Enjoy.
Alright. joining.
@NojusGindrenas yes I'd love to. I'm in. That being said I know it doesn't seem to be stated in your description, but can you give an idea of how futuristic you're wanting to see? 2030s? 40s? 50+?
@AtlasAviation thank you
I love the revision. One annoying thing about supcom stuff is how big the craft are supposed to be. Like with my builds I think the scale is off but I tend to ignore it because the "scale" they set for the game makes some of these craft ridiculously oversized.
@AtlasAviation oh neat. which ones? I'd be interested in doing every vehicle (even some of my favorite modded ones) just to get it done. I think it'd be neat af if the whole catalogue were on simpleplanes
@AtlasAviation I shall endeavour to make more then. I only stopped because interest stopped. I'm really good at building when I have motivation.
@NormalPioneer thank you dude. Yeah. I try to put pseudo realismin the areas I can because I don't have the ability to all over. Alot of these designs have their own little story in my head. I used to write much more detailed descriptions of each craft but I don't get many downloads so its felt a bit wasted. Story is more for me anyway.lol
Thank you @AtlasAviation. I appreciate it.
@ark3192 but snowtires is the example I truly mean. Because you have real contracts there for cargo specifically.
@WarshipWarshipTheDude yes. but no structure. im just musing about possibilities. also maybe digging to see if someone knew of games I didn't. For instance. "Drone: The Game" while limited comes close because you build your drone to meet very specific needs. In this case combat. I have 1000+ hours in Simpleplanes so I know how to get the empty calorie entertainment from it yo.
I'll make a lower part count version sometime soon
oh cool. most downloads in a long while. thanks guys
How? How does the builder camera not make it impossible for you to make something like this. If I go over a certain number of feet I can't see anything.
This will be the first in a series of planes if you're interested. Also posting images in descriptions really sucks Jundroo. Link always breaks.
wow. good job!