@mlksback You might be able to get away with one or two degrees. It probably won't completely stabilize the airplane (It didn't when I tried it), but it might be enough to work with some other method.
If it makes you feel better you're not really cheating by adding other stabilization. Simpleplane physics are not quite the same as real world physics and often we have to tweak a few things in game to get them to work like the real thing.
@BlackGearCompany
It really depends on what you are trying to do with it. Some things are easier, others not so much but you get better at them as you use them again and again. It can also be frusting when something that looks like it should work doesn't, and you have to look it over ans figure out what you did wrong.
It;s not all or nothing though. I suggest that you try out one or two features at first to see how it all works and then add more things as you get more conformable with it. It really helps if you got something you are trying to do and work to figure how to do it rather than just do random stuff.
@TheFlightGuySP
Thanks again. Oh, and if you want to see what sort of monster you helped to bring into the world: https://www.simpleplanes.com/a/XriRWP/725t-Autogyro
Note- it's a testbed, not a finished design. But it does help to reverse engineer how some things work so as to the desired performance out of a build. Because autogyros are weird.
seems to work in the HUD to change the speed from green to red when it stalls. I did reduce the IAS factor as 5m/s is borderline "too late" for this particular build, but the code does the trick.
Thanks, you saved me a lot of work. I was going to try and use the rate of change of the latitude and longitude with trig to get a direction of movement and then compare that to the heading to see if it is moving in the direction it is facing or not.
@Kevvelry
No problem, we've all been there. . It's frustrating when something doesn't work and you can't figure out why. I'm still learning new things about how Simpleplanes works.
The shaking is usually caused by the forces/stresses on the aircraft being greater than what the wings can handle. Some ways to deal with the problem are:
1) Don't go fast at low altitude: Since the forces on the airplane depend on the air density, and density drops at altitude, the greater the altitude the faster a plane can go before it breaks apart.
2) Use structural wings instead of normal wings. They are stronger and can take a bit more stress before shaking. This will require editing the wings in overlord to have control surfaces.
3) You can reinforce the wings somewhat by embedding them partially into the fuselage and/or by adding fuselage supports or wing coverings. The extra fuselage can take up some of the stress that would otherwise affect the wing.
4) You can try editing the wings drag. Lower drag should reduce the stresses on the wing.
@edensk Perfect! Not only does that work, but the ability to alter the pitch was already built in, so I didn't have to change anything to get it to work. Thanks.
6000 mph at 70000 feet would be a Mach 9 cruiser! The speed of sound varies with altitude. At 70,000 feet, Mach 1 is 660 mph. It handles very nice at 150,000 feet up.
Very Impressive. It can even fly on only one of it's three engines, which would be really nice for anyone trying to get home in a damaged plane. No doubt about it, you need to see more Cutangus!
@AicE There is nothing you need to fix. For prop planes SP uses "Horsepower/Weight Ratio", which is shown to be 0.779 on your aircraft, which is correct (2000HP/2566lbs= 0.779).
SP uses Power for Jet Thrust, and since the plane doesn't have a Jet Engine "Power/Weight Ratio" is N/A. It probably would have been better if they had called this Thrust/Weight Ratio instead.
Not a bad first glider.In fact it's better than you think. "Primary Wings" tend to start with fuel in them, as most designs would want that. But you don't want that for a glider, and all that fuel is adding over 1000 pounds to the weight. Your plane glides a lot better without it.
@spefyjerbf Thanks, you solved both of my autogyro prerotator problems with your example! Now I can prerotate the blades without torque, and get the prerotator to automatically disengage when I start the actual engine.
Let's see:
1. It didn't blow up -that's better than my first plane.
2. It took off - that's also better than my first plane, and my second.
3. Once in the air it flew-better than my next 3 or 4 planes.
4. It didn't crash- Now better than anything I had in single digits
5. It landed on one piece without flames or anything- Better than my first dozen airplanes.
6. When I landed it, the tail went over the nose three times and the aircraft ended up rightside up and undamaged. - I've never built a plane that could do that!
@BlackThuNDR
If you do make it scout craft then you will probably need to add more weight back. I'd suggest scale the pilot's torso back to x1 and add 150 lbs. for Commander Bond.
BTW, Pity you don't need a sea attack craft. It would be a killer with some mini-torpedoes, and air-to-ground missiles instead of the air-to-air ones. It can use ground effect to skim at sea level and launch tiorps.
@BlackThuNDR Yea 43.5 points! That's better than I expected. I had a ball, or should I say egg?
As far as deployment goes, It's a decent scout craft for flying around the canyons and mountains, and has enough reserve lift thanks to collective (VTOL) to avoid mountains. I believe the actual WA-116 was first submitted as a scout craft. The weapons were just props added on for the movie.
It's a flawed ground attack craft at present, as the rocket pods are accidentally 5 degrees above the point of aim. This was one of a half dozen pesky errors that slipped by me until after I submitted it. I did correct that, reduced Yaw in the gyroscope, added additional pitch control for improved take offs, and the ability to fly level at very slow speeds- say 20 mph at 15 feet above sea level. The improved, fixed version would probably make a nice tank killer, I've done it around the volcano at Krakabloa (it's similar to the volcano in the film). But the fixed version would be something created after the deadline and thus unfair.
So I vote for scout craft. Without the weapons it will actually be lighter and faster.
Thanks for the contest. I had a lot of fun building and flying this, and had to learn new things to get the design to work.I found a bug with Rocket Pods, that causes an aircraft to stop flying, too. So thanks again.
@BlackThuNDR Thanks. I sort of ran out of time on it before I could add in the air mines and fine tune everything. I should have an improved version in a few days. Thanks for the contest- I learned some new stuff about SP building this.
The primary problem is that you have 236 gallons of fuel in each wing. 472 gallons weights approximately 2832 pounds, and that is about half your weight of the aircraft..
The second problem is that you have 500 pounds of dead weight in the nose of your airplane making it nose heavy.
I reduced the fuel, took out the dead weight, and even changed the main wings to flat-bottom for extra lift. It can now fly level, but you still need to add quite a bit of trim to do so. BTW, trim controls are 1/4/7 on they keypad.
Here is the modified version, hope it helps: http://www.simpleplanes.com/a/4TNFUJ/Bannafire109s-Prop-Plane
I spent ten minutes just playing with the landing gear, then I got to the weapon pods. Everything got some special pop out or fold out option. It's like it was built by Q Branch. Really cool.
@Raiquaza19AirComp Yeah, you need overload to change the activation for the hinges, but you do not need overload to use them once modified. I could modify the hinges for you and re-post it to you. Then you'd be able to use those hinges for this plan and any others you want to make custom landing gear for.
This looks and flies pretty good for a bronze level replica. BTW, there is a way to get the landing gear to retract with the landing gear button instead of VTOL, if you want.
@Nerfaddict It works in a fashion similar to other rotator-engine aircraft. A rotator set to be able to make multiple complete revolutions spins around very quickly. Sections of wing, usually scaled down to increase efficiency, are attached to this, and function like a propeller, providing lift and thrust.
The really clever bits here are how the throttle can be variable and that the rotatory doesn't need to reverse rotate back to zero when the throttle is cut.
@SemedianIndustries
Truly. Just look at any one of my attempts compared to yours. Yours makes mine look like one of those pre-Write Brothers aircraft that you see in black & white newreels that fall apart before your eyes.
Maybe this might work as a start: http://www.simpleplanes.com/a/Qlm2x4/SonicManias-Biplane
I played around with the design a little and got it flying. It doesn't fly well but it flies. What I did was move the fuel (and weight) forward, and added some wings into the lower front wing and the tail section. You can adjust the performance to your liking by altering the size and scale of those wing pieces and/or the airfoil shape.
@SledDriver Yeah, then you could program flights by setting waypoints and such. Not that there are many places to go to in SP, as 90% of the terrain is water.
@SledDriver Thank You. This thing is fun to fly. I can just point the nose 90 degrees straight up and it holds it. The plane doesn't even need auto-pilot for long trips.
To adjust the weight you generally use the editor, but I'm not sure if that it available in Android yet.
BTW, the problems seem to be than the landing gear is too heavy for the aircraft pulling it down, and the wings are too low. I lightened the wheels and raised the wings a bit and it flies more level (in fact it pitched up a little). It still needs fine tuning but I think you should be able to work with it. I hope it's closer to what you want.
Lightened version at : https://www.simpleplanes.com/a/c2qH4Q/Aerospool-WT9-Dynamic-LSA
@ollielebananiaCFSP LOL! I didn't think so last nught when I hit the wrong button in flight. I was like: "What!?? No,no,no, no..oh, wait it's still flying. Handles pretty good too." Moral of the story: don't drink and fly.
@mlksback You might be able to get away with one or two degrees. It probably won't completely stabilize the airplane (It didn't when I tried it), but it might be enough to work with some other method.
If it makes you feel better you're not really cheating by adding other stabilization. Simpleplane physics are not quite the same as real world physics and often we have to tweak a few things in game to get them to work like the real thing.
You could angle the main wing so that it is a bit V-shaped. That would make it provide vertical stabilization on it's own.
+1@BlackGearCompany
It really depends on what you are trying to do with it. Some things are easier, others not so much but you get better at them as you use them again and again. It can also be frusting when something that looks like it should work doesn't, and you have to look it over ans figure out what you did wrong.
It;s not all or nothing though. I suggest that you try out one or two features at first to see how it all works and then add more things as you get more conformable with it. It really helps if you got something you are trying to do and work to figure how to do it rather than just do random stuff.
Always fond of erasing aircraft.
+3@WinsWings
+1What about autogyros that have a pre-rotator? They would have a powered rotor but not power it during flight.
@TheFlightGuySP
Thanks again. Oh, and if you want to see what sort of monster you helped to bring into the world: https://www.simpleplanes.com/a/XriRWP/725t-Autogyro
Note- it's a testbed, not a finished design. But it does help to reverse engineer how some things work so as to the desired performance out of a build. Because autogyros are weird.
+1@TheFlightGuySP Yeah that does seem to work, and
<color=#{ IAS>5&(AngleOfSlip>90 | AngleOfSlip<-90) ? "FF0000":"00ff00"}>mph
{round(IAS*2.236936);}
seems to work in the HUD to change the speed from green to red when it stalls. I did reduce the IAS factor as 5m/s is borderline "too late" for this particular build, but the code does the trick.
Thanks, you saved me a lot of work. I was going to try and use the rate of change of the latitude and longitude with trig to get a direction of movement and then compare that to the heading to see if it is moving in the direction it is facing or not.
Your method is a lot simpler! Thanks.
+1This is fun to fly
Nice seagyro!
It's not a bad autogryo.
+1This is impressive.
+1This made my day!
Nice. It's a shame that most people won't be familiar with the show, or you'd get more credit.
@Kevvelry
No problem, we've all been there. . It's frustrating when something doesn't work and you can't figure out why. I'm still learning new things about how Simpleplanes works.
The shaking is usually caused by the forces/stresses on the aircraft being greater than what the wings can handle. Some ways to deal with the problem are:
1) Don't go fast at low altitude: Since the forces on the airplane depend on the air density, and density drops at altitude, the greater the altitude the faster a plane can go before it breaks apart.
2) Use structural wings instead of normal wings. They are stronger and can take a bit more stress before shaking. This will require editing the wings in overlord to have control surfaces.
3) You can reinforce the wings somewhat by embedding them partially into the fuselage and/or by adding fuselage supports or wing coverings. The extra fuselage can take up some of the stress that would otherwise affect the wing.
4) You can try editing the wings drag. Lower drag should reduce the stresses on the wing.
Good Luck
It is pretty cool.
This looks so cool in flight.
This is really clever, and deserves more upvotes.
@FabioGalvao5679 Thanks for trying to help.
+1@edensk Perfect! Not only does that work, but the ability to alter the pitch was already built in, so I didn't have to change anything to get it to work. Thanks.
@FabioGalvao5679 Thanks for the reply, but the aircraft doesn't use a car engine. In fact the car engine weights more than the (empty) gyro.
+16000 mph at 70000 feet would be a Mach 9 cruiser! The speed of sound varies with altitude. At 70,000 feet, Mach 1 is 660 mph. It handles very nice at 150,000 feet up.
Very Impressive. It can even fly on only one of it's three engines, which would be really nice for anyone trying to get home in a damaged plane. No doubt about it, you need to see more Cutangus!
@AicE There is nothing you need to fix. For prop planes SP uses "Horsepower/Weight Ratio", which is shown to be 0.779 on your aircraft, which is correct (2000HP/2566lbs= 0.779).
SP uses Power for Jet Thrust, and since the plane doesn't have a Jet Engine "Power/Weight Ratio" is N/A. It probably would have been better if they had called this Thrust/Weight Ratio instead.
+2Not a bad first glider.In fact it's better than you think. "Primary Wings" tend to start with fuel in them, as most designs would want that. But you don't want that for a glider, and all that fuel is adding over 1000 pounds to the weight. Your plane glides a lot better without it.
@spefyjerbf Thanks, you solved both of my autogyro prerotator problems with your example! Now I can prerotate the blades without torque, and get the prerotator to automatically disengage when I start the actual engine.
Let's see:
1. It didn't blow up -that's better than my first plane.
2. It took off - that's also better than my first plane, and my second.
3. Once in the air it flew-better than my next 3 or 4 planes.
4. It didn't crash- Now better than anything I had in single digits
5. It landed on one piece without flames or anything- Better than my first dozen airplanes.
6. When I landed it, the tail went over the nose three times and the aircraft ended up rightside up and undamaged. - I've never built a plane that could do that!
So it's a great start!
+1Good plane.That 150mm cannon is nasty!
@BlackThuNDR
If you do make it scout craft then you will probably need to add more weight back. I'd suggest scale the pilot's torso back to x1 and add 150 lbs. for Commander Bond.
BTW, Pity you don't need a sea attack craft. It would be a killer with some mini-torpedoes, and air-to-ground missiles instead of the air-to-air ones. It can use ground effect to skim at sea level and launch tiorps.
@BlackThuNDR Yea 43.5 points! That's better than I expected. I had a ball, or should I say egg?
As far as deployment goes, It's a decent scout craft for flying around the canyons and mountains, and has enough reserve lift thanks to collective (VTOL) to avoid mountains. I believe the actual WA-116 was first submitted as a scout craft. The weapons were just props added on for the movie.
It's a flawed ground attack craft at present, as the rocket pods are accidentally 5 degrees above the point of aim. This was one of a half dozen pesky errors that slipped by me until after I submitted it. I did correct that, reduced Yaw in the gyroscope, added additional pitch control for improved take offs, and the ability to fly level at very slow speeds- say 20 mph at 15 feet above sea level. The improved, fixed version would probably make a nice tank killer, I've done it around the volcano at Krakabloa (it's similar to the volcano in the film). But the fixed version would be something created after the deadline and thus unfair.
So I vote for scout craft. Without the weapons it will actually be lighter and faster.
Thanks for the contest. I had a lot of fun building and flying this, and had to learn new things to get the design to work.I found a bug with Rocket Pods, that causes an aircraft to stop flying, too. So thanks again.
+1@BlackThuNDR Thanks. I sort of ran out of time on it before I could add in the air mines and fine tune everything. I should have an improved version in a few days. Thanks for the contest- I learned some new stuff about SP building this.
+1The primary problem is that you have 236 gallons of fuel in each wing. 472 gallons weights approximately 2832 pounds, and that is about half your weight of the aircraft..
The second problem is that you have 500 pounds of dead weight in the nose of your airplane making it nose heavy.
I reduced the fuel, took out the dead weight, and even changed the main wings to flat-bottom for extra lift. It can now fly level, but you still need to add quite a bit of trim to do so. BTW, trim controls are 1/4/7 on they keypad.
Here is the modified version, hope it helps: http://www.simpleplanes.com/a/4TNFUJ/Bannafire109s-Prop-Plane
Carrier? More like it's a flying airport!
+2Love the gunsight!
+1I spent ten minutes just playing with the landing gear, then I got to the weapon pods. Everything got some special pop out or fold out option. It's like it was built by Q Branch. Really cool.
@Raiquaza19AirComp Yeah, you need overload to change the activation for the hinges, but you do not need overload to use them once modified. I could modify the hinges for you and re-post it to you. Then you'd be able to use those hinges for this plan and any others you want to make custom landing gear for.
+1This is a fun little jet. Size and wingspan similar to an A4 but with twice the weight and six times the thrust. Plus an after burner! Definitely fun.
+1This looks and flies pretty good for a bronze level replica. BTW, there is a way to get the landing gear to retract with the landing gear button instead of VTOL, if you want.
+2@Nerfaddict It works in a fashion similar to other rotator-engine aircraft. A rotator set to be able to make multiple complete revolutions spins around very quickly. Sections of wing, usually scaled down to increase efficiency, are attached to this, and function like a propeller, providing lift and thrust.
The really clever bits here are how the throttle can be variable and that the rotatory doesn't need to reverse rotate back to zero when the throttle is cut.
This looks really good. What did you use for the nuke? It took out the Beast and the escorts!
@SemedianIndustries
+1Truly. Just look at any one of my attempts compared to yours. Yours makes mine look like one of those pre-Write Brothers aircraft that you see in black & white newreels that fall apart before your eyes.
I'd give it two upvotes if I could. It's ones of the best,and intuitive "flapper" designs yet.
Maybe this might work as a start: http://www.simpleplanes.com/a/Qlm2x4/SonicManias-Biplane
I played around with the design a little and got it flying. It doesn't fly well but it flies. What I did was move the fuel (and weight) forward, and added some wings into the lower front wing and the tail section. You can adjust the performance to your liking by altering the size and scale of those wing pieces and/or the airfoil shape.
Let me know if you need more help with it.
+1@SledDriver Yeah, then you could program flights by setting waypoints and such. Not that there are many places to go to in SP, as 90% of the terrain is water.
@SledDriver Thank You. This thing is fun to fly. I can just point the nose 90 degrees straight up and it holds it. The plane doesn't even need auto-pilot for long trips.
If I ever get abducted by aliens I'll check to see if they pay you royalties for this design. It's just unreal.
To adjust the weight you generally use the editor, but I'm not sure if that it available in Android yet.
BTW, the problems seem to be than the landing gear is too heavy for the aircraft pulling it down, and the wings are too low. I lightened the wheels and raised the wings a bit and it flies more level (in fact it pitched up a little). It still needs fine tuning but I think you should be able to work with it. I hope it's closer to what you want.
Lightened version at : https://www.simpleplanes.com/a/c2qH4Q/Aerospool-WT9-Dynamic-LSA
+1@ollielebananiaCFSP LOL! I didn't think so last nught when I hit the wrong button in flight. I was like: "What!?? No,no,no, no..oh, wait it's still flying. Handles pretty good too." Moral of the story: don't drink and fly.
+2Nice to look at; nice to fly. Oh, and I think it even flies better with the wings folded!
+1Pretty
+1