Add a gyroscope, then you should be able to take off and land like a helicopter. You should probably raise the wings to keep the props and jets from touching the ground, too.
I replaced the nosecone with a fuselage inlet and got rid of the the slim inlets. What happens is that even though, on paper, the fuselage inlet produces more drag than a nosecone, it sucks in the air that would be producing drag, and ends up being faster.
BTW, It's a really decent design, since it handles 1600 mph well. It doesn't shake, wobble or become erratic or anything like that, it just flies. Good design job.
@Hyattorama Yeah, I doubt it's possible. SP is a simulation, and it doesn't mirror reality exactly. So even if someone did an exactly replica, it wouldn't perform exactly the same due to those differences.
@Hyattorama More like 5 times as heavy. The real thing was around 1300 pounds when loaded. But lightweight planes are a pain in SP. You have to XML edit things and then deal with the fallout. Case in point, in order to get the thing to run for 1hr 45min on 20 gal of fuel, I had to lower the fuel input to around 3.5% of norm, and multiply the power by a factor of 28 to keep the 110 hp output. So now SP thinks my Bristol got a 3000 hp engine, even though it can only make 115 mph.
As for your 130 mph, I've seen 132 listed in some places, but that was for the C model with the 130 hp engine.
@Hyattorama
I haven't posted my version. Mine is mostly scaled, and flies, but needs some work to fix trim and adjust match up properly on performance. If I know how to post it "unlisted" I'd let you take a look at it for a laugh. I think my Vickers machine gun looks decent, but the rest is rather crude.
Yours looks so much better.
What I was thinking about your was to see if it could be scaled down in weight and power to match up with actual specs. I have a machine gun and some UK emblems you could have for cheap, too!
Yes it is rudimentary, except for the twin props, but it works. There really isn't a need to make it more complex, and it is fun to fly. Now if you wanted to do something more with it, Idunno make it a seaplane, or STOL or something, then you'd have a reason to make it more complex, but even then, I'd rather start with a good basic design and add to it, as that way I know what the effects of any alterations are.
BTW, I was doing some research for a plane and stumbled upon your Bristol M1. Are you still working on that? It looks pretty good, much better than my M1.
The problem is with the inner back section of the wing fuselage (the one that holds 241 gal. of fuel). They are slightly off (less that 1/1000th of a point) in the X coordinates from each other, and that's what causes the bank. I tried to correct it in
Overlord. but SP seems to it adjusts it back in play. I think I was able to fix it manually though.
Try this out: https://www.simpleplanes.com/a/lRl5RP/Supersonic2-fixed-bank
I'm not quite sure what you want fixed.
It's not standing upright because it is only on two landing gear, you can fix that by adding more gear, or a gyroscope.
If it's the sideways cockpits, you can fix that by moving the cockpit over the centerline.
Or is it something else?
On the plus side, if you climb higher, you'll get your speed back. In fact this thing picks up speed when climbing. At 65-70,000 feet, it will hit 1000 mph again. But it can go high enough that it's speed will tear it apart!
They just keep getting better. BTW, I'd call " a crew holding thingamabox" a gondola. It's what they call crew holding thingamaboxes on airplanes, balloons and airships.
Probably later on today, I got to fiddle with the control surfaces a bit. I'm not sure if I need a vertical stabilizer or not, It's only supersonic at high attitude.
Oh, and I'm been distracted by the 100 hp challenge. I'm still tempted to put a 100 hp car engine on one of my flappers and enter it. It will perform better than any unmodded 100 hp prop plane I've come up with so far.
EDIT: Okay, there will be a slight delay. I can't seem to get the faster bird off the ground, at least not while flying forward.
@LiamW So I'd have to double the power output to offset the input reduction?
So if I wanted to turn a J15 engine into something 1/10 the size, power and fuel use I'd have to:
Scale Mass and dimensions (check) then
Scale Input to 0.1 (10%) fuel use
Keep Power the same (1/10th original power times ten to offset the input scaling equal 1).
It's a jet, a tiny one (13.5x8.8x4.4). It flies fine, too. It's just that it's supersonic at sea level, and I thought it would be more realistic if it were a bit slower, and wanted to put a less powerful (and thus less thirsty) engine it it.
@F104Deathtrap Thanks. Luckily that didn't happen, but I shot myself in the foot another way. After reducing the thrust I naturally had to adjust the wings to fix the trim and such. So after spending a bit of time fiddling with the wings to get it flying nicely again, I put it on the ground and discovered that it no longer had enough "oomph" to actually get it off the ground. So I had to keep the Input at the higher setting after all.
@FastDan You can go that fast in real life if you can get that high up and have enough fuel and thrust. At 100 million feet you're in space, the moon is only around 1.3 million feet away from the Earth! At that altitude there's not drag and you could reach whatever speed you wanted to, provided you still had some means of thrust and enough fuel to keep powering it.
Scaled wings do affect the aerodynamics. I posted a test on that awhile back. What happens is that while the wing may look smaller, it still behaves like a big wing. So your plane might roll like it has a much longer wing-that is slow to respond.
I'd suggest giving engines their own AG codes so pilots can fine tune the power settings. Also, maybe add a small, less powerful engine for landings? Plus maybe some airbrakes or something so a pilot could stop one. But those are just possibilities.
Try this one: https://www.simpleplanes.com/a/3uDHGF/mini-fuel-tank15-695gal-14lbs
It's not endless, only 15695 gallons, but it's 0.25x0.25x0.25 so you can fit a lot on them in a small space, or sneak them in places where they won't give you much drag.
With a few of those you could optimize you fighter and not have to put any fuel in the breakway sections.
-Ability to assign fuel usage (so we can get fuel pods to work effectively)
In no particular order:
-Some scalability with Jet engines (like how you can vary power for Props)
-Multiplayer
-Wingmen
-Ability to change from one cockpit to another in game (good for multi section craft)
-Ability to go underwater
-Variable wind sound (it repeats every 2 seconds or so, and I can tap along with the beat now)
-Sky transition darker/space if/when attitude is high enough.
-Ability to swap out the music file
-Rain
-More options for various parts (i.e more landing gear types and sizes, a few more wings by different shapes, some smaller/lighter/weaker engines so we could build stuff like ultralights without mods).
You have a gift for understatement, This is once of the nicer tilt-rotor planes on SP. It makes the transition from vertical to horizontal very easily.
With it's very streamlined speedboat appearance, you could add buoyancy and enter it into the seaplane contest!
Nah, I'm just working on a high speed, high altitude aircraft and had to figure out the best way to get up there. If I use a steeper climb, the plane bleeds off all it's speed, if a use a shallower climb, the plane burns off too much fuel getting there. The actual best rate of climb should vary from plane to plane, and should be lower for a prop plane.
Really. What you do is go into a 10 degree climb at max speed, and keep climbing until you reach an altitude of 65000-70000 feet. Ten degrees lets you continue to build up speed while climbing. When you (finally) get there, you'll be traveling at around 1000 mph with about half a tank of fuel. If you level out and fly straight for a couple more minutes, you'll hit 1100 mph with more that a third of a tank left. That's good enough for about 10 minutes of fling at that altitude.
I can tell you now that you don't need them. You can use them to turn, or to add ballast, or buoyancy or something, but none of that is needed. It's a nice boat.
@SledDriver It's what went through my head (after the "Whoa") the first time I took off in your Blackbird. I wonder if there is a way to put one of your dual hidden engine setups on a detacher? And then add it to that Beast replica?
Clever. It would be great for some sort of escape vehicle too.
With the proper mix of engines, vectors and timing you could actually make an "engine" that varies it's output throughout a flight. Not sure why, someone would want to, but it's a neat concept.
Up at the top of the page, to the right of the Simpleplanes logo you should see a row that goes : VR BUY AIRPLANES VIDEOS FORUMS STUFF and then your ranking and username.
If you click on FORUMS you should be able to go there.
Add a gyroscope, then you should be able to take off and land like a helicopter. You should probably raise the wings to keep the props and jets from touching the ground, too.
+1I replaced the nosecone with a fuselage inlet and got rid of the the slim inlets. What happens is that even though, on paper, the fuselage inlet produces more drag than a nosecone, it sucks in the air that would be producing drag, and ends up being faster.
BTW, It's a really decent design, since it handles 1600 mph well. It doesn't shake, wobble or become erratic or anything like that, it just flies. Good design job.
+1@Hyattorama But SR2 might be a different story.
+1@Hyattorama Yeah, I doubt it's possible. SP is a simulation, and it doesn't mirror reality exactly. So even if someone did an exactly replica, it wouldn't perform exactly the same due to those differences.
+1@Hyattorama More like 5 times as heavy. The real thing was around 1300 pounds when loaded. But lightweight planes are a pain in SP. You have to XML edit things and then deal with the fallout. Case in point, in order to get the thing to run for 1hr 45min on 20 gal of fuel, I had to lower the fuel input to around 3.5% of norm, and multiply the power by a factor of 28 to keep the 110 hp output. So now SP thinks my Bristol got a 3000 hp engine, even though it can only make 115 mph.
As for your 130 mph, I've seen 132 listed in some places, but that was for the C model with the 130 hp engine.
+1@Hyattorama
I haven't posted my version. Mine is mostly scaled, and flies, but needs some work to fix trim and adjust match up properly on performance. If I know how to post it "unlisted" I'd let you take a look at it for a laugh. I think my Vickers machine gun looks decent, but the rest is rather crude.
Yours looks so much better.
+1What I was thinking about your was to see if it could be scaled down in weight and power to match up with actual specs. I have a machine gun and some UK emblems you could have for cheap, too!
@Wolfphil255 You can (and did). I played around with your design a little bit and with a very minor change this aircraft was flying at over 1600 mph.
+1Yes it is rudimentary, except for the twin props, but it works. There really isn't a need to make it more complex, and it is fun to fly. Now if you wanted to do something more with it, Idunno make it a seaplane, or STOL or something, then you'd have a reason to make it more complex, but even then, I'd rather start with a good basic design and add to it, as that way I know what the effects of any alterations are.
BTW, I was doing some research for a plane and stumbled upon your Bristol M1. Are you still working on that? It looks pretty good, much better than my M1.
+1This is a really nice little plane.
+1This is a pretty good basic jet, and a lot faster than 800 mph. I got it up to 1080 mph at 65000 feet. With jet a minor tweak this could break Mach 2.
+1The problem is with the inner back section of the wing fuselage (the one that holds 241 gal. of fuel). They are slightly off (less that 1/1000th of a point) in the X coordinates from each other, and that's what causes the bank. I tried to correct it in
+1Overlord. but SP seems to it adjusts it back in play. I think I was able to fix it manually though.
Try this out: https://www.simpleplanes.com/a/lRl5RP/Supersonic2-fixed-bank
Cool.
+1Why throw it away, it's a nice looking plane?
+1I'm not quite sure what you want fixed.
+1It's not standing upright because it is only on two landing gear, you can fix that by adding more gear, or a gyroscope.
If it's the sideways cockpits, you can fix that by moving the cockpit over the centerline.
Or is it something else?
On the plus side, if you climb higher, you'll get your speed back. In fact this thing picks up speed when climbing. At 65-70,000 feet, it will hit 1000 mph again. But it can go high enough that it's speed will tear it apart!
+1You built this on a phone? Can I double upvote?
+1I wonder if this could "grab" a Zeppelin? It would seem like the perfect complementary vehicle.
+1They just keep getting better. BTW, I'd call " a crew holding thingamabox" a gondola. It's what they call crew holding thingamaboxes on airplanes, balloons and airships.
+1Nice!
+1Probably later on today, I got to fiddle with the control surfaces a bit. I'm not sure if I need a vertical stabilizer or not, It's only supersonic at high attitude.
Oh, and I'm been distracted by the 100 hp challenge. I'm still tempted to put a 100 hp car engine on one of my flappers and enter it. It will perform better than any unmodded 100 hp prop plane I've come up with so far.
EDIT: Okay, there will be a slight delay. I can't seem to get the faster bird off the ground, at least not while flying forward.
+1Amazing, unreal, fantastic. Not any of those words do this thing full justice.
+1Sweet! It' even faster than my Swift! My only suggestion now is to put the Gyro to AG8, so you don't have to bother with AG1 to activate it.
Correction: Just what is it that's tied to AG1? I've taken this thing apart and can't find it!
+1@LiamW So I'd have to double the power output to offset the input reduction?
So if I wanted to turn a J15 engine into something 1/10 the size, power and fuel use I'd have to:
+1Scale Mass and dimensions (check) then
Scale Input to 0.1 (10%) fuel use
Keep Power the same (1/10th original power times ten to offset the input scaling equal 1).
It's a jet, a tiny one (13.5x8.8x4.4). It flies fine, too. It's just that it's supersonic at sea level, and I thought it would be more realistic if it were a bit slower, and wanted to put a less powerful (and thus less thirsty) engine it it.
+1@F104Deathtrap Thanks. Luckily that didn't happen, but I shot myself in the foot another way. After reducing the thrust I naturally had to adjust the wings to fix the trim and such. So after spending a bit of time fiddling with the wings to get it flying nicely again, I put it on the ground and discovered that it no longer had enough "oomph" to actually get it off the ground. So I had to keep the Input at the higher setting after all.
+1@FastDan You can go that fast in real life if you can get that high up and have enough fuel and thrust. At 100 million feet you're in space, the moon is only around 1.3 million feet away from the Earth! At that altitude there's not drag and you could reach whatever speed you wanted to, provided you still had some means of thrust and enough fuel to keep powering it.
That way outside the scope of an airplane though.
+1Scaled wings do affect the aerodynamics. I posted a test on that awhile back. What happens is that while the wing may look smaller, it still behaves like a big wing. So your plane might roll like it has a much longer wing-that is slow to respond.
+1I'd suggest giving engines their own AG codes so pilots can fine tune the power settings. Also, maybe add a small, less powerful engine for landings? Plus maybe some airbrakes or something so a pilot could stop one. But those are just possibilities.
+1Try this one: https://www.simpleplanes.com/a/3uDHGF/mini-fuel-tank15-695gal-14lbs
It's not endless, only 15695 gallons, but it's 0.25x0.25x0.25 so you can fit a lot on them in a small space, or sneak them in places where they won't give you much drag.
With a few of those you could optimize you fighter and not have to put any fuel in the breakway sections.
+1Not if you put parachutes on the back outward ends of each discarded section. The chutes will pull the two halves away from the smaller plane.
+1-Ability to assign fuel usage (so we can get fuel pods to work effectively)
In no particular order:
-Some scalability with Jet engines (like how you can vary power for Props)
+1-Multiplayer
-Wingmen
-Ability to change from one cockpit to another in game (good for multi section craft)
-Ability to go underwater
-Variable wind sound (it repeats every 2 seconds or so, and I can tap along with the beat now)
-Sky transition darker/space if/when attitude is high enough.
-Ability to swap out the music file
-Rain
-More options for various parts (i.e more landing gear types and sizes, a few more wings by different shapes, some smaller/lighter/weaker engines so we could build stuff like ultralights without mods).
You have a gift for understatement, This is once of the nicer tilt-rotor planes on SP. It makes the transition from vertical to horizontal very easily.
With it's very streamlined speedboat appearance, you could add buoyancy and enter it into the seaplane contest!
+1It's got a great stall speed too.
+1@F104Deathtrap Thanks. I was just wondering if anybody knew how it works, so I can tell when adding more engines are worth it, and when they aren't.
+1While flying in game, you can go to Settings->Controls .
+1Nah, I'm just working on a high speed, high altitude aircraft and had to figure out the best way to get up there. If I use a steeper climb, the plane bleeds off all it's speed, if a use a shallower climb, the plane burns off too much fuel getting there. The actual best rate of climb should vary from plane to plane, and should be lower for a prop plane.
+1Really. What you do is go into a 10 degree climb at max speed, and keep climbing until you reach an altitude of 65000-70000 feet. Ten degrees lets you continue to build up speed while climbing. When you (finally) get there, you'll be traveling at around 1000 mph with about half a tank of fuel. If you level out and fly straight for a couple more minutes, you'll hit 1100 mph with more that a third of a tank left. That's good enough for about 10 minutes of fling at that altitude.
+1Thank you. It would be a boring game were it not for all the fun designs that people post.
+1Wee!
+1I can tell you now that you don't need them. You can use them to turn, or to add ballast, or buoyancy or something, but none of that is needed. It's a nice boat.
+1It's fun.
+1Interesting
+1@SledDriver It's what went through my head (after the "Whoa") the first time I took off in your Blackbird. I wonder if there is a way to put one of your dual hidden engine setups on a detacher? And then add it to that Beast replica?
+1Odd, but fun.
+1This is pretty amazing for a game for building simple airplanes. It even handles the planets with eccentric orbits correctly.
+1Clever. It would be great for some sort of escape vehicle too.
With the proper mix of engines, vectors and timing you could actually make an "engine" that varies it's output throughout a flight. Not sure why, someone would want to, but it's a neat concept.
+1Thanks. I think I'll try.
+1The thing has a great body for a seaplane. I extend the fuselage a little and tapered the end a little and got the take off speed down to around 160.
+1@Player7961
You're welcome. Most of us have been there.
BTW, my first dozen or so aircraft all went "boom" on the runway.
Up at the top of the page, to the right of the Simpleplanes logo you should see a row that goes : VR BUY AIRPLANES VIDEOS FORUMS STUFF and then your ranking and username.
If you click on FORUMS you should be able to go there.