PS: The PID Controls were tested on my PC with physics set to high. If you experience various difficulties with the hovering not quite hovering well I found the best way to fix it is to switch off the VTOL Engines and Hover and switch it on again. (Turning it off and on does work!)
So I realised the plane doesn't have realistic air intakes and the controls are quite annoying to use if you are right handed, so there's a new build which solves that and many more! I'll leave this if you like the aesthetics of the old plane
Nice P47 build! A suggestion would be instead of using a set time fuse of 5 seconds, to have the piston trigger after you can confirm the bomb has completely dropped to the ground.
You can do that using your plane's altitude above ground and its vertical speed, assuming no air resistance. Distance=vertical speed * time+0.5*9.81 *time^2. You would need to solve this equation to find the time, and add a few seconds to programme the delay fuse.
@pancelvonat I tried out the P47, it looks quite pretty! The piston works very reliably at striking the fuse, which would be very useful in my proxy air to air missiles
https://www.simpleplanes.com/a/6q3x3G/CCM-SAM-MissileTRAKTOR-SAM-AUTOAIM-AUTOSEARCH
In that design I used a detacher attached to a rocket with 0 fuse delay to trigger the bomb, but occasionally the fusing bugs out and launches the bomb out instead.
I typed out a suggestion to your fuse delay, because currently at high altitudes the bombs will explode mid air.
@pancelvonat Yea that was precisely the idea behind avoiding all kinds of FT, so its extremely easy to add new bombs without any additional coding or adding flight computers to each bomb :)
If you would like to use them feel free to incorporate them to your builds, though a mention would be nice!
@pancelvonat There is no FT coding for this, essentially when the bomb hits the ground the piston at the front connected to the bomb breaks, and the bomb drops to the ground which triggers it.
This design removes the need to include a flight computer to every bomb and doing FT code, but tuning the delay requires some trial and error.
This PID and parameters combined are trained mainly on stock planes like the wasp, and they took me months to tune, whereas the main build design took barely a few days, but it's finally at a place where I'm satisfied it is good. Hope you enjoy the build, and any feedback are welcome!
So I wasn't satisfied with how the guns are not quite converging within engaging distances, so I readjusted it in the new build here:
https://www.simpleplanes.com/a/pP3h20/Sharkie-Multirole-Prop-Fighter-Mk2
@Nazidaitz well I don't know how to help you, the fuse delay can be a bit off at long ranges and very off if the build is not on level ground but within 2-3km you can kill all props with the flak when I tested it. If you send me a video showing what is going wrong I can take a look
Also if you are interested in more anti air my anti-air Sam truck build improves on the autoaim with manual camera adjustment to correct any issues with the autoaim
New updates: The build previously uploaded had issues with the plane wobbling on landing and accidental yaw input on the joystick when you lock it to the side, so I separated yaw controls and made wider gears!
Once again if you enjoyed this build do give it an upvote, this is probably one of my most detailed builds to date!
Hey so this took wayyy too much time to build, I tried to make things as sleek and realistic as possible (such as an escape capsule instead of an ejection seat), so if you enjoyed the aircraft do give it an upvote, that would make my day :)
@404NameNotFound Well it is similar in function, in fact the reverse delta is mainly used in ground effect vehicles. But Simpleplanes doesn't really have ground effect physics as far as I can tell playing the game, outside of using funky to force the vehicle to stay a certain altitude above ground
@Lolik654 Yes admittedly I am encountering 2 problems:
1. Wobbling a lot
2. The angle calculation (missile heading and target heading) is off. Not sure what I can do short of using longitude and latitude calculations. It's more of a proof of concept right now haha
Forgot to mention but I'm also concurrently working on making my missiles track without simple planes locking mechanism, so my missiles cannot be flared. Haven't figured out a way to do that yet
https://www.simpleplanes.com/a/6q3x3G/CCM-SAM-MissileTRAKTOR-SAM-AUTOAIM-AUTOSEARCH
+1Here is the original build for the full description
PS: The PID Controls were tested on my PC with physics set to high. If you experience various difficulties with the hovering not quite hovering well I found the best way to fix it is to switch off the VTOL Engines and Hover and switch it on again. (Turning it off and on does work!)
+1@GUGA4721 thanks for the upvote! Shoutout to the sp help desk for pointing out flight computers can generate outputs, had no idea
+1So I realised the plane doesn't have realistic air intakes and the controls are quite annoying to use if you are right handed, so there's a new build which solves that and many more! I'll leave this if you like the aesthetics of the old plane
Nice P47 build! A suggestion would be instead of using a set time fuse of 5 seconds, to have the piston trigger after you can confirm the bomb has completely dropped to the ground.
You can do that using your plane's altitude above ground and its vertical speed, assuming no air resistance. Distance=vertical speed * time+0.5*9.81 *time^2. You would need to solve this equation to find the time, and add a few seconds to programme the delay fuse.
@pancelvonat I tried out the P47, it looks quite pretty! The piston works very reliably at striking the fuse, which would be very useful in my proxy air to air missiles
https://www.simpleplanes.com/a/6q3x3G/CCM-SAM-MissileTRAKTOR-SAM-AUTOAIM-AUTOSEARCH
In that design I used a detacher attached to a rocket with 0 fuse delay to trigger the bomb, but occasionally the fusing bugs out and launches the bomb out instead.
I typed out a suggestion to your fuse delay, because currently at high altitudes the bombs will explode mid air.
@pancelvonat Yea that was precisely the idea behind avoiding all kinds of FT, so its extremely easy to add new bombs without any additional coding or adding flight computers to each bomb :)
If you would like to use them feel free to incorporate them to your builds, though a mention would be nice!
@pancelvonat There is no FT coding for this, essentially when the bomb hits the ground the piston at the front connected to the bomb breaks, and the bomb drops to the ground which triggers it.
This design removes the need to include a flight computer to every bomb and doing FT code, but tuning the delay requires some trial and error.
This is working prototype number 2, I'm still tuning the PID
@yeh79 ah yes haha, I nearly thought the build broke or something
@yeh79 in what way, like it looks wonky or something?
THERE IS AN UPDATE TO THIS BUILD, THE FUSING WAS UNRELIABLE FOR THIS MISSILE.
https://www.simpleplanes.com/a/19M1NC/CCM-TRAKTOR-SAM-MOD-1
This PID and parameters combined are trained mainly on stock planes like the wasp, and they took me months to tune, whereas the main build design took barely a few days, but it's finally at a place where I'm satisfied it is good. Hope you enjoy the build, and any feedback are welcome!
So I wasn't satisfied with how the guns are not quite converging within engaging distances, so I readjusted it in the new build here:
https://www.simpleplanes.com/a/pP3h20/Sharkie-Multirole-Prop-Fighter-Mk2
@RCCM15 Thanks, glad you enjoyed it!
@Renamed1883 oh lol no problem, I've being here around a year by now, I like to revisit this game occasionally to build cool stuff
@Nazidaitz well I don't know how to help you, the fuse delay can be a bit off at long ranges and very off if the build is not on level ground but within 2-3km you can kill all props with the flak when I tested it. If you send me a video showing what is going wrong I can take a look
Also if you are interested in more anti air my anti-air Sam truck build improves on the autoaim with manual camera adjustment to correct any issues with the autoaim
@Nazidaitz The system works best on level ground, if you were tilted in any way the aim will be much worse
New updates: The build previously uploaded had issues with the plane wobbling on landing and accidental yaw input on the joystick when you lock it to the side, so I separated yaw controls and made wider gears!
Once again if you enjoyed this build do give it an upvote, this is probably one of my most detailed builds to date!
Hey so this took wayyy too much time to build, I tried to make things as sleek and realistic as possible (such as an escape capsule instead of an ejection seat), so if you enjoyed the aircraft do give it an upvote, that would make my day :)
Naturally I have plans on what to put in the back carrier :)) will work on that and upload in the future
I've made a memeish but upgraded version of this weapon, please try that one instead
https://www.simpleplanes.com/a/wJdaBv/Type-59-Chinese-MBT
The link to the original build I took the type 59 design from
@404NameNotFound Well it is similar in function, in fact the reverse delta is mainly used in ground effect vehicles. But Simpleplanes doesn't really have ground effect physics as far as I can tell playing the game, outside of using funky to force the vehicle to stay a certain altitude above ground
Impt!! To get maximum function out of missile, it's advised that you fire from the enemy's 6, and your attitude is around level
Not sure if the autocredit is still working after publishing the plane, fingers crossed
@Lolik654 Yes admittedly I am encountering 2 problems:
1. Wobbling a lot
2. The angle calculation (missile heading and target heading) is off. Not sure what I can do short of using longitude and latitude calculations. It's more of a proof of concept right now haha
Forgot to mention but I'm also concurrently working on making my missiles track without simple planes locking mechanism, so my missiles cannot be flared. Haven't figured out a way to do that yet
Commenting here again, in case people wondering why the plane flipped on takeoff, turn on activate 2 to stabilise the jet for normal flight