In SP, you can lock on everything with your missile.
This should be fixed because there should be enough RCS (for radar guided missiles) or Heat signals (for heat seeking missile) to lock onto a target.
To fix this, an adjustable RCS, heat area for a block, adjustable heat level of the engine would help.
Only the nozzle vectoring control function can be toggled by activation groups. It would be nice to have activation groups toggle the power of the VTOL nozzle
Some large builds take a while to load, it would be nice to see how much it will take to load the build, instead of just a empty black screen with 'loading level' written on top of it.
@BryanO5
Thanks for the idea, but unfortunately the 'Dr' means 'Dreidecker', which means 'Triplane'. (ex. Fokker Dr.1)
the 'D' would be 'Doppledecker', which means 'Biplane' (ex. Fokker D.VII)
Another problem is there are a lot of existing names of Fokker. D- some number, which the Fokker D.VIII was the last of WWI, and continued after.
So I guess we'll have to go for German nicknames instead of numbers.
@CharlesDeGaulle
It should be lol, it's not a machine gun, it's a 20mm Becker cannon, the only 20mm cannon to be used in the German air service in WW1, originally used as anti-aircraft guns or bomber turrets.
They were rarely used on fighter aircraft, for example, the Albatros D.II.
Probably used for bomber hunting and stuff, since you only need just a single or few 20mm rounds to down a WW1 aircraft
@Freerider2142 ahh.. if you look into the front nose wheel, you will be able to find a rotator, which isn't properly connected, it was an mistake, I will fix it soon, the problem that I am having rn is the strength of the rotator and the shock.
@BogdanX
The code for the elevator rotator is: clamp(Pitch*(sign(Pitch)<0 ? 1 : 0.42857) + Trim*(sign(Trim)<0 ? 1 : 0.42857) + Roll*0.142857*(1-(-AngleOfAttack > 8 & (TAS/clamp((29.06*sqrt(518.7-0.00357*Altitude)),0,573.6)) < 0.8 ? 1 : clamp01(GearDown))) - PitchRate/500,-1,0.42857)/(1+sqrt(clamp(IAS-220,0,1000)/25)), it should be controlled by roll input too.
@BogdanX uhhh, the elevator should have roll function.
And yes, I am aware of the fact that the rotator hasn't been connected properly, which asteroidbook345 has already mentioned
I used a block with increased health by purpose (150, thought it would just be a bit more protection against guns), later realised that it won't explode even though you crash vertically.
Same thing on my Scimitar (1E+38) and F-5 (15000 probably)
you actually don't need a mod for it, search for Settings.xml file, find AntiAliasing = None and Change it to AntiAliasing = MSAA x8
You probably have to do it over whenever you restart the game
@HidayatulAdzkiya ..?
Currently in SP propeller collisions provide you enough force to travel at hypersonic speeds.
This should be fixed, wooden propellers should break off (except some of the root) and metal propellers should bend if collision happens.
+12In SP, you can lock on everything with your missile.
+14This should be fixed because there should be enough RCS (for radar guided missiles) or Heat signals (for heat seeking missile) to lock onto a target.
To fix this, an adjustable RCS, heat area for a block, adjustable heat level of the engine would help.
It is ridiculous that even a WW1 aircraft could receive missile warnings in SP.
An RWR should be optional.
Also, if we could have the RWR part, it would be nice to have new tones for the warning.
+13With the current propeller engines in SP, the propeller explodes off the engine when the engine reaches its limits.
This should not be a thing, it should only damage the engine, not the propeller.
+11Missiles such as the Gaurdian (Semi Active Missile)/Interceptor cannot work without a radar installed on the launch platform.
Radar parts could also give players specific information about the selected target, and should be able to select multiple targets at the same time.
+15@TheMaus
+1Oof.
@TheMaus
+2A plugin is available for that, it works on mobile devices.
Get it here
It would be nice to have inputs such as
+17Activate1
/Pitch
/IAS
etc for weapon firing.Adjustable slant for all types of blocks (such as Glass, Fuselage Blocks), for both front and end
(same thing from the existing option for inlets, 'Inlet Slant')
+15Even with increased mass, parts connected to these part above wobbles.
+8Only the nozzle vectoring control function can be toggled by activation groups. It would be nice to have activation groups toggle the power of the VTOL nozzle
+19With the part rotation/extension preview, players won't have to load the level every time they want to see the part moving.
+7Some large builds take a while to load, it would be nice to see how much it will take to load the build, instead of just a empty black screen with 'loading level' written on top of it.
+7(A corner between 'Curved' and 'Smooth', manually adjustable corner smoothness)
+4Some engines in SP are terribly loud, and has terribly high fuel consumptions, way higher than real life engines.
+5Adjustable length, transparency, a more realistic looking flame exhaust, (mach rings, reference image
+17Nice chest armour.
Requested Tags:
+1@TheMaus
@Strikercritsilver
@V
@Vincent
Could I have this post to be a successor of snow's IKEA challenge please?
Buy Now
Release Now
@edensk Oooh, nice. I'll probably take that one. Thanks!
@McDonnellDouglas 508 parts... It's already mobile friendly.
@xzcvjhy
I.. just told you how to do it down below...
![](paste the image url here.)
use
![](url here)
to post images.@edensk
It's 9002, and it's not just a simple number, converting roman numerals to alphabets, you can find a hidden meaning
@BryanO5 roman numerals.
@BryanO5 I think I'll name it as D.IXII.
@scratch Thanks! It's based on the Fokker D.VII's airfoil.
@BryanO5
Thanks for the idea, but unfortunately the 'Dr' means 'Dreidecker', which means 'Triplane'. (ex. Fokker Dr.1)
the 'D' would be 'Doppledecker', which means 'Biplane' (ex. Fokker D.VII)
Another problem is there are a lot of existing names of Fokker. D- some number, which the Fokker D.VIII was the last of WWI, and continued after.
So I guess we'll have to go for German nicknames instead of numbers.
+1@CharlesDeGaulle
It should be lol, it's not a machine gun, it's a 20mm Becker cannon, the only 20mm cannon to be used in the German air service in WW1, originally used as anti-aircraft guns or bomber turrets.
They were rarely used on fighter aircraft, for example, the Albatros D.II.
+2Probably used for bomber hunting and stuff, since you only need just a single or few 20mm rounds to down a WW1 aircraft
@rexzion ik, never uploaded it, but i made a fixed version, remember?
using
PitchRate
and stuffno
+3@TheVexedVortex mikoyanster's aeroclub.
@Site
did is donted?
lplessea donted.
@Site when, in middeer of nigt, he said to they?
@t0mato72 you ever theapry testers? I do no.
do ever find and then you ever modders find and post?
@Freerider2142 ahh.. if you look into the front nose wheel, you will be able to find a rotator, which isn't properly connected, it was an mistake, I will fix it soon, the problem that I am having rn is the strength of the rotator and the shock.
+1@BogdanX
The code for the elevator rotator is:
clamp(Pitch*(sign(Pitch)<0 ? 1 : 0.42857) + Trim*(sign(Trim)<0 ? 1 : 0.42857) + Roll*0.142857*(1-(-AngleOfAttack > 8 & (TAS/clamp((29.06*sqrt(518.7-0.00357*Altitude)),0,573.6)) < 0.8 ? 1 : clamp01(GearDown))) - PitchRate/500,-1,0.42857)/(1+sqrt(clamp(IAS-220,0,1000)/25))
, it should be controlled by roll input too.@BogdanX uhhh, the elevator should have roll function.
And yes, I am aware of the fact that the rotator hasn't been connected properly, which asteroidbook345 has already mentioned
I used a block with increased health by purpose (150, thought it would just be a bit more protection against guns), later realised that it won't explode even though you crash vertically.
Same thing on my Scimitar (1E+38) and F-5 (15000 probably)
@rexzion Thnaks rexon :))))
@Krmo Thank you so much! Your Sukhoi looks amazing btw
+1@asteroidbook345 Oops, my bad, sorry, the connection went a bit wrong, you'll be able to find a rotator, which isn't connected properly...
I will upload a fixed version soon, sorry for the mistake
@asteroidbook345
It should be steerable, try looking closer...?
@TheMegaMauster iOS can, Kenneth even made a tutorial of it with his iPad, iirc.
you actually don't need a mod for it, search for Settings.xml file, find
AntiAliasing = None
and Change it toAntiAliasing = MSAA x8
You probably have to do it over whenever you restart the game