@BogdanX
The code for the elevator rotator is: clamp(Pitch*(sign(Pitch)<0 ? 1 : 0.42857) + Trim*(sign(Trim)<0 ? 1 : 0.42857) + Roll*0.142857*(1-(-AngleOfAttack > 8 & (TAS/clamp((29.06*sqrt(518.7-0.00357*Altitude)),0,573.6)) < 0.8 ? 1 : clamp01(GearDown))) - PitchRate/500,-1,0.42857)/(1+sqrt(clamp(IAS-220,0,1000)/25)), it should be controlled by roll input too.
@BogdanX uhhh, the elevator should have roll function.
And yes, I am aware of the fact that the rotator hasn't been connected properly, which asteroidbook345 has already mentioned
I used a block with increased health by purpose (150, thought it would just be a bit more protection against guns), later realised that it won't explode even though you crash vertically.
Same thing on my Scimitar (1E+38) and F-5 (15000 probably)
you actually don't need a mod for it, search for Settings.xml file, find AntiAliasing = None and Change it to AntiAliasing = MSAA x8
You probably have to do it over whenever you restart the game
@asteroidbook345 Yes, I did set the settings to real time but the problem is that the reflection has to be reflected on two different glossy parts (because that's how a periscope works), but I only get weird stuff out of the mirror lol
@asteroidbook345 yes, it does. It's not a camera tho, it's a periscope, I did paint them with glossy paint but unfortunately SP reflection doesn't work that way.
@RandomUser09 Yeah, all I did was mixing the MiG-19 and 21 but I didn't expect it to look like the J-12
Well, the major difference would be the J-12 having a low-wing and the shape of the canopy...
They aren't talking about the game being 'laggy', they're talking about the minimum specs, software version that can run it.
If it does not meet the requirements, the device cannot run the game.
Buy Now
Release Now
@edensk Oooh, nice. I'll probably take that one. Thanks!
@McDonnellDouglas 508 parts... It's already mobile friendly.
@xzcvjhy
I.. just told you how to do it down below...
![](paste the image url here.)
use
![](url here)
to post images.@edensk
It's 9002, and it's not just a simple number, converting roman numerals to alphabets, you can find a hidden meaning
@BryanO5 roman numerals.
@BryanO5 I think I'll name it as D.IXII.
@scratch Thanks! It's based on the Fokker D.VII's airfoil.
@rexzion ik, never uploaded it, but i made a fixed version, remember?
using
PitchRate
and stuff@TheVexedVortex mikoyanster's aeroclub.
@Site
did is donted?
lplessea donted.
@Site when, in middeer of nigt, he said to they?
@t0mato72 you ever theapry testers? I do no.
do ever find and then you ever modders find and post?
@BogdanX
The code for the elevator rotator is:
clamp(Pitch*(sign(Pitch)<0 ? 1 : 0.42857) + Trim*(sign(Trim)<0 ? 1 : 0.42857) + Roll*0.142857*(1-(-AngleOfAttack > 8 & (TAS/clamp((29.06*sqrt(518.7-0.00357*Altitude)),0,573.6)) < 0.8 ? 1 : clamp01(GearDown))) - PitchRate/500,-1,0.42857)/(1+sqrt(clamp(IAS-220,0,1000)/25))
, it should be controlled by roll input too.@BogdanX uhhh, the elevator should have roll function.
And yes, I am aware of the fact that the rotator hasn't been connected properly, which asteroidbook345 has already mentioned
I used a block with increased health by purpose (150, thought it would just be a bit more protection against guns), later realised that it won't explode even though you crash vertically.
Same thing on my Scimitar (1E+38) and F-5 (15000 probably)
@rexzion Thnaks rexon :))))
@asteroidbook345 Oops, my bad, sorry, the connection went a bit wrong, you'll be able to find a rotator, which isn't connected properly...
I will upload a fixed version soon, sorry for the mistake
@asteroidbook345
It should be steerable, try looking closer...?
@TheMegaMauster iOS can, Kenneth even made a tutorial of it with his iPad, iirc.
you actually don't need a mod for it, search for Settings.xml file, find
AntiAliasing = None
and Change it toAntiAliasing = MSAA x8
You probably have to do it over whenever you restart the game
@asteroidbook345 lol, only if SP parts could reflect eachother
@Blue0Bull Yeah..., I'm not too confident when it comes to paneling and stuff
@ZWLenning Thanks!
Requested Tags:
@ZWLenning
@OPaiTaOn
@GroBaleaze
Requested Tags:
@MikoyansterComeBack
@CRJ900Pilot
@TheKugelblitz
Requested Tags:
@TheMegaMauster
@2
@TheLurkingVexedVortex
Requested Tags:
@JeffChandler
@MrShenanigans
@HyperViper
Requested Tags:
@TUCAN
@ALRX
@DimitriIqbal91
I love the build... but not the thumbnail, I think. The third shot from the top of the Gallery should've been better imo, much brighter.
@MisterT- Owner of MkVb, granted me the permission to convert his Vb into a IXe
Plug-ins still work (maps etc), while stuff like mod parts or tools don't work
From the description above ^
M2 Brownings do not use a 7.7mm ammunition, but a 12.7mm (.50) round.
The Spitfire probably had a .303 (7.7mm) Browning MkII (M1919).
The Spitfires mounted with the M2 brownings are the ones with the 'E' wing configuration, 2 pairs of 20mm Hispanos and .50 Brownings.
(the XII had the 'C' wing, with 2 Hispanos, 4 .303 Brownings )
@asteroidbook345 Yes, I did set the settings to real time but the problem is that the reflection has to be reflected on two different glossy parts (because that's how a periscope works), but I only get weird stuff out of the mirror lol
@asteroidbook345 yes, it does. It's not a camera tho, it's a periscope, I did paint them with glossy paint but unfortunately SP reflection doesn't work that way.
@ollielebananiaCFSP thanks!
@PioThePioneer lol true, but I've changed my mind
@RandomUser09 Yeah, all I did was mixing the MiG-19 and 21 but I didn't expect it to look like the J-12
Well, the major difference would be the J-12 having a low-wing and the shape of the canopy...
@RandomUser09
A fictional build, I kinda mixed the MiG-19 and the MiG-21.
@RandomUser09 ah, thanks, but this post was uploaded accidentally
I love the cockpit interiors, but the canopy looks too crunchy
@rexzion what about it?
live stream via web cam
Fuselage Blocks with more options of resizing, shape. (3D tools)
3D tools such as 'Substracting' would be very useful, cutting out parts of a block, making it half hollow, etc.
More corner options would be helpful too.
Circular, Curved, Smooth, Hard isn't enough.
Connection Problems.
It gets worse as parts get smaller.
would it work with the smoothing function?
They aren't talking about the game being 'laggy', they're talking about the minimum specs, software version that can run it.
If it does not meet the requirements, the device cannot run the game.
@UsualPioneer Ah, good for you.
It's way healthier to have homemade coffee rather than to have canned coffee.