Doesn't always get that 1:15 time (usually 1:25 for me), but this thing really is as tough as a tank. One of my cards fliped it twice, and it just got up and finished every time.
Reliability + the good time may very well win you the race.
@baallzebub Are we really allowed to edit wheels like that? I thought we were limited to position edits.
In that same vein, you could edit wing, drag, and impact properties on every part too. Heck, if I could just double the dampening on my shocks I'd be set.
That's why I'll probably end up entering the 0:55 design, even if it only makes it past the final hill 1/2 the time. Its a big car with some redundancy, as it can lose a wheel or an arm and still make it pretty far. And the cockpit is on a stick high on the body, so it's likely to travel farther than the other guy's cockpit.
If I put exactly 4 gallons of fuel in the wings, the car runs out right before the last hill... which is enough to slow it down to ~190mph and make it in 0:58 without crashing.
I uploaded my old 1:05 design too, for people to compare against. It doesn't like getting nudged or landing sideways, so I'm not sure which one I'll enter.
@Typhlosion130 The whole suspension compresses way too much in the last hill though. I can't think of an easy way to fix that aside from "moar shocks", and there isn't enough room in the parts budget to do that.
@Typhlosion130 Dampening absorbs impacts and stops the suspension from sending you higher off jumps, which is basically the key to surviving the bumps.
Too much can cause traction problems, but that isn't really a problem on this course.
@Typhlosion130 Yeah, I need to fix that bit, maybe with landing gear at the bottom. It's not reliable enough to enter over my current design anyway, I'm not sure it ever will be.
Dang, this has literally destroyed one of my designs. All the joints are freaking out and breaking because the rotation values for the body parts are just a little bit off :(
I can't figure out why either. I reset it, save it, and it goes back to being disjointed. I mirror one side, and the other side is different.
There seems to be a bug where the mod will ninja-edits some rotation values on my parts I'm selecting by just a tiny bit, which puts everything out of whack.
Anyone else get this?
I'll post exact repro steps once I figure it out and publish my model.
I don't know. My 1:05 design is unlisted now, but I'm considering listing it since people can't make straight successors anyway. and competition is good.
Yeah it did 1 out of 2 times for me. Best competition I've seen uploaded so far.
I just uploaded an edited version with some wings on the wheels to help the ring 6 turn, made it through 3 times in a row at 1:15. you should add them!
Just save the wing as a subassembly and put them in the same place, on the very back corner of that wheel mount.
@Typhlosion130 Yeah, the wing can become a problem in mid air. I counter it with inverted horizontal roll flaps, which counters the fin's roll but not its steering help.
@Typhlosion130 A shark fin on the top of the car helps a lot with the ring 6 turn. Not only does it help change direction, but it pulls the top of the car towards the inside of the turn, helping the tires and keeping it from flipping.
Like you mentioned, my bottleneck is durability. The 0:58 design needs the built-in wheel suspension to work, but they just break right off the suspension mount when hitting the ground at 250 mph.
I'll be massively impressed if anyone breaks 1:00 in the tournament.
Yeah, very nice design.
So is 0:52 still the time to beat?
Doesn't always get that 1:15 time (usually 1:25 for me), but this thing really is as tough as a tank. One of my cards fliped it twice, and it just got up and finished every time.
Reliability + the good time may very well win you the race.
@marcox43 Crashed once a made it once at ring 6 for me. Doesn't crash into either of my trucks though.
You should try giving the wings a positive dihedral instead of a negative one, that helps stabilize it in the air and the tips catch the ground less.
@LiamW Supposedly 0:52.
@baallzebub "in future you can upload your creation as close as to tournament Deadline so other user cant learn from your design.."
Eh, I like creating more competition :P
Both tournament designs are copies of my past uploads anyway, and people can't straight up cut and paste it anyway.
@baallzebub holy heck that thing finishes in 0:52?
I may have over designed mine...
@speedy7809 Bind turn to roll, not yaw.
@baallzebub Also I want to see that 0.52 design :P
Is it an 8 engine one?
@baallzebub Are we really allowed to edit wheels like that? I thought we were limited to position edits.
In that same vein, you could edit wing, drag, and impact properties on every part too. Heck, if I could just double the dampening on my shocks I'd be set.
@Geekpride Thanks.
Yeah, it rams my old design from position 2 too. I guess I can fix that by adding "disablevehiclecollision" to all the parts.
Just out of curiosity, is it consistent for everyone else too? I've only tried it on 1 computer.
Fixed it! My truck from hell finishes around 0:55 very consistently now.
https://www.simpleplanes.com/a/WZv2A6/055-tournament-truck-mk2
I've discovered that those hinge joints can take a real beating if you limit their rotation.
Hey, is there a way to control when the AI retracts/extends landing gear?
@LiamW
"h.... h... HOW???????!!!!!!!!!!"
Download and see for yourself :P
Yeah, no such thing as 100%.
That's why I'll probably end up entering the 0:55 design, even if it only makes it past the final hill 1/2 the time. Its a big car with some redundancy, as it can lose a wheel or an arm and still make it pretty far. And the cockpit is on a stick high on the body, so it's likely to travel farther than the other guy's cockpit.
Actually, scratch that, its not quite enough for the other start position...
Eureka, I've done it!
If I put exactly 4 gallons of fuel in the wings, the car runs out right before the last hill... which is enough to slow it down to ~190mph and make it in 0:58 without crashing.
@GrumpyRacing Is that a compliment? :P
@Supercraft888 Under races in the sandbox menu.
FYI the AI has to drive the car too.
@GrumpyRacing Yeah, wings help a ton with the turn.
And I'm already down to 0:55 if I can just figure out how to survive the last jump.
@GrumpyRacing From what I can see in the comments, anything below 1:20 is really good.
I'll test it against my designs on Windows if you upload it or link me. I wanna see how my 2 cars handle getting nudged/bumped by the competition.
I uploaded my old 1:05 design too, for people to compare against. It doesn't like getting nudged or landing sideways, so I'm not sure which one I'll enter.
https://www.simpleplanes.com/a/65L3Sm/tournament-trophy-truck
@Typhlosion130 The whole suspension compresses way too much in the last hill though. I can't think of an easy way to fix that aside from "moar shocks", and there isn't enough room in the parts budget to do that.
@Typhlosion130 On this thing? How?
@Typhlosion130 Dampening absorbs impacts and stops the suspension from sending you higher off jumps, which is basically the key to surviving the bumps.
Too much can cause traction problems, but that isn't really a problem on this course.
@Typhlosion130 You should generally leave the dampener on max, actually, unless your entry is really small.
@Typhlosion130 My general philosophy was to add things to fix problems, and it turned into... that.
@MrSev Yup. Suspensions compress more once you get going fast.
The problem with downforce is durability. Alot of downforce makes you land really hard, and at a bad angle if you aren't careful.
Also, I just saw that it's literally 1/2 a foot too wide, lol.
@Typhlosion130 Yeah, I need to fix that bit, maybe with landing gear at the bottom. It's not reliable enough to enter over my current design anyway, I'm not sure it ever will be.
https://www.simpleplanes.com/a/09mrt4/experimental-055-tournament-truck
Yup, just did 4 runs in a row, 2 on each side. Only thing is that it blows up on the final jump, but the cockpit makes it through the ring.
The thing is insane, I'm gonna upload it publicly just for ya'll to see.
I did it! 0:55!
The thing is so ugly it'll burn your eyes out though.
@GearGuy123 @Typhlosion130
FYI I uploaded actual rotated wings that give your vehicle downforce. Position edits like that are allowed.
Has anyone broken 1:00 yet?
Dang, this has literally destroyed one of my designs. All the joints are freaking out and breaking because the rotation values for the body parts are just a little bit off :(
I can't figure out why either. I reset it, save it, and it goes back to being disjointed. I mirror one side, and the other side is different.
There seems to be a bug where the mod will ninja-edits some rotation values on my parts I'm selecting by just a tiny bit, which puts everything out of whack.
Anyone else get this?
I'll post exact repro steps once I figure it out and publish my model.
I'm now pursuing an 8 engine design... Maybe I can break 1:00 more reliably.
@LiamW That V dihedral thing is actually really helpful. Helps the car land straight every time.
@AndrewGarrison I've heard that inter-vehicle damage is disabled in tournaments.
Is this true, and is there a console command that lets us test it?
Sorry if it was already mentioned, this is my first tournament.
Actually the one I uploaded has a bit of trouble starting in spot 2...
Might need some tweaking.
@marcox43 "Btw, it has to be unlisted or not?"
I don't know. My 1:05 design is unlisted now, but I'm considering listing it since people can't make straight successors anyway. and competition is good.
Yeah it did 1 out of 2 times for me. Best competition I've seen uploaded so far.
I just uploaded an edited version with some wings on the wheels to help the ring 6 turn, made it through 3 times in a row at 1:15. you should add them!
Just save the wing as a subassembly and put them in the same place, on the very back corner of that wheel mount.
https://www.simpleplanes.com/a/ctoNBY/F1-Dirt-Jumper-edit
1:19, nice.
@marcox43 Mine has a ton of wings and wasn't automatically rejected.
In fact, you basically need wings to get a fast time.
Yeah, parts scale could actually give you an advantage. Super-thin parts would have a lower aerodynamic profile and weigh less.
@Typhlosion130 Yeah, the wing can become a problem in mid air. I counter it with inverted horizontal roll flaps, which counters the fin's roll but not its steering help.
@Typhlosion130 A shark fin on the top of the car helps a lot with the ring 6 turn. Not only does it help change direction, but it pulls the top of the car towards the inside of the turn, helping the tires and keeping it from flipping.
Like you mentioned, my bottleneck is durability. The 0:58 design needs the built-in wheel suspension to work, but they just break right off the suspension mount when hitting the ground at 250 mph.
I'll be massively impressed if anyone breaks 1:00 in the tournament.
@AndrewGarrison Cool, so will we get a message if there's a violation?
Mines a predecessor of an old design, so I just want to make sure.
Just made it through 8 runs in a row with 1:04-1:06.
That's good enough. I'm giving up on the mad 0:58 design unless someone posts a better time. And sorry for spamming comments.
@jamesPLANESii
The problem there is you have no suspension at all. Only 3 wheels are getting traction at a time, hence it spins around.
Turn on the basic wheel suspension, and the ai drives it pretty straight.