Yeah. I wish I new a way to make it turn without drifting so much. This is just the first variant. I tend to reupload remastered versions of boats and planes so stay tuned. @SkyJayTheFirst
I do not know if visibility is an issue, but the fins look odd on front of the inlet. It’s just my opinion though. By the way, are you exited for the new update in sfs?
@Mrmime I did try to add one but there were two things to consider. One, anchors on sailboats like this one would have to be carried and dropped by hand. I don’t know how I would do that but that’s just a minor inconvenience. The second problem I ran into is the fact that in real life, anchor chains are responsible for keeping a ship in place, not the anchor itself. In the game, we don’t have chains that interact with the ground, we only have winch’s. So I feel as though the only way a working anchor would be made is by making an anchor that uses the brakes of grippy tires to latch onto the ground which is unrealistic but could possibly work. That would probably require a bunch of complex funky trees stuff and I myself don’t think I’m at that level yet. Ill try to experiment with it later on it’s own so I can get it working for a future build perhaps.
@AXEPOH I wanted my boat to be immersive but I didn’t think anyone would care to rp so much as to use it so I skipped it and kept it rolling. However, there are 2 of them near the bow but they don’t have modeled interiors.
@teddyone02 it’s actually based on a car that I made with fusion 360. https://www.behance.net/gallery/157534205/Circlazia-720-Presto You can see the similarities
American tanks have decent armor for WW2 but the weakness I think are the guns. I usually play my 3 t34s, which have some of the best front armor but lower than average side armor. The gun is pretty good along with speed once upgraded. I’d say witch to Soviet but keep in mind keep the enemy on front of you. This goes for every tank but especially for the t34. I think you will spend a great amount of time in 34’s @Amazingaviator12
Thanks. I will try to do something about the ailerons. The jet engines in the back are not real but I think it may have something to do with the mechanics that make the nozzle move. I’ll test your hypothesis and figure something out. Thanks @duck885
If you play with the planes. I usually main Soviet Union tanks, because it’s much easier. The only thing that makes it hard is acknowledging player tactics and yours. @Amazingaviator12
@ToeTips with school and everything, about 2 months
+1Yeah. I wish I new a way to make it turn without drifting so much. This is just the first variant. I tend to reupload remastered versions of boats and planes so stay tuned. @SkyJayTheFirst
+1Yeah @IceCraftGaming
+1Yeah. It has to do with burning in the atmosphere when you enter a planet with an atmosphere. There will even be burn marks. @IceCraftGaming
+1I do not know if visibility is an issue, but the fins look odd on front of the inlet. It’s just my opinion though. By the way, are you exited for the new update in sfs?
+1S @IceCraft
+1@brians1209 maybe you could change the color with xml
+1@Mrmime I did try to add one but there were two things to consider. One, anchors on sailboats like this one would have to be carried and dropped by hand. I don’t know how I would do that but that’s just a minor inconvenience. The second problem I ran into is the fact that in real life, anchor chains are responsible for keeping a ship in place, not the anchor itself. In the game, we don’t have chains that interact with the ground, we only have winch’s. So I feel as though the only way a working anchor would be made is by making an anchor that uses the brakes of grippy tires to latch onto the ground which is unrealistic but could possibly work. That would probably require a bunch of complex funky trees stuff and I myself don’t think I’m at that level yet. Ill try to experiment with it later on it’s own so I can get it working for a future build perhaps.
@AXEPOH I wanted my boat to be immersive but I didn’t think anyone would care to rp so much as to use it so I skipped it and kept it rolling. However, there are 2 of them near the bow but they don’t have modeled interiors.
@teddyone02 it’s actually based on a car that I made with fusion 360. https://www.behance.net/gallery/157534205/Circlazia-720-Presto You can see the similarities
@Poooo1234 much appreciated. Another one is on the way
Thanks. New sailboats will come soon. @HananLomax
@Bellcat okay. I’ll make sure to do that with all of my boats that I make now. That slipped over my head at the time.
Take it apart and find out @Kkkkyyyafj
I saw you post about this in the simpleplanes help desk discord server
It’s funny how similar our building styles are
It sort of reminds my of a dlc plane in ac7
This would do well in my more vulnerable planes
Just a quick question, how do you use custom in-game thumbnails? @LaylaSP1
I would like the person that made this to come out because I would like to “borrow” one of the parts for one of my planes
Then I’m about to give up my diet @DrenasPort
Merci mon ami @FOXLOVER
Believe it or not, the hardest part was thinking about the handing gear configuration @Trainzo
Thanks @Trainer
Yeah. It is a little concerning @Trainer
So glad you thing that @Destro898
Where is the LVT from @Amazingaviator12
American tanks have decent armor for WW2 but the weakness I think are the guns. I usually play my 3 t34s, which have some of the best front armor but lower than average side armor. The gun is pretty good along with speed once upgraded. I’d say witch to Soviet but keep in mind keep the enemy on front of you. This goes for every tank but especially for the t34. I think you will spend a great amount of time in 34’s @Amazingaviator12
Thanks. I will try to do something about the ailerons. The jet engines in the back are not real but I think it may have something to do with the mechanics that make the nozzle move. I’ll test your hypothesis and figure something out. Thanks @duck885
If you play with the planes. I usually main Soviet Union tanks, because it’s much easier. The only thing that makes it hard is acknowledging player tactics and yours. @Amazingaviator12
It’s like war thunder @Amazingaviator12
You have to put horizontal stabilizers in the far back and size them down with fine tuner, 0,0,0. That’s how I did mine @Yuhengsong
Lol that looks just like mine. But with a different cockpit
Bumpy ride. Wouldn’t recommend
I use that on all my builds and that doesn’t happen. It must be something else @BellaAeroIndustries
Thanks for trying @Suryansh21
@Niyyo you will soon