@Omel simplewings also has vortex when the wing is at high AoA and it's superior in every way when compared with stock wing
.
too bad people don't like it
@Arfarer Listen to me carefully sucker! have you ever heard the story of Robin Hood? Well, your money is about to feed the poor. Try sticking your nose here again, and you will be crawling back to your mommy!
.
Love, Vampire
@Omel there should be an option to hide the wing part similar to simplewings so that while the original shape can be preserved, making custom wings would be less of a hassle
@vcharng nice
.
meanwhile I have just understood basic concept of double rotators on landing gears and it doesn't even involve FT because it's still very foreign for me
.
most of the time pre FT era I'd use multiple rotators in a system so that it can do multiple actions and I think I still need time to phase that kind of philosophy lol
@vcharng that is bad then
.
that means FT would be the possible fix for it
.
and to be quite honest, I've never touched that stuff
.
well I should be learning it if I want to optimize my builds
@Kakhikotchauri1 No problem
.
A Wright sized island is fair enough. I'm imagining of an island with a small port where the transport ferries are going to dock, with some sort of buildings and hangars where they will store those test vehicles. Quite spacious area with different obstacle courses/terrains to test different kinds of vehicles, and a nice, long road along the coast for road test.
.
An artificial (or natural) river where vehicles can test their snorkels or bridge laying vehicles, or probably small sized boats.
.
Since it's going to be Wright sized, a small mountain or hill would be pretty great not just for the features you want to add, but also it doubles as place where you can test vehicles going uphill or downhill.
.
Or maybe you can make a small populated area near the test facility for where the personnel and their families are going to stay. I think it's going to be a nice touch.
.
I maybe asking for too much but I hope some of the ideas are going to be delivered lol
@vcharng I never had any problem with that before, or maybe because I rarely edit that parameter.
.
That or the behavior changed when they updated the minigun way back in 1.5 or something
@vcharng read my comment again.
.
since ammoCount parameter doesn't have any use we can ignore that
.
by setting the burstCount to your ammo count you can simulate your gun running out of ammo by setting the timeBetweenBursts to a really high number so that the gun will fire all the rounds in the burst, then have a really long time between the burst
.
for examplesetting the burstCount to like 600 and then set the timeBetweenBurst to like 900000 and set the fire rate using roundsPerSecond parameter
.
so the gun will fire 600 rounds and then have 900k seconds of wait time until you can fire another 600 rounds, and since 900k seconds translates to 250 hours, I doubt anyone would be playing that long
@Kakhikotchauri1 better proving grounds
.
ED made one years ago but it's quite bland in my opinion
.
you can make one with pretty long obstacle courses for various types of vehicles and different kinds of terrains to simulate off road driving
.
also gunner targets from 100m to like a kilometer or two, that would be nice.
@Dastin a bit sad the radar doesn't scan up and down but it looked better than my radar lmao
.
Maybe I can refine mine on the strike fighter and see what I can do about it
@SemedianIndustries not only that it undo all the way to the point like 10 minutes ago so you basically lose alot of progress
.
not to mention if you hit redo you won't be able to undo yourself back to the state before you hit the redo button
I flew on this plane about a month ago
.
Overall experience was great, just minor inconvenience when the overhead compartment fell on my head during the cruise, one of the waitress accidentally set the kitchen on fire, and my left ear is still ringing when one of the engine exploded.
.
But the in flight entertainment was pretty great, and the meal tastes okay besides the drink which tasted quite odd and they took away my 3 bottles of Pepsi in my bag.
@Omel simplewings also has vortex when the wing is at high AoA and it's superior in every way when compared with stock wing
+1.
too bad people don't like it
@Arfarer Listen to me carefully sucker! have you ever heard the story of Robin Hood? Well, your money is about to feed the poor. Try sticking your nose here again, and you will be crawling back to your mommy!
.
Love, Vampire
selling these for 800 rubles each
@Omel there should be an option to hide the wing part similar to simplewings so that while the original shape can be preserved, making custom wings would be less of a hassle
+2what about mobile version
@Pophead that is what the game is doing
ayy lmao
+1shoulda used the tag multirole
that is what the game is doing
don't get alienware
@vcharng nice
.
meanwhile I have just understood basic concept of double rotators on landing gears and it doesn't even involve FT because it's still very foreign for me
.
most of the time pre FT era I'd use multiple rotators in a system so that it can do multiple actions and I think I still need time to phase that kind of philosophy lol
Suggestion: fix your keyboard
+2@vcharng that is bad then
+1.
that means FT would be the possible fix for it
.
and to be quite honest, I've never touched that stuff
.
well I should be learning it if I want to optimize my builds
@Kakhikotchauri1 No problem
+1.
A Wright sized island is fair enough. I'm imagining of an island with a small port where the transport ferries are going to dock, with some sort of buildings and hangars where they will store those test vehicles. Quite spacious area with different obstacle courses/terrains to test different kinds of vehicles, and a nice, long road along the coast for road test.
.
An artificial (or natural) river where vehicles can test their snorkels or bridge laying vehicles, or probably small sized boats.
.
Since it's going to be Wright sized, a small mountain or hill would be pretty great not just for the features you want to add, but also it doubles as place where you can test vehicles going uphill or downhill.
.
Or maybe you can make a small populated area near the test facility for where the personnel and their families are going to stay. I think it's going to be a nice touch.
.
I maybe asking for too much but I hope some of the ideas are going to be delivered lol
@vcharng I never had any problem with that before, or maybe because I rarely edit that parameter.
.
That or the behavior changed when they updated the minigun way back in 1.5 or something
@vcharng read my comment again.
.
since ammoCount parameter doesn't have any use we can ignore that
.
by setting the burstCount to your ammo count you can simulate your gun running out of ammo by setting the timeBetweenBursts to a really high number so that the gun will fire all the rounds in the burst, then have a really long time between the burst
.
for examplesetting the burstCount to like 600 and then set the timeBetweenBurst to like 900000 and set the fire rate using roundsPerSecond parameter
.
so the gun will fire 600 rounds and then have 900k seconds of wait time until you can fire another 600 rounds, and since 900k seconds translates to 250 hours, I doubt anyone would be playing that long
@Kakhikotchauri1 better proving grounds
+1.
ED made one years ago but it's quite bland in my opinion
.
you can make one with pretty long obstacle courses for various types of vehicles and different kinds of terrains to simulate off road driving
.
also gunner targets from 100m to like a kilometer or two, that would be nice.
or just set burstCount to the number of ammo you'd like then set the timeBetweenBursts to a really high number
would be better if the devs added city to roam in
+1.
like those ZENRIN mods
@Dastin a bit sad the radar doesn't scan up and down but it looked better than my radar lmao
+1.
Maybe I can refine mine on the strike fighter and see what I can do about it
@SemedianIndustries not only that it undo all the way to the point like 10 minutes ago so you basically lose alot of progress
+1.
not to mention if you hit redo you won't be able to undo yourself back to the state before you hit the redo button
@SemedianIndustries if you hit redo after getting your undo button bugged then it'd act as undo button
k
the devs can delete the undo button altogether and be more useful than it currently is
+2.
Also part connection bug
@ThisIsMyCreativeUsername I'm laughing at your profile
@AgentofFortune I suggest you to read my comment again
@WIZARD2017 but the last passenger flight was way back in 1978
@WIZARD2017 aw damn at least let me fly in peace, man from present time :c
@AgentofFortune rear road wheel is floating.
.
that or he has a pair of drive sprockets.
.
most likely the former
no
+1i will also make things unnecessarily complex
.
great minds think alike
I flew on this plane about a month ago
.
Overall experience was great, just minor inconvenience when the overhead compartment fell on my head during the cruise, one of the waitress accidentally set the kitchen on fire, and my left ear is still ringing when one of the engine exploded.
.
But the in flight entertainment was pretty great, and the meal tastes okay besides the drink which tasted quite odd and they took away my 3 bottles of Pepsi in my bag.
I rate Aeroflot a 7/10, would fly again
@asteroidbook345 and what if it's not
>having a good thumbnail is essential
.
are you sure about that @asteroidbook345
@asteroidbook345 f
.
just upload the image in the description
@FranzPeterSiegfried i'm too late to read this comment as well
k
>blueprint function
@HarrisCraft fake&gey
Wtf
.
Since when does harris start making 1800 part builds
And the OG C&C gang
You forgot me
Tf is this about
Winolian Pummeler
+1what i need is part connection editor and fine tuner that works most of the time
all aircraft be adviced i have spotted a bruh moment on my scope
+1@JakeTheDogg but still
K
+1@JakeTheDogg someone did that already
Ok