@linxiaofeng2339 is IAS divided by TAS really the pressure ratio?
Bernoulli's equation suggests a difference of 1/2rhov^2 between pitot and static pressure, however rho and pressure are not completely linked (as temperature is different at different altitudes).
Even if the temperature was constant, then it should be p(current)/p(sea level) = (IAS/TAS) squared, not just (IAS/TAS).
I don't think we have verified whether the ISA (International Standard Atmosphere) model applies to SimplePlanes, which would allow us to deduce the pressure and temperature at different altitudes.
(I was trying to calculate Mach Number, and as we know the speed of sound changes with air temperature, so I ran into a similar problem)
I have a single engine plane that goes 930mph without modding (just normal engines), and with three Cleaver Missiles attached to the wings. The essence is to make the drag points as low as possible (around 600), which your MK2 does not satisfy. Using a rotated Fuselage Inlet you can attach an engine behind other blocks, which gives much lower drag points.
I have a bulletproof plane that can take up loads of bullet damage (I haven't uploaded yet), but missile proof? It can take 1 hit and no more... BTW does anyone know how to get to avalanche airport? I accidentally lost my data...
@linxiaofeng2339 is IAS divided by TAS really the pressure ratio?
Bernoulli's equation suggests a difference of 1/2rhov^2 between pitot and static pressure, however rho and pressure are not completely linked (as temperature is different at different altitudes).
Even if the temperature was constant, then it should be p(current)/p(sea level) = (IAS/TAS) squared, not just (IAS/TAS).
I don't think we have verified whether the ISA (International Standard Atmosphere) model applies to SimplePlanes, which would allow us to deduce the pressure and temperature at different altitudes.
(I was trying to calculate Mach Number, and as we know the speed of sound changes with air temperature, so I ran into a similar problem)
Max operational alt.: 85000ft at 720mph
Max alt:~91000ft at 710mph
Max cruise speed:720-730mph
AG8 off for 2-engine taxiing
I have a single engine plane that goes 930mph without modding (just normal engines), and with three Cleaver Missiles attached to the wings. The essence is to make the drag points as low as possible (around 600), which your MK2 does not satisfy. Using a rotated Fuselage Inlet you can attach an engine behind other blocks, which gives much lower drag points.
Yeah that's a must... How fun it is to punch bridges and ships with a single shot...
I have a bulletproof plane that can take up loads of bullet damage (I haven't uploaded yet), but missile proof? It can take 1 hit and no more... BTW does anyone know how to get to avalanche airport? I accidentally lost my data...
Yeah just using flares is not enough... turning and accelerating is also necessary @palidinwaraxe55
Boeing cockpit, but no idea of which model...
I do see the gigantic squid, but what? 'Cthulu??'
After you hit Cthulu does it become an island? Does it become an airport? How is it like? I can't manage to get the prompt (Location Discovered)
Its optimum climb speed and max speed are both 53mph, since the props are long and sleek but not wide.
It has a better thrust to weight ratio than most others and climbs quite quickly.
Thanks! There is now an even better version of this plane, check it out! @MrSilverWolf
I just found out that I should make the tail fin larger for better turns... Please change it yourself... My apologies.
太厉害了!
Thanks cosmo! @cosmoyu
Thank you for your support! @ElLobo
Good job cosmo
Great work!