@HellFireKoder aww shucks!... i dont know what else to say... maybe try thinking outside the box?? maybe you could check this.... Github link... its a mod for KSP and its for multiplayer maybe you could read some of its code and borrow some? since KSP runs on unity it should be similar..
@HellFireKoder i think i know why... its far from the center of the map, in theory if you detatch the part close to the center of the map it should be a little more accurate, try to test that.
@HellFireKoder why not make detatched parts clientside only? (By that i mean, making the physics take place on the clientside. on the otherhand, the server deletes it... (Example: Player A detatches a part, it appears to him but on the serverside it gets deleted and Player 2 Cant see it..))
@HellFireKoder say.. did you fiddle with the Aircraft loading? it was acting strange this evening... did you do it?
Finally hows that multiplayer mod doing? (i havent read anything)
@HellFireKoder thats Noice... so its possible but i assume SP "Hardcodes" or "Packs" the files into a small file that contains it all compressed for storage and less clutter? and to replace a model you will need to "Unpack" the files? (If thats even the correct Term) and then you could "Replace" the model? Per se?
@HellFireKoder What? SP has a subreddit? i havent heard of this?! WOW... the more you know.
also, i was thinking... is it possible to modify the model of a part? because i was thinking if it was possible if you could make a Heli rotor model the adds or replaces the T1000
And includes the code of your Gyroscopic Cockpits that allows it to stabilize (If it works that way...)
@HellFireKoder actually i did receive that message. doesnt it require the game to connect to your machine (Or what machine you set it to) and recieve some kind of packets to tell the mod what to do?
@HellFireKoder yes i intentionally misspelled it.
i really enjoy your mod! though your punishment is for me.. eh... "Inhumane?" also i did change my name to "InspectreGaben" since currently in my science class we are studying Astronomy with the Spectrums and stuff.. so yeah.
@MrSilverWolf Ok what i think what happens is when you load the Level "Sandbox" it tries to put the cockpit on the specified area in cordnates... since the cordnates for the cockpits is missing, it's cordnates will equal NaN (Not a Number) and will fail the place it since there is no object to move so it fails to load the level correctly.
Remember me? I was that 2 weeks ago and im STILL recovering sigh
@ccooper why aren't you commenting on the post?
@Ilovesthecheeses2 actually, i did get inspired to make it by that movie.
@Umbreon yep
@ccooper ok bye.
@ccooper by morse i mean the "Man" eyes blink he spells T i can guess what his name is.
@ccooper Here dont complain if you get spooked.
@ccooper its an undertale reference if you didnt get it
@ccooper yes
Splendid!
more like 2 @Jetspeed1001
@Cedy117
@Seeras
@Skua
@Squirrel
I dont even know what is it...
This looks amazing. . . Keep up the good work!
@ValtsuAircraftIndustries yes soory aboot that ok, ill try to make it today since i have education to attend.
@thegamingwalrus cant you use Wine on linux?
Mobile Friendly Version Here
Noice
@jamesPLANESii @RedstoneAeroAviation OK i tried it and removed anything unnessessary and I ended only with 160 Parts! what about that is that ok?
currently its 270 parts thats due to the landing legs the "DEPRECATED" prototype had 190 Parts. @RedstoneAeroAviation @jamesPLANESii
@HellFireKoder hey Koder!, i was thinking can you make this mod check for updates?
@SkipperBing Here you Go
@SkipperBing sure but im kind of busy right now ill make it
Not possible but it is possible to disable Collison with your own aircraft (parts wont collide )
@birdsofsteel also hey no swearing so sorry about this... @MediocrePlanes
@Himynameiswalrus No... my pet budgie!
W.A.R stands for Walrus Alliance Republic
@Thefalloutplayr
@Himynameiswalrus @foxythegamer12 @Kitsune
@Coen1888 still is! you dont even know its cruising speed!
@TehNewDucky agreed.
@AndrewGarrison july'd to me! You said you weren't gonna release it in the old wormy post, just kidding! Stay shiny!
@TehNewDucky Add... me... to... the... Walrus...... Alliance. .....
@Himynameiswalrus this is amazing! Maybe you could make it to fit my Fatman Nuke
@foxythegamer12 in going to make a attack rolfcopter!
@Flightsonic we are talking about kittens! I swear!
@HellFireKoder aww shucks!... i dont know what else to say... maybe try thinking outside the box?? maybe you could check this.... Github link... its a mod for KSP and its for multiplayer maybe you could read some of its code and borrow some? since KSP runs on unity it should be similar..
@HellFireKoder i think i know why... its far from the center of the map, in theory if you detatch the part close to the center of the map it should be a little more accurate, try to test that.
@HellFireKoder dang it... i forgot to ask... how does it not "Sync" properly? does it vibrate imensly or just plain doesnt move?
@HellFireKoder why not make detatched parts clientside only? (By that i mean, making the physics take place on the clientside. on the otherhand, the server deletes it... (Example: Player A detatches a part, it appears to him but on the serverside it gets deleted and Player 2 Cant see it..))
@HellFireKoder say.. did you fiddle with the Aircraft loading? it was acting strange this evening... did you do it?
Finally hows that multiplayer mod doing? (i havent read anything)
@HellFireKoder thats Noice... so its possible but i assume SP "Hardcodes" or "Packs" the files into a small file that contains it all compressed for storage and less clutter? and to replace a model you will need to "Unpack" the files? (If thats even the correct Term) and then you could "Replace" the model? Per se?
@HellFireKoder What? SP has a subreddit? i havent heard of this?! WOW... the more you know.
also, i was thinking... is it possible to modify the model of a part? because i was thinking if it was possible if you could make a Heli rotor model the adds or replaces the T1000
And includes the code of your Gyroscopic Cockpits that allows it to stabilize (If it works that way...)
@HellFireKoder the problem is.. that eh... theres no PM in SP Forums maybe you could add a link to your email?
@HellFireKoder actually i did receive that message. doesnt it require the game to connect to your machine (Or what machine you set it to) and recieve some kind of packets to tell the mod what to do?
@HellFireKoder yes i intentionally misspelled it.
i really enjoy your mod! though your punishment is for me.. eh... "Inhumane?" also i did change my name to "InspectreGaben" since currently in my science class we are studying Astronomy with the Spectrums and stuff.. so yeah.
@MrSilverWolf Ok what i think what happens is when you load the Level "Sandbox" it tries to put the cockpit on the specified area in cordnates... since the cordnates for the cockpits is missing, it's cordnates will equal NaN (Not a Number) and will fail the place it since there is no object to move so it fails to load the level correctly.
Totally a fox
I agree.