@AndrewGarrison I got it! It breaks when the connected object is nudged into the piston! But that shouldn't be an issue since all of the "Swashplate Assembly" has the disableAircraftCollisions="True" , Right now I have no access to my computer since I have an "education" i need to attend.
@Intencer unfortunately, simpleplanes only supports DisableAircraftCollisions in the new 1.4 since you are running on IOS you will have to wait unti you can use that Attribute.
@Intencer there is a attribute for that but currently its only purpose is unknown and does not affect the game in any way. though it was made for "Aerodynamic" Drag not "Kinetic" drag.
there is no way for that to be possible though,,,, you could mod it so it can't "collide" with adjacent blocks if you wish for it then you may want to wait until the beta is released for IOS
@Nickasaurus looks good but could use a bit more detail to it! also when are you gonna release content? also make sure to use background music as it enhances the quality of the video, use Royalty-Free Music!
@kikasshes nonono its not that if you "scale" the engine the game "forgets" to scale the prop... when you scale the diameter of the propeller to match the now xml scaled engine you will realize that you will end with mini props
@AndrewGarrison nice! i like the beta though i have a suggestion, i think it would be nice to disable "aerodynamic drag" by xml in designs that have many drag points
@TheMasterSoldier ok i made a test.. the disableAircraftCollisions="true" IS Transferable via the subassembly and the reason you dont "see" that code on your craft is because it was designed to be "User added by XML" so it does work. The Devs have implemented this feature since 1.4.0.2
@Flightsonic your craft is too top heavy, easy fix! add a fuselage under the craft and add 1000lbs and keep adding it until its stable or spread the wheels out more.
@iiRazor Second -ish
@Redlord a nuke? Possible but would crash your computer
Lol congratulations
@AndrewGarrison I got it! It breaks when the connected object is nudged into the piston! But that shouldn't be an issue since all of the "Swashplate Assembly" has the disableAircraftCollisions="True" , Right now I have no access to my computer since I have an "education" i need to attend.
@Flyingtacos Here you Go
@AndrewGarrison thank you i was wondering if you could also add in the new update rotors... or gyros. though it's not necessary.
@Razr Here you Go
@GINGER01 Here you Go
@Intencer unfortunately, simpleplanes only supports DisableAircraftCollisions in the new 1.4 since you are running on IOS you will have to wait unti you can use that Attribute.
@kylew12 oops sorry i meant to say XML Modding sorry..
@Intencer there is a attribute for that but currently its only purpose is unknown and does not affect the game in any way. though it was made for "Aerodynamic" Drag not "Kinetic" drag.
there is no way for that to be possible though,,,, you could mod it so it can't "collide" with adjacent blocks if you wish for it then you may want to wait until the beta is released for IOS
@Razr no problem.
@Razr anything is possible
@MedicrePlanes you know the drill...
@MrSilverWolf Can i use beta parts?
@CanofBeans here ya go
@CanofBeans k wont be an issue
@Nickasaurus looks good but could use a bit more detail to it! also when are you gonna release content? also make sure to use background music as it enhances the quality of the video, use Royalty-Free Music!
I hope you do well! ... wheres a channel link? Also you could try my SV-001
Thats the mobile beta... not the full update.
@kikasshes nonono its not that if you "scale" the engine the game "forgets" to scale the prop... when you scale the diameter of the propeller to match the now xml scaled engine you will realize that you will end with mini props
@Ilovesthecheeses2 haven't you read about the "plan" their gonna release it early next month
@Ilovesthecheeses2 not because of that its because simpleplanes is Still not availiable on android or the amazon fire or anything that is "Mobile"
@RailfanEthan you can go for this
@RailfanEthan Come and join the fun Mobile Peasant! it only costs $600! totaly worth it huh?
@MrSilverWolf this looks amazing
Change the name! their gonna take it down
thats piracy... @MediocrePlanes
@MrSilverWolf i see you removed the first upload... did ya forget something?
@Liquidfox took me days too!
though its not really worth uploading when in the beta... as no one can download it
@AndrewGarrison nice! i like the beta though i have a suggestion, i think it would be nice to disable "aerodynamic drag" by xml in designs that have many drag points
Stuka
@FrankieB Magic and a little XML
@TehDuck no he owns a ps4...
@TheMasterSoldier ok i made a test.. the disableAircraftCollisions="true" IS Transferable via the subassembly and the reason you dont "see" that code on your craft is because it was designed to be "User added by XML" so it does work. The Devs have implemented this feature since 1.4.0.2
@TheMasterSoldier fine by me
@TheMasterSoldier can you upload me one?
@TheMasterSoldier hmm... on the subassembly or the craft?
@Liquidfox no because of the pistons and hinges and wheels
Wat.
@TehDuck your using the wrong term m8 hes not a console peasant, he's a MOBILE Peasant!
@General360 its unfortunate that you cant use it :/ waiting for the update? ye?
@MrSilverWolf nice!
@Flightsonic your craft is too top heavy, easy fix! add a fuselage under the craft and add 1000lbs and keep adding it until its stable or spread the wheels out more.
Do you mean in like turning?
@TehDuck have you tried using @bjac0 's rotators?
@Sharkie wat?
@bjac0 noice! You can use my cockpits for your new design since its designed in the new beta!
@SimpleTechAndResearch its just one?