Pro tip: XML fuselage blocks to be longer/wider/taller to reduce the part count. (Like instead of five 5x5 circular fuselages in a row you can mod one to be 25 in length.)
@ItzHeAtK It works best between 30,000-85,000ft. If you activate the afterburners outside of this range you will see wobble and other unpredictable behaviour.
@LOSTechOrdnance My tip is to get Notepad++ (it's free) and first just look at what changes in the xml when you change things in the editor (in game). Then you can experiment by changing values in the xml to see what happens in the editor.
@LOSTechOrdnance The centerline gun was just nudged into place, nothing crazy about that. XML modding was used for scaling parts like the intakes, rear gear, air brake and rotators and modifying some other properties of parts (Like making the canard control surfaces only move 10*, changing the sizes of the fuselage block used for the roundels and adding different inputs.).
@DatWalrus To be honest I have no idea
@Johndfg lol
@Othawne Nattuggla :P
@FrankieB But at least I think you could use it in the wings.
Here you go
@FrankieB Why?
Yesterday was the closing day :O
That's not possible to do with XML modding... But I can help you fit intakes on your design to hide them as much as possible.
Pro tip: XML fuselage blocks to be longer/wider/taller to reduce the part count. (Like instead of five 5x5 circular fuselages in a row you can mod one to be 25 in length.)
@Othawne Och ytterligare en: @CoconutBear2k16
@Othawne En till svensk: @Edde0330
@aluo yeah?
@ItzHeAtK It works best between 30,000-85,000ft. If you activate the afterburners outside of this range you will see wobble and other unpredictable behaviour.
@Johndfg Someone wanted an engine with the most power possible... I decided not to go higher than 100x.
@Ahtzee I would've used pitch for going forwards/backwards and VTOL to change ground clearance.
Awesome!
Very nice!
@Simpleplaneboy Yep, they were too demanding.
If you are on mobile you are sadly out of luck, because they aren't present in the mobile version.
@JacobHardy64 But the message gets through, and that's the most important!
@JacobHardy64 It likes to translate "some" very weirdly.
lol
Sorry to say it, but @SeraphimVault is right.
@Solarisaircraft The planes are Swedish too.
@JacobHardy64 Coolt!
@JacobHardy64 Hur kommer det sig att du kan just svenska då? :)
@JacobHardy64 Är du svensk alltså?! Coolt!
@Brields95 Link
Yabba Dabba Lol
@FuRiOuSpLaNeS Och pratar uppenbarligen svenska ;)
Looks cool! Drives less cool ...
Interesting controls, fun to play with :)
Brilliant!
@Jetspeed1001 Well, now the odds skyrocketed lol
-->
Photo album<--
And of course, no one has seen this and now it has disappeared forever ...
Dunno if this still works, but hey, it's worth to try.
@FrankieB You're to blame too; you misspelled "I'm" and "translate" :P
@LOSTechOrdnance Thank you, and have a good night :P
@FrankieB That was a terrible translation lol
@General360 Que?
@Waemoth Jag hade väl för mig det.
@Othawne Jag vet att @djbanana pratar svenska, men jag är fortfarande osäker på hans (?) ursprung.
@Othawne
@LOSTechOrdnance My tip is to get Notepad++ (it's free) and first just look at what changes in the xml when you change things in the editor (in game). Then you can experiment by changing values in the xml to see what happens in the editor.
@Othawne Det finns faktiskt ett litet gäng svenskar här på SimplePlanes.com.
@Othawne Tack så mycket!
@LOSTechOrdnance The centerline gun was just nudged into place, nothing crazy about that. XML modding was used for scaling parts like the intakes, rear gear, air brake and rotators and modifying some other properties of parts (Like making the canard control surfaces only move 10*, changing the sizes of the fuselage block used for the roundels and adding different inputs.).
Well this was sad ...
Don't you think it could be this guy?
@Skua I used this as reference.