@LOSTechOrdnance My tip is to get Notepad++ (it's free) and first just look at what changes in the xml when you change things in the editor (in game). Then you can experiment by changing values in the xml to see what happens in the editor.
@LOSTechOrdnance The centerline gun was just nudged into place, nothing crazy about that. XML modding was used for scaling parts like the intakes, rear gear, air brake and rotators and modifying some other properties of parts (Like making the canard control surfaces only move 10*, changing the sizes of the fuselage block used for the roundels and adding different inputs.).
Interesting controls, fun to play with :)
Brilliant!
@Jetspeed1001 Well, now the odds skyrocketed lol
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Photo album<--
And of course, no one has seen this and now it has disappeared forever ...
Dunno if this still works, but hey, it's worth to try.
@FrankieB You're to blame too; you misspelled "I'm" and "translate" :P
@LOSTechOrdnance Thank you, and have a good night :P
@FrankieB That was a terrible translation lol
@General360 Que?
@Waemoth Jag hade väl för mig det.
@Othawne Jag vet att @djbanana pratar svenska, men jag är fortfarande osäker på hans (?) ursprung.
@Othawne
@LOSTechOrdnance My tip is to get Notepad++ (it's free) and first just look at what changes in the xml when you change things in the editor (in game). Then you can experiment by changing values in the xml to see what happens in the editor.
@Othawne Det finns faktiskt ett litet gäng svenskar här på SimplePlanes.com.
@Othawne Tack så mycket!
@LOSTechOrdnance The centerline gun was just nudged into place, nothing crazy about that. XML modding was used for scaling parts like the intakes, rear gear, air brake and rotators and modifying some other properties of parts (Like making the canard control surfaces only move 10*, changing the sizes of the fuselage block used for the roundels and adding different inputs.).
Well this was sad ...
Don't you think it could be this guy?
@Skua I used this as reference.
@Skua What do you think about these roundels? ;)
@Benkelmans Thanks!
@DatWalrus Link
@Brields95 The radials?
@ThunderBlood please no "all" parts ... Consult this guy if you want whole creations of lots of parts to be scaled.
@denialofservice Link. You can find the exhaust colour in the following xml attribute:
exhaustStartColorOverridePrimary="0000FF00"
.@DatWalrus What engine? Prop? Jet? HP? Power multiplier? Exhaust colour?
@cmdt2013 Link
@Upquark Will this do?
@Upquark Pick a colour and give me its code. Do you want a 30x power engine?
@Thomasj041 Yeah!
@LOSTechOrdnance I got inspired by this and I will release a complete plane as a sucessor to this. Feel free to upvote that ;)
@cmdt2013 what do you mean by x(max)power?
@T0PD0GDEFENSIVECO lol
@cmdt2013 How do you want it modded?
@DatWalrus Link
@T0PD0GDEFENSIVECO Link
@FrankieB hmm
@FrankieB spaces between each 'thing'. A 'thing':
scale="1,1,1"
@Upquark Here's the jet. I can do the exhaust too. What colour (hex please) do you want?
@T0PD0GDEFENSIVECO Which exakt sizes are you after?
@BaconAircrafts np
Change the value to e.g.
massScale="0.05"
@T0PD0GDEFENSIVECO Those are a pain to make though ...
@Upquark Turbofan inlets?
@denialofservice Which engine?
@BaconAircrafts use
massScale="x"
instead. Negative fuel tends to make things glitch out.@SimpleTechAndResearch Here you go!
@BaconAircrafts How will that fuel tank help?
@BaconAircrafts Whatcha gonna use that for?
@Useinglasseshomework It was only in the 1.3 beta