@PlaneFlightX No, I couldn't mind out a way to make all screens use the same text part so I gave up
at least, I found out that the text parts would be about 150 parts, we will see.
One question, are you guys planning on adding an input controller to reaction nozzle RCN? right now it can't be controlled with FT like all the other things can. (also an effect scaling section like we have for engine exhaust)
@realSavageMan I'm taking an A321 in two days, American A321T actually. Then an A319, and then in early January I'll be flying on an A350, 717, and another A319. Let me know if you need specific pictures of anything for when you build new airliners
"Notice: Requires one of the following virtual reality headsets: HTC Vive, Oculus Rift, or Valve Index. See the VR Support section for more info." So no Oculus quest?
Big question: can I use my own computer's computing power for the crafts I see in VR? Does the Oculus use an hdmi from your computer and you computer's CPU and GPU, or does it rely on the headset processing power? I need to run like 5000 parts and need to know if it will work properly. I got a fast computer just for SP and don't want to buy a VR headset and the new SPVR if I can't use high part count airplanes with it.
@ShawnJohn20 Tankers... I forgot those would technically give your plane infinite range.
BTW, I'll definitely be using this map for testing the range of my airliners!
BTW BTW, I made a non xml plane that can travel 119.56 KM on only one percent of fuel- 11,956 KM range on a four seat general aviation twin. This is flying along at 343 knots at 15,000 feet. Imagine sitting in a Baron for almost 19 hours nonstop.
Remember that there are kids on this site, @HermanTheGermanSherman and that swear words in thumbnails and all over airplanes are not what we want the younger audience to be seeing. Refer to the rules about it. "please try to keep it clean."
First thoughts- very good model with great styling and good livery detail.
Pros:
1. good livery, at a glance it looks great
2. some doors open
3. flight dynamics are very good
4. relatively good cockpit
5. Lighting is very good, I love that you used the real switches!
6. Suspension is good, unlike so many other planes with none
Cons:
1. Landing gear retracts on the ground (would destroy the airplane)
2. Cargo door can open in flight (might destroy the airplane).
3. Reverse thrust works in air (might destroy the airplane).
4. There are four ailerons, real A306 only has two.
5. Spoilers don't assist with roll.
6. Slats don't quite behave properly, they should angle down a bit (and there's a kreuger flap near the root that was missed).
7. Nose gear is not responsive in turning, makes it hard to taxi.
8. The airplane is much too light (below empty weight).
Final thoughts- Very good model, but the part count seems a bit high for the number of features that were modeled.
@Sparky6004 You seem to forget that the same damage model is possible when the aircraft is fuselage cut. Just use fuselage cutting to put more than one piece in a ring.
@asteroidbook345 you need help with airfoils?
@Planeerf3 Actually I haven't worked on this in a while. I think I'll try some today, but no promises. Clicky Link
I only have one gripe. This thing is so hard to taxi. Also it takes off in wayyyy too little runway.
that 15th point is evil. Edit: We can pass through the border??
@SnoWFLakE0s my clock speeds aren't always perfect, sometimes it misses one
@MrShenanigans I get back to the USA on January 9, but I have brand new classes on January 10 so no time until the weekend after that (probably).
@MrShenanigans unfortunately I'm away from my good computer right now, I can't run more than 1500 on my laptop. I'm in Bermuda now lol
@PlaneFlightX that's what I mean too.
@PlaneFlightX No, I couldn't mind out a way to make all screens use the same text part so I gave up
at least, I found out that the text parts would be about 150 parts, we will see.
the cleavers don't work.
One question, are you guys planning on adding an input controller to reaction nozzle RCN? right now it can't be controlled with FT like all the other things can. (also an effect scaling section like we have for engine exhaust)
@realSavageMan I'm taking an A321 in two days, American A321T actually. Then an A319, and then in early January I'll be flying on an A350, 717, and another A319. Let me know if you need specific pictures of anything for when you build new airliners
+1"Notice: Requires one of the following virtual reality headsets: HTC Vive, Oculus Rift, or Valve Index. See the VR Support section for more info." So no Oculus quest?
@TheUnsinkableSam This is the old version actually. New version has more detail for cheaper part count.
+1Not bad, could use a little more detail and smooth curves though.
@Lazer22 There are free multiplayer servers running right now. It can't cost that much.
+2Big question: can I use my own computer's computing power for the crafts I see in VR? Does the Oculus use an hdmi from your computer and you computer's CPU and GPU, or does it rely on the headset processing power? I need to run like 5000 parts and need to know if it will work properly. I got a fast computer just for SP and don't want to buy a VR headset and the new SPVR if I can't use high part count airplanes with it.
+1I can't tell if this is good or bad... or if it's supposed to be realistic or not...
@ShawnJohn20 Tankers... I forgot those would technically give your plane infinite range.
BTW, I'll definitely be using this map for testing the range of my airliners!
+4BTW BTW, I made a non xml plane that can travel 119.56 KM on only one percent of fuel- 11,956 KM range on a four seat general aviation twin. This is flying along at 343 knots at 15,000 feet. Imagine sitting in a Baron for almost 19 hours nonstop.
Auto trim is a great feature! I think that I will incorporate it into my 767 project along with the copilot features/.
Remember that there are kids on this site, @HermanTheGermanSherman and that swear words in thumbnails and all over airplanes are not what we want the younger audience to be seeing. Refer to the rules about it. "please try to keep it clean."
@SimpleAviation yeah this is important
+1@IdnManufacturer The gun should probably be disabled then if the weapon bay is closed- Thanks for the response tho
If I don't have any targets, I can't use the gun?
+1Looks cool but I think the nose has some issues there with smoothness
+1Cool, a plane that blows itself up when you try and shoot the gun
+1@KfcGaming You don't have to know xml at all though, just save a new airplane then head to AircraftDesigns and upload that xml lol
Alright so because you included my comment I'll make a list of things to fix:
There's a few more but they would take a lot of effort to fix.
+1Nice nose shape.
Update- I just bought a used 1080ti to continue building in the highest graphics settings!
@WiFly not the wing, but the whole airplane so far.
+1@LordVader99 reduced from 15,000.
+3@Augusta81 @Augusta81 Finishing this project 2022.
@WaffleCakes I can get about 13-18 fps on an overclocked 9700k.
@PlaneFlightX sent
+3If you'd like to stay updated on this, reply with your discord username and I'll add you on the server thread. I post daily.
+2@UsernameTH5 no problem, and I really like this plane!
+3First thoughts- very good model with great styling and good livery detail.
Pros:
1. good livery, at a glance it looks great
2. some doors open
3. flight dynamics are very good
4. relatively good cockpit
5. Lighting is very good, I love that you used the real switches!
6. Suspension is good, unlike so many other planes with none
Cons:
1. Landing gear retracts on the ground (would destroy the airplane)
2. Cargo door can open in flight (might destroy the airplane).
3. Reverse thrust works in air (might destroy the airplane).
4. There are four ailerons, real A306 only has two.
5. Spoilers don't assist with roll.
6. Slats don't quite behave properly, they should angle down a bit (and there's a kreuger flap near the root that was missed).
7. Nose gear is not responsive in turning, makes it hard to taxi.
8. The airplane is much too light (below empty weight).
Final thoughts- Very good model, but the part count seems a bit high for the number of features that were modeled.
+6@Saberyt1 Let's see how good your planes are. Oh waitttttt
@X4JB does it have full interior?
@RussianAce if you need help backing things up I can show you
Why is the fuselage tail so low detail :(
@RussianAce why are you playing in 1.9
@BoganBoganTheKid Pretty sure you have to buy the game.
+2What would really be cool is if we could send in screenshots of our builds to be on a shirt or hoodie.
+11@MarcoOranges You have discord? I'll show you my latest project, klm747#6534 is mine (10k parts)
Low level users going crazy
+2Nvm I take it back
NGL it needs a lot of work
@SomeBoringDude Meh this one flies kinda weird, don't worry about it a better one is coming soon (767-400, 300 and 200)
Why are all the capital C's replaced with O?
+1@Sparky6004 lol true
@Sparky6004 (comment deleted)
+1@Sparky6004 He did not finish this before beta released, because it literally uses parts from 1.11.
@Sparky6004 You seem to forget that the same damage model is possible when the aircraft is fuselage cut. Just use fuselage cutting to put more than one piece in a ring.